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Crackdown 2 Demo - Where's Queasy?

tw1164

Diamond Member
Dec 8, 1999
3,995
0
76
Stolen from neogaf

Want infinite time?
1. Start the demo.
2. Choose your agent and his color up until you press A to "deploy agent".
3. Disconnect from the internet. I personally pulled out the Ethernet cable in the back.
4. Quickly press A after disconnecting from the internet. When trying to join the game is should pop up a menu saying that friends can't join because you're online or something.
5. Hit B to cancel.
6. Reconnect to the internet and start up another game.
7. Demo time remaining will be stuck at 30 minutes for as long as you don't start any races or things like that.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Queasy posted it on his own Examiner site:
Link

Although I admit I greatly miss his constant updates on here :(
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
Something about the demo didn't feel right. I'm going to have to pop the first one back in and see if it's just me not remembering correctly, but this felt different.
 

tw1164

Diamond Member
Dec 8, 1999
3,995
0
76
Something about the demo didn't feel right. I'm going to have to pop the first one back in and see if it's just me not remembering correctly, but this felt different.

I think the aiming is messed up; I read they're going to be fixing the aiming priorities with a day 1 patch.
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
Ya there is something off about the aiming. I don't like how the lock on really locks on. I wish it was kinda like RDR's where it would auto aim onto a target, but then you had full control of it after.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
I think the aiming is messed up; I read they're going to be fixing the aiming priorities with a day 1 patch.

They better update the demo as well. I use demos a lot to make purchasing decisions, and if the aiming is off in the demo I won't be buying the full version.
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
There's a few things I was hoping they would change but it doesn't look like they did. Civilians just run into the middle of gun fights again, and if you kill them the agency immediately tries to kill you. How am I supposed to not kill civilians if they run into grenades after I throw them?

Another thing I noticed was that when I'm standing in the middle of 100s of freaks, and I lock on and kill one, the next target that it autoaims is an agency car. So I kept accidentally shooting agency vehicles by accident.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
The camera irritated me, it's too close and can't even be moved back temporarily. I think that's why things felt different, but I don't really know.

I do think it's good that your gun selection is now limited by your level, not by your ability to kill the guy holding the gun. In the first it was way too easy to start a game, kill one rocket guy up in Shai Gen territory then run like a girl back to a safe house. After that and a bit of agility leveling the game becomes a total cakewalk.
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
The camera irritated me, it's too close and can't even be moved back temporarily. I think that's why things felt different, but I don't really know.

I do think it's good that your gun selection is now limited by your level, not by your ability to kill the guy holding the gun. In the first it was way too easy to start a game, kill one rocket guy up in Shai Gen territory then run like a girl back to a safe house. After that and a bit of agility leveling the game becomes a total cakewalk.

What makes you think you won't be able to do the same in this game?
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Does anybody else feel it LOOKS a little off? I'm not sure how to explain it, but in the first one it wasn't really cell shaded graphics so much as just a dark outline and everything was still textured. With the demo it looked much more cell shaded overall and it seemed to be lacking the fully textured look of the original. Maybe I'm just remembering wrong... but the demo to me looks worse than the first one.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
Only thing I didn't like was targetting but I hear that is getting updated. I might buy this on Wed.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
I couldn't get into the demo at all. Crackdown was fun when it first came out (despite being a mediocre game even then) and a big part of that was its fresh take on the sandbox genre. Over three years (and plenty of great open world games) later it doesn't quite cut it anymore. Not for me anyway.

Maybe I'll give it a shot when it's dirt cheap.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
Does anybody else feel it LOOKS a little off? I'm not sure how to explain it, but in the first one it wasn't really cell shaded graphics so much as just a dark outline and everything was still textured. With the demo it looked much more cell shaded overall and it seemed to be lacking the fully textured look of the original. Maybe I'm just remembering wrong... but the demo to me looks worse than the first one.

I agree entirely.

What makes you think you won't be able to do the same in this game?

It used to be that you just had to kill one rocket guy up in Shai Gen territory then run like a girl back to a safe house. Now, it looks like you can pick up whatever guns you want off of the street but can only get fresh weapons and ammo from a drop point once you've reached the required weapons level. The difference is that you can still steal whatever you want, but if you die or run out of ammo that's the end of it.
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
I agree entirely.



It used to be that you just had to kill one rocket guy up in Shai Gen territory then run like a girl back to a safe house. Now, it looks like you can pick up whatever guns you want off of the street but can only get fresh weapons and ammo from a drop point once you've reached the required weapons level. The difference is that you can still steal whatever you want, but if you die or run out of ammo that's the end of it.

Ok I see what you mean now. I just got a little confused on something.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
Does anybody else feel it LOOKS a little off? I'm not sure how to explain it, but in the first one it wasn't really cell shaded graphics so much as just a dark outline and everything was still textured. With the demo it looked much more cell shaded overall and it seemed to be lacking the fully textured look of the original. Maybe I'm just remembering wrong... but the demo to me looks worse than the first one.

Something is definitely off.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
:-X

I received my review copy yesterday and played for about 4 hours, but unfortunately everything (thoughts, reviews) are completely under embargo until July 5th. As a HUGE fan of the original game (I played through it 3 times, each time starting completely over) I'm very much am looking forward to sharing my thoughts with you guys, and I'm sure you're interested in knowing how the game turned out.

This leads me to my question for you guys--as I write up my review, I'm curious what's important to you and what you would like to know about Crackdown 2?
 
Last edited:

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
:-X

I received my review copy yesterday and played for about 4 hours, but unfortunately everything (thoughts, reviews) are completely under embargo until July 5th. As a HUGE fan of the original game (I played through it 3 times, each time starting completely over) I'm very much am looking forward to sharing my thoughts with you guys, and I'm sure you're interested in knowing how the game turned out.

This leads me to my question for you guys--as I write up my review, I'm curious what's important to you and what you would like to know about Crackdown 2?

Are the driving mechanics any better? In the first one driving was damn near impossible until you leveled it up fully. I really hope they made it less annoying...

Is the gameplay any deeper than the "kill every gang member everywhere" style that was the only part of the first game?

Am I just kidding myself when I'm thinking the new one looks quite a bit different (IMO in a bad way) than the first one graphically? Some comparison shots may be nice, but not really necessary. Opinions are fine.

I didn't play the demo for very long so some of this might be answered in that.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Hey look, here's Queasy!

Just FYI - Ruffian has unlocked the "Ruthless" and "Psychotic" difficulty levels for the demo. They are going to unlock the hardest, "Sadistic", tomorrow.

I got a review code and have been playing the last couple of nights. Hope to have a review up sometime next week (4th of July weekend will cut out a lot of my game time). So far, it's like Crackdown 1....and that's not a bad thing.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
Are the driving mechanics any better? In the first one driving was damn near impossible until you leveled it up fully. I really hope they made it less annoying...

I'd take this a step further and ask if there's any point to the driving skill at all. The terrible mechanics and crowded streets (and sidewalks) made it useless for getting around in the original, but what's the worst was that every vehicle but the 4th level supercar was unarmed.
Vehicles' uselessness on offense made it hard to level, and once you were leveled there was no point in driving other than to do tricks or race around under all the traffic in the super car. I mean if your options are: sniping as you advance; storm the place with rockets; jump along rooftops to avoid all the grunts; and mowing over the front gate and (hopefully) half a dozen grunts before your car is trashed how often are you going to take the car as your plan A?
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
I'd take this a step further and ask if there's any point to the driving skill at all. The terrible mechanics and crowded streets (and sidewalks) made it useless for getting around in the original, but what's the worst was that every vehicle but the 4th level supercar was unarmed.
Vehicles' uselessness on offense made it hard to level, and once you were leveled there was no point in driving other than to do tricks or race around under all the traffic in the super car. I mean if your options are: sniping as you advance; storm the place with rockets; jump along rooftops to avoid all the grunts; and mowing over the front gate and (hopefully) half a dozen grunts before your car is trashed how often are you going to take the car as your plan A?

This is easily derived from the demo so I don't have a problem mentioning it here. During the daytime, the vehicles aren't much use beyond driving between different points in the city. Fastest way to get around.

However, the freaks come out at night and that is when you can really use the vehicles to drive with abandon and mow almost everything down. You'll have to be a little wary of civilians and the police but for the most part, the car is an effective weapon at night.
 

Krakn3Dfx

Platinum Member
Sep 29, 2000
2,969
1
81
Based on the demo, this game is awful. The original was broken in a lot of ways but it still had its charm. The demo feels like I got a hold of some old beta code on the sly like when that Doom alpha demo leaked out back years ago.

When I see those barrels with the flame icon over the top of them, it just looks like placeholder art until a texture artist comes in with the final work. The targeting is miserable. Based on my 30 minute playthrough of this game, I couldn't recommend it to anyone, and would actively encourage them not to buy it.