- Oct 9, 1999
- 37,562
- 9
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Queasy must be on an extended Father's Day vacation.
In his absence, I'll let everyone know that the Crackdown 2 Demo is up.
In his absence, I'll let everyone know that the Crackdown 2 Demo is up.
Want infinite time?
1. Start the demo.
2. Choose your agent and his color up until you press A to "deploy agent".
3. Disconnect from the internet. I personally pulled out the Ethernet cable in the back.
4. Quickly press A after disconnecting from the internet. When trying to join the game is should pop up a menu saying that friends can't join because you're online or something.
5. Hit B to cancel.
6. Reconnect to the internet and start up another game.
7. Demo time remaining will be stuck at 30 minutes for as long as you don't start any races or things like that.
Something about the demo didn't feel right. I'm going to have to pop the first one back in and see if it's just me not remembering correctly, but this felt different.
I think the aiming is messed up; I read they're going to be fixing the aiming priorities with a day 1 patch.
The camera irritated me, it's too close and can't even be moved back temporarily. I think that's why things felt different, but I don't really know.
I do think it's good that your gun selection is now limited by your level, not by your ability to kill the guy holding the gun. In the first it was way too easy to start a game, kill one rocket guy up in Shai Gen territory then run like a girl back to a safe house. After that and a bit of agility leveling the game becomes a total cakewalk.
Does anybody else feel it LOOKS a little off? I'm not sure how to explain it, but in the first one it wasn't really cell shaded graphics so much as just a dark outline and everything was still textured. With the demo it looked much more cell shaded overall and it seemed to be lacking the fully textured look of the original. Maybe I'm just remembering wrong... but the demo to me looks worse than the first one.
What makes you think you won't be able to do the same in this game?
I agree entirely.
It used to be that you just had to kill one rocket guy up in Shai Gen territory then run like a girl back to a safe house. Now, it looks like you can pick up whatever guns you want off of the street but can only get fresh weapons and ammo from a drop point once you've reached the required weapons level. The difference is that you can still steal whatever you want, but if you die or run out of ammo that's the end of it.
Does anybody else feel it LOOKS a little off? I'm not sure how to explain it, but in the first one it wasn't really cell shaded graphics so much as just a dark outline and everything was still textured. With the demo it looked much more cell shaded overall and it seemed to be lacking the fully textured look of the original. Maybe I'm just remembering wrong... but the demo to me looks worse than the first one.
:-X
I received my review copy yesterday and played for about 4 hours, but unfortunately everything (thoughts, reviews) are completely under embargo until July 5th. As a HUGE fan of the original game (I played through it 3 times, each time starting completely over) I'm very much am looking forward to sharing my thoughts with you guys, and I'm sure you're interested in knowing how the game turned out.
This leads me to my question for you guys--as I write up my review, I'm curious what's important to you and what you would like to know about Crackdown 2?
Are the driving mechanics any better? In the first one driving was damn near impossible until you leveled it up fully. I really hope they made it less annoying...
I'd take this a step further and ask if there's any point to the driving skill at all. The terrible mechanics and crowded streets (and sidewalks) made it useless for getting around in the original, but what's the worst was that every vehicle but the 4th level supercar was unarmed.
Vehicles' uselessness on offense made it hard to level, and once you were leveled there was no point in driving other than to do tricks or race around under all the traffic in the super car. I mean if your options are: sniping as you advance; storm the place with rockets; jump along rooftops to avoid all the grunts; and mowing over the front gate and (hopefully) half a dozen grunts before your car is trashed how often are you going to take the car as your plan A?
