Unless you're using an ancient cpu, the cpu limitation is blown way out of proportion. In cases where a cpu is the limiting factor, you're still getting high enough fps that it wouldn't matter. For example, with a A64 and a 8800gtx you might get "only" 110fps in CS:S, as opposed to 130fps with a C2D, so what? On the other hand, when your gpu can't keep up with the rendering load, your fps start to drop into the 40's, 30's, and below.