My group of 3 plays WC3 on a LAN. We play as one team, and set up 5 to 8 computer-players on teams of 3 or less. As play progresses, the number of objects (units and buildings) becomes very large. On large and huge size maps, play becomes impossible. Movement becomes 'jerky', combat areas become one big blob of color, individual units become indistinguishable, etc. The game can eventually lock up the computers entirely.
Checking the XP Task Manager/Performance screen, I can see that the CPU is maxed out during 'poor play' periods. All WC3 Video Options are at the lowest possible setting, except for resolution, 1024x768, because we are using small flat panels. I noticed that Blizzard did not ship large or huge maps on the Frozen Throne CD. I have not played with the video card settings.
Following a memory upgrade, 250 MB to 750 MB, there was a slight performance increase. (It took a little bit longer for the game to become unplayable.) The game seems to peak at about 360 MB memory usage.
Given the configurations shown below, what is the biggest performance bottleneck? What upgrade would give the most bang for the buck? How much difference would faster RAM make, if any? Is it possible that no reasonable system can handle that many objects? Are there video card settings that may help improve performance? Should we just live with only playing on 'medium' size maps?
Thank you for your time,
RandyS2
TYPICAL SYSTEM:
1.7 MHz Celeron, (upgradeable to 2.8 MHz P4)
750 MB P2100 RAM, (can accept P2700)
GeForce TI-4200, 64 Mb
Checking the XP Task Manager/Performance screen, I can see that the CPU is maxed out during 'poor play' periods. All WC3 Video Options are at the lowest possible setting, except for resolution, 1024x768, because we are using small flat panels. I noticed that Blizzard did not ship large or huge maps on the Frozen Throne CD. I have not played with the video card settings.
Following a memory upgrade, 250 MB to 750 MB, there was a slight performance increase. (It took a little bit longer for the game to become unplayable.) The game seems to peak at about 360 MB memory usage.
Given the configurations shown below, what is the biggest performance bottleneck? What upgrade would give the most bang for the buck? How much difference would faster RAM make, if any? Is it possible that no reasonable system can handle that many objects? Are there video card settings that may help improve performance? Should we just live with only playing on 'medium' size maps?
Thank you for your time,
RandyS2
TYPICAL SYSTEM:
1.7 MHz Celeron, (upgradeable to 2.8 MHz P4)
750 MB P2100 RAM, (can accept P2700)
GeForce TI-4200, 64 Mb