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CPU and GPU: meet PPU

Cristatus

Diamond Member
from here: http://www.gamers.com/?run=news&news_id=3873

Chip maker AGEIA today announced their AGEIA PhysX(TM) chip, dubbed the world's first physics semiconductor chip.

Like a GPU, AGEIA's PPU is designed to offload work off the host CPU, in this case for physics processing. With a dedicated chip for handling physics, the idea is that game developers will be able to create environments that are more realistic. "By performing advanced physics simulations in real time, the PPU can respond to gamer actions as well as environments contributing to pervasive interactive reality. By introducing dramatic amounts of physics, games can now react uniquely to each input, adding a tremendous variety of game play. Physics will offer a host of advanced features including universal collision detection, rigid-body dynamics, soft-body dynamics, fluid dynamics, smart particle systems, clothing simulation, soft-body deformation with tearing, and brittle fracturing for destruction of objects in gaming environments."

Gamespot has an interview with Epic's Tim Sweeney on this new technology, and Epic's plans to integrate it into their next-generation engine, Unreal Engine 3. Here's a clip from the interview:

When people talk about physics in recent games, they mostly think of Unreal Tournament 2004's vehicles or Half-Life 2's dynamic objects. There, you have 10 or perhaps 100 big objects interacting physically in an otherwise static environment. Knocking chairs and tables around is fun, but that's hardly the apex of physics simulation.

The next steps are realistic dynamic environments, fluid simulation, large-scale particle simulation, and other very large-scale physical phenomenon. If you look at a modern action or sci-fi movie, and what's possible with the non-real-time computer graphics effects there, it's clear that major new physics innovations will be introduced into gaming as hardware performance increases 10x, 100x, and more.

What's our take? Wait and see. We still don't know much about this technology, AGEIA's website is incredibly thin on laying out hardware details, much less which board manufacturers would produce such cards. No doubt Intel won't look too kindly on another device offloading processing power from their CPU. If you remember the days of math coprocessors, you no doubt remember that there was only one game that took advantage of it, Spectrum Holobyte's Falcon 3.0. Intel ultimately integrated this technology into their 486DX and Pentium chips by providing a dedicated floating-point unit. It wouldn't be surprising to see history repeat itself again over a decade later.

I was just thinking that with all this offloading of "pressure" from the CPU, would you think that one day, eventually, the CPU may do only very basic functions such as a server would do: just manage all the connections and try to integrate them and make them co operate? I mean, right now you have the CPU, then you have the GPU, and now the PPU, god knows what the next xPU is.
 
Originally posted by: DaFinn
AGEIA

Sounds good, wonder how much it will cost and when games are going to start using it...


I was also thinking of something on a similar note: how expensive will the total PC tower become, once these components get seperated?
 
Originally posted by: UglyCasanova
Will this be on a separate board or integrated onto the graphics card or motherboard or something?

Ageia is selling just the chip, so SOMEBODY has to integrate it somewhere. My guess is in the VGA card, like we are already seeing in some professional rendering cards.
 
Welcome to the Amiga concept. That systems had custom chips for GFX and sound long before other systems.

Many hands make light work.
 
:thumbsup:

I like the sound of a PPU. If this would catch on, I'm sure we wouldn't see any games take advantage of it for atleast 2 or 3 years.
 
Originally posted by: blurredvision
:thumbsup:

I like the sound of a PPU. If this would catch on, I'm sure we wouldn't see any games take advantage of it for atleast 2 or 3 years.

xbox xenon using SDK


maybe sooner on consoles.. not their hardware, but the multi-cpu design of next gen consoles would fit just as nicely..
 
this is going to make games a completely new experience. awesome stuff. apparently the cpu can handle a maximum of 30-40 bodies, the PPU will let you play with 40,000!!
 
Originally posted by: DivideBYZero
Welcome to the Amiga concept. That systems had custom chips for GFX and sound long before other systems.

Many hands make light work.

Beat me to the bunch. Well said. :beer:
 
I'm all for this type of stuff being developed. I've been completely spoiled by the physics present in HL2...and really am not happy playing games that don't have the same level of physics involved. I can only imagine if they really started pushing the limit with what is done in the physics engine.
 
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