Originally posted by: Smilin
Although the cone of fire type aiming in CS may be more realistic it takes far less skill. Any weapon in UT or Q3 that has splash damage is not a hitscan weapon. You'll need to lead your target.
The speed of movement in UT and Q3 also plays havok with hitscan weapons like the shock rifle, lightning gun or railgun. You're not going to be making an airborne shot at an also airborne target in CS. You're also not going to be making a shot at a kneeled down target. If you do it's a newb you're shooting at.
Originally posted by: KruptosAngelos
Originally posted by: Smilin
Although the cone of fire type aiming in CS may be more realistic it takes far less skill. Any weapon in UT or Q3 that has splash damage is not a hitscan weapon. You'll need to lead your target.
The speed of movement in UT and Q3 also plays havok with hitscan weapons like the shock rifle, lightning gun or railgun. You're not going to be making an airborne shot at an also airborne target in CS. You're also not going to be making a shot at a kneeled down target. If you do it's a newb you're shooting at.
LOL. Hitscan weapons make it easier, not harder. There are no hitscan weapons in games like CS:S, and there are big cones of fire, so it takes more skill with guns to hit anyone. Hitscan just means point and shoot. This is why I didn't get UT2k4. I played the demo and found it was just entirely too easy to kill anyone. I didn't have to hide, as soon as they were in my POV they were snuffed.
CS:S requires skill to take your opponent out, and requires you to find a weapon you are comfortable with. Sure you could get lucky with a shot, I once killed 3 people with one bullet, best I've ever even seen. But there wouldn't be any good players if it were all luck. When I was in a clan, and we got challenged to scrims, we didn't lose a single one. Hell, the first one we did was the closest match we ever had. I was the last to die on my team 2 rounds in a row, but both rounds we won. I killed every single member of the other team. I've been doing that for years in different games, I play better when I'm alone against a team![]()
Originally posted by: bunnyfubbles
Its BS. Vets will never stop playing and thus memorize all the little quirks to the game play and level design. You pretty much cannot casually play the game, especially with the waiting period between death and a new round. Unless you have fun playing a game you're only playing 10% of the time you have it loaded...you need to be a really great CS player in order to live long enough to truly enjoy it.
Originally posted by: Smilin
No, hitscan weapons don't make it easier. Cone of fire weapons mean you have to: 1. Obtain a steady firing platform (aka quit moving, take a knee, lay down etc). 2. Hold that long enough for the cone to shrink. 3. Fire in controlled bursts.
You are confusing the fact that it takes less skill for your shot to go where you aim (with hitscans) with the fact it takes skill to aim where you want. If you miss with a CoF it's possibly due to luck and possibly due to lack of skill. If you miss with a hitscan, you lack skill. Period. It's like blackjack versus chess. In blackjack you can excercise skill to minimize luck. In chess there is no luck. All moves are deliberate.
Cone of fire weapons add randomness to where the shot lands. Randomness = Luck = no skill. Although it takes skill to minimize the randomness you are also removing the ability for your target to move and fire at you simultaneously. If someone is running they are harder to hit but you don't have to worry about them shooting at you. If they are truly threatening to shoot you then they are holding still. Follow?
I'm sure you've invested a lot of time mastering CS and I in no way mean to diminish your skill. I simply think it takes more skill to truly master UT and Q3 (and god help all of you trying to "master" tribes).
Wrong.Originally posted by: KruptosAngelos
You aren't listening at all,
Very wrong.and obviously haven't played the games.
You can't miss IF YOU ARE AIMING CORRECTLY. I guarantee you would miss me A LOT. You're too used to firing from a fixed position at a barely moving target.In Q3, the hitscan weapons don't even have recoil, YOU CAN'T MISS.
If you suck at Q3, you have absolutely no chance at CS. CS requires quick aiming and control, much more than games like Q3. Q3 is all about point and shoot.
I did not spend a lot of time in CS, only played it a few months, don't even play it anymore. But I know enough to know CS takes much more skill than Q3. You noobs who haven't really played it just don't know that. If you are good at CS, you are great at Q3. If you suck at Q3, you suck even more at CS.
Originally posted by: Smilin
If you only spent a few months playing any of these games I doubt you are very good. Do you even know how to plasma climb in Q3? What is the best weapon to use against a railgun at distance (besides another railgun of course)? You probably think a circle strafe or a rocketjump is an advanced technique.
It doesn't sound to me like you've really mastered a 3d shooter. Was half-life the first one you ever played multiplayer?
The Tribes, UT and Q3 guys may all argue about who is best but all of us agree without a doubt who the pussy is. Sucks to be you![]()
Well this sorta shows how little you've played CS. The game is not even unless you've killed a crap load of enemies to earn extra $. Even then you don't receive as much as if you'd won the round. The winners of a round usually end up with superior weaponry (M4 instead of MP50, AWP instead of Mac10) not to mention nades and armour.Originally posted by: Smilin
I think CS is easier in that regard. When you die the next time you spawn the game is even again. In quake you'll have to wait 20 minutes for the next map to load. It's a veteran thing. Hopefully you understand.
Originally posted by: KruptosAngelos
Your poll is worthless. UT and Q3 do not require skill. I played a guy who was really good at Q3, could beat anyone else in my college class no sweat. I on the other hand play skillfull games. I played against him in Q3 and beat him. I never played Q3. Brought him into one of my games, and PWNED HIS ASS. UT and Q3 are easy.
Originally posted by: Smilin
edit: saw a quote above.. And I like the real punishment for death. In Quake and games like it, when you died it was just a "oh sh|t, I lost my weapon" aspect. Not a big deal.
For a newbie this is 100% true. In quake if you die you get a new life. For a veteran it's devastating. You have just lost control of the map. A seasoned opponent now has control and timing over all items. The next time you meet he will be armed to the teeth, you'll have possible a single powerful weapon but the armor you seek will be gone. It's going to stay that way for a long time too. I think CS is easier in that regard. When you die the next time you spawn the game is even again. In quake you'll have to wait 20 minutes for the next map to load. It's a veteran thing. Hopefully you understand.
Originally posted by: Smilin
Wrong.Originally posted by: KruptosAngelos
You aren't listening at all,
Very wrong.and obviously haven't played the games.
You can't miss IF YOU ARE AIMING CORRECTLY. I guarantee you would miss me A LOT. You're too used to firing from a fixed position at a barely moving target.In Q3, the hitscan weapons don't even have recoil, YOU CAN'T MISS.
In CS you can miss even if you are aiming correctly. Therefore every hit involves a varying amount of LUCK. This means it's possible for a newbie to hit and a veteran to miss. This will NEVER happen in Q3 or UT. Let go of your fanboy mentality and think about that for a second.
If you suck at Q3, you have absolutely no chance at CS. CS requires quick aiming and control, much more than games like Q3. Q3 is all about point and shoot.
I did not spend a lot of time in CS, only played it a few months, don't even play it anymore. But I know enough to know CS takes much more skill than Q3. You noobs who haven't really played it just don't know that. If you are good at CS, you are great at Q3. If you suck at Q3, you suck even more at CS.
If you only spent a few months playing any of these games I doubt you are very good. Do you even know how to plasma climb in Q3? What is the best weapon to use against a railgun at distance (besides another railgun of course)? You probably think a circle strafe or a rocketjump is an advanced technique.
It doesn't sound to me like you've really mastered a 3d shooter. Was half-life the first one you ever played multiplayer?
The Tribes, UT and Q3 guys may all argue about who is best but all of us agree without a doubt who the pussy is. Sucks to be you
edit: saw a quote above.. And I like the real punishment for death. In Quake and games like it, when you died it was just a "oh sh|t, I lost my weapon" aspect. Not a big deal.
For a newbie this is 100% true. In quake if you die you get a new life. For a veteran it's devastating. You have just lost control of the map. A seasoned opponent now has control and timing over all items. The next time you meet he will be armed to the teeth, you'll have possible a single powerful weapon but the armor you seek will be gone. It's going to stay that way for a long time too. I think CS is easier in that regard. When you die the next time you spawn the game is even again. In quake you'll have to wait 20 minutes for the next map to load. It's a veteran thing. Hopefully you understand.
