http://www.trackmania.org/fr-041_debris.zip
It's very CPU and GPU intensive. Insane how they fit all that in such a small space.
It's very CPU and GPU intensive. Insane how they fit all that in such a small space.
4 hours left... I will make itOriginally posted by: n7
I'll run this after werk today.
Thanks for the link and informative post.Originally posted by: SonicIce
There's a lot of 64k demos around. Here is one of my favorites: http://www.pouet.net/prod.php?which=9438
It's not really feasable for a developer to design a game engine in this way. It would take way too much time and the game wouldn't be as good because it takes a very high level of programming knowledge to create the art which would mean the art in the game would be bland since good artists aren't programmers. It doesn't use any special compression techniques. You see, the executable doesn't actually contain the textures, music, models etc. What it contains is the individual steps required to create the textures etc. Thats what the progress bar is at the beginning of the demo. It's creating hundreds of megabytes of data from a few kilobytes of instructions. I don't think it's programmed in assembly, probably C++ like most games today. Developers aren't going to pay people for all the extra work when they can just include the regular data since there's plenty of room available these days like dvd's.
Originally posted by: potato28
Ouch, my system was crushed under 1680x1050 Ultra, 6xAA.
Originally posted by: SonicIce
There's a lot of 64k demos around. Here is one of my favorites: http://www.pouet.net/prod.php?which=9438
It's not really feasable for a developer to design a game engine in this way. It would take way too much time and the game wouldn't be as good because it takes a very high level of programming knowledge to create the art which would mean the art in the game would be bland since good artists aren't programmers. It doesn't use any special compression techniques. You see, the executable doesn't actually contain the textures, music, models etc. What it contains is the individual steps required to create the textures etc. Thats what the progress bar is at the beginning of the demo. It's creating hundreds of megabytes of data from a few kilobytes of instructions. I don't think it's programmed in assembly, probably C++ like most games today. Developers aren't going to pay people for all the extra work when they can just include the regular data since there's plenty of room available these days like dvd's.