AstroManLuca
Lifer
- Jun 24, 2004
- 15,628
- 5
- 81
Agreed about controls. Mouse lag and acceleration make a lot of games, or sometimes just their menus, unusable. Speaking of menus, it seems like the majority of them in ports don't support point and click - it's all about using arrow keys to select a choice.
On the subject of mouse acceleration, this has been going on for so long that most of the posts around the internet complaining about it are written by people who are actually thinking of overly high mouse sensitivity, which is a separate problem entirely. Somehow people don't even know what mouse acceleration is. I always check for it with by starting with my mouse against my keyboard, pulling it to the right 4" at a very slow speed, then moving it back against the keyboard with a rapid slide to the left. If the cursor ends where it began, acceleration is off.
Come to think of it, I think people tend to describe ANY sort of unconventional mouse movement as "mouse acceleration." But it's different for every game. Just Cause 2 feels like it has mouse lag to me - the mouse movements aren't instant. I used the controller for this game. Meanwhile, a game I've started playing recently, Alpha Protocol, seems to have actual mouse acceleration coupled with a too-low sensitivity setting. I haven't played around much with the in-game sensitivity setting though since I've just been playing it with a controller. And then there are other Unreal Engine 3 games that have perfectly fine mouse tracking like Batman Arkham Asylum and the Mass Effect games.
I really wish developers would just not mess with the mouse sensitivity at all. Leave it at whatever the OS default is. That's what people are used to. I don't think there's been a single case in recorded history of someone saying "hey, I'm really glad the developers decided to override the native mouse tracking curve and replace it with a different one."