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Console graphics and limit

Devs will always be finding new and better ways to increase the graphics and capabilities of a console over the life of a console.
 
How could anyone actually know the answer to that question? Unless you ask a software developer who has worked extensively with the Xbox 360, you will only see speculation.

Now, going on what has happened in the past, we'll probably see better graphics in the future. Look at Halo 1 vs. Halo 2. Also, GTA 4 doesn't even have very good graphics. They had to make sacrifices in order to draw so much on the screen at once.
 
Originally posted by: x2 3600 rules sazakky
Are the current visually attractive games such as GTA 4, DIRT and Assasins Creed the max the 360 can output.
Or will the graphics get eventually better.

Yes, it will get somewhat better, even for the 360. Although given how strange the PS3's architecture is, it probably has quite a bit more untapped potential than the 360 at this point.
 
Originally posted by: BD2003
Originally posted by: x2 3600 rules sazakky
Are the current visually attractive games such as GTA 4, DIRT and Assasins Creed the max the 360 can output.
Or will the graphics get eventually better.

Yes, it will get somewhat better, even for the 360. Although given how strange the PS3's architecture is, it probably has quite a bit more untapped potential than the 360 at this point.
That's bizarre logic. Why would having a strange architecture make something inherently more powerful?

Take the Xbox vs the PS2 - the PS2's architecture was by far the weirder of the two, and it's generally considered to have been the weaker console as well. Same thing for the Saturn vs. the PS1, for that matter.
 
Originally posted by: erwos
Originally posted by: BD2003
Originally posted by: x2 3600 rules sazakky
Are the current visually attractive games such as GTA 4, DIRT and Assasins Creed the max the 360 can output.
Or will the graphics get eventually better.

Yes, it will get somewhat better, even for the 360. Although given how strange the PS3's architecture is, it probably has quite a bit more untapped potential than the 360 at this point.
That's bizarre logic. Why would having a strange architecture make something inherently more powerful?

Take the Xbox vs the PS2 - the PS2's architecture was by far the weirder of the two, and it's generally considered to have been the weaker console as well. Same thing for the Saturn vs. the PS1, for that matter.

The PS2 was a lot less powerful than the Xbox as well. I think that had more to do with the poorer graphical quality than the weird architecture.

Just as having a strange architecture doesn't mean that a console has more potential, it also doesn't mean that the console is necessarily weaker. I think it really has more to do with how much effort developers put into figuring out how to maximize the potential of the hardware that is available. I mean, look at the Wii. Supposedly it's faster than the old Xbox, but only a few games actually demonstrate that. Many of the best looking Wii games are actually straight-up GameCube ports (like Resident Evil 4).

I think the point is that the PS3's Cell processor may be weird, but it's really powerful in theory. If developers can tap into that, the PS3 has a lot of room to grow. But it comes down to game developers. The PS2 got some great looking games, but I think that's mostly because it was so popular for so long, so it got more attention.
 
Originally posted by: erwos
Originally posted by: BD2003
Originally posted by: x2 3600 rules sazakky
Are the current visually attractive games such as GTA 4, DIRT and Assasins Creed the max the 360 can output.
Or will the graphics get eventually better.

Yes, it will get somewhat better, even for the 360. Although given how strange the PS3's architecture is, it probably has quite a bit more untapped potential than the 360 at this point.
That's bizarre logic. Why would having a strange architecture make something inherently more powerful?

Take the Xbox vs the PS2 - the PS2's architecture was by far the weirder of the two, and it's generally considered to have been the weaker console as well. Same thing for the Saturn vs. the PS1, for that matter.

Never said it was inherently more powerful, just that it has more of a ways to go before it reaches its full potential because theyve yet to figure out how to best use the cell.
 
Originally posted by: AstroManLuca
The PS2 was a lot less powerful than the Xbox as well. I think that had more to do with the poorer graphical quality than the weird architecture.

That and the original Xbox came out 18 months after the PS2.

I think the point is that the PS3's Cell processor may be weird, but it's really powerful in theory. If developers can tap into that, the PS3 has a lot of room to grow. But it comes down to game developers. The PS2 got some great looking games, but I think that's mostly because it was so popular for so long, so it got more attention.

The Cell can be powerful but Sony hamstrung it a good bit with the memory and cache architecture.

Still, as I said, developers will continually be finding new ways to get more out of the consoles.
 
This is the 2nd thread the OP has created in as many days about the graphics capabilities of the consoles. Why are you obsessing over this?
 
I really don't see graphics on either the PS3 or 360 getting that much better than what you see today. The push to get HD or near HD resolutions on a home console has been accomplished.
 
I never thought I'd say this, but the latest generation of consoles have actually managed to quench my thirst for graphics.

I've always considered myself a graphics whore, and figured each time the bar was raised, I'd find myself waiting for the next leap. But games like Gears of War, Call of Duty 4, GRID, and Assassin's Creed are so well stylized that I've stopped caring about photorealism. It will sure be cool as hell when we get there, but I'm not on the edge of my seat anymore. Perhaps part of it is that each of the games I just mentioned had a strong focus on GAMEPLAY, which probably has the side effect of making the game feel like it looks better than it would otherwise.

Ramble ramble...

That said, we'll probably see more out of the PS3. Like someone else said, devs don't know how to best harness its power yet. The implication (which was misunderstood by a reader above me) is that, if they can make games that look as good as they do today, imagine how much better they'll look when they figure out which way is up.

The 360, on the other hand, has probably been tapped for the most part. Games like COD4 and GoW are likely pushing the envelope. I have no technical basis for this opinion... it's just a baseless theory.
 
Originally posted by: jbourne77
I never thought I'd say this, but the latest generation of consoles have actually managed to quench my thirst for graphics.

I've always considered myself a graphics whore, and figured each time the bar was raised, I'd find myself waiting for the next leap. But games like Gears of War, Call of Duty 4, GRID, and Assassin's Creed are so well stylized that I've stopped caring about photorealism. It will sure be cool as hell when we get there, but I'm not on the edge of my seat anymore. Perhaps part of it is that each of the games I just mentioned had a strong focus on GAMEPLAY, which probably has the side effect of making the game feel like it looks better than it would otherwise.

Ramble ramble...

That said, we'll probably see more out of the PS3. Like someone else said, devs don't know how to best harness its power yet. The implication (which was misunderstood by a reader above me) is that, if they can make games that look as good as they do today, imagine how much better they'll look when they figure out which way is up.

The 360, on the other hand, has probably been tapped for the most part. Games like COD4 and GoW are likely pushing the envelope. I have no technical basis for this opinion... it's just a baseless theory.

I almost totally feel the same way. with the addition of voice acting and animation, heavenly sword really sold me on those two aspects, and having cinematic quality(is that even a real thing?) voice acting and animation really immerses you into the game and brings everything together when balanced just right with graphics and gameplay and whatever else... music?
 
They may be able to wring more out of the PS3's cell processor, but I don't think the graphics are going to get that much better. They are using ATI and nVidia graphics chips so nothing should be too unfamiliar.
 
Originally posted by: jbourne77
I never thought I'd say this, but the latest generation of consoles have actually managed to quench my thirst for graphics.

I've always considered myself a graphics whore, and figured each time the bar was raised, I'd find myself waiting for the next leap. But games like Gears of War, Call of Duty 4, GRID, and Assassin's Creed are so well stylized that I've stopped caring about photorealism. It will sure be cool as hell when we get there, but I'm not on the edge of my seat anymore. Perhaps part of it is that each of the games I just mentioned had a strong focus on GAMEPLAY, which probably has the side effect of making the game feel like it looks better than it would otherwise.

Ramble ramble...

That said, we'll probably see more out of the PS3. Like someone else said, devs don't know how to best harness its power yet. The implication (which was misunderstood by a reader above me) is that, if they can make games that look as good as they do today, imagine how much better they'll look when they figure out which way is up.

The 360, on the other hand, has probably been tapped for the most part. Games like COD4 and GoW are likely pushing the envelope. I have no technical basis for this opinion... it's just a baseless theory.

I would have thought the 360 was nearing the limits of its potential as well, but GoW2 looks significantly better than GoW1, so perhaps theres still quite a few tricks yet to be discovered.

OTOH, the wii isnt going to get much more powerful because they know all the tricks already since theyve been working with the GC architecture. Where they have and will continue to succeed graphically on the Wii is through creativity and art direction - SMB, SSBB, Okami and other highly stylized games are just plain beautiful. It'll never be able to do realism as well as the others, but it can push out some fantastic graphics nonetheless.
 
Originally posted by: BD2003
Where they have and will continue to succeed graphically on the Wii is through creativity and art direction - SMB, SSBB, Okami and other highly stylized games are just plain beautiful. It'll never be able to do realism as well as the others, but it can push out some fantastic graphics nonetheless.

I agree, except for Okami. I really wanted to like that game, but I feel like it was just held back by the graphics of the Wii. Such an artistic game really deserves to look as good as possible for the period that it is released, and Okami on the Wii just doesn't cut it. The textures could be sharper and the environment needs more detail than is possible with the given hardware. Which is a shame, because the Wii-mote and that game seem to have been made for each other. :


SMG is very pretty though.

 
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