robertk2012
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- Dec 14, 2004
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Originally posted by: 450R
There's nothing else to compare Conroe to. Great knee-jerk reaction though.
LOL ;-)
Originally posted by: 450R
There's nothing else to compare Conroe to. Great knee-jerk reaction though.
Originally posted by: Todd33
Will Conroe be cheap? If they can put it in a $1000 laptop the desktop version can't be $700 I hope.
If there's nothing to compare Conroe with, does that mean it's the undisputed performance leader?Originally posted by: JAG87
you should not compare the two. I understand that there is nothing to compare conroe to, but honestly its like saying ATI X1900 kills the 6800s... yea no ****** sherlock it only came out 2 years later... you just should not compare the two. kudos to conroe and to intel but for the love of god stop bashing the K8 architecture.
Originally posted by: JAG87
you should not compare the two. I understand that there is nothing to compare conroe to, but honestly its like saying ATI X1900 kills the 6800s... yea no ****** sherlock it only came out 2 years later... you just should not compare the two. kudos to conroe and to intel but for the love of god stop bashing the K8 architecture.
Let's not forget the resolution was 1024x768. The lower the resolution, the less the video card is a factor.Originally posted by: Regs
The gaming benchmarks look amazing. 60 more FPS on average in Far Cry?
Originally posted by: Dethfrumbelo
It looks like Conroe will easily remove any CPU limitation from gaming - unfortunately there isn't a single video card out there right now that won't be a major bottleneck at higher resolutions/graphics settings. SLI/Crossfire setups may see a decent increase.
Maybe the developers need to start offloading more work onto the CPU to balance out the performance. The CPU already handles geometry and physics, but it might be difficult to get it to do shader/texture work. It certainly won't be as efficient at it as the GPU, but if there are cycles to spare, use them.
Ideally, you'd want to see the GPU/CPU doing the same amount of work so that neither becomes the bottleneck before the other has reached its full potential. If the GPU is at 100% utilization and the CPU at 50%, that's a lot of wasted potential.
Originally posted by: Rangoric
Originally posted by: Dethfrumbelo
It looks like Conroe will easily remove any CPU limitation from gaming - unfortunately there isn't a single video card out there right now that won't be a major bottleneck at higher resolutions/graphics settings. SLI/Crossfire setups may see a decent increase.
Maybe the developers need to start offloading more work onto the CPU to balance out the performance. The CPU already handles geometry and physics, but it might be difficult to get it to do shader/texture work. It certainly won't be as efficient at it as the GPU, but if there are cycles to spare, use them.
Ideally, you'd want to see the GPU/CPU doing the same amount of work so that neither becomes the bottleneck before the other has reached its full potential. If the GPU is at 100% utilization and the CPU at 50%, that's a lot of wasted potential.
Better AI Please. If the CPU has all that extra time, I'd rather it be given over to AI, then trying to help the GPU.
Originally posted by: munky
So, according to their "benchmarks" a Conroe with FSB mem controller and DDR2-667 at 3-2-2-8 2T timings gets lower memory latency than a s939 K8 with integrated mem controller and DDR-400 at 2-2-2-5 1T timings? Yah, right... :roll: Maybe they got a bridge to sell me too?