🙄
I'm aware of AMD's past implementations of tessellation going all the way back to Truform, but the only one that matters is the one implemented in DirectX11 and AMD has only had support for that since the 5870.
I can and do play many different games in DirectX11 on my 4870x2. I never claimed it is able to use all of the DirectX11 features. It runs in DirectX11 using the DirectX10.1 feature level, just as the 9800GT can run in DirectX11 using the DirectX10.0 feature level. Again, this is possible because DirectX11 is a strict super-set of DirectX 10.1 (which itself is a strict super-set of DirectX10) and so compatibility is as simple as shedding the small subset of features that are not supported. Feel free to read more about it if you are still confused:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476872%28v=vs.85).aspx
What are your current results? I personally don't know how to interpret their results either since my card scores higher than all the cards then benched in situations I assumed are much more intense (minus that ice wall in ICC.)
If it's not using all DX11 features, then it is not DX11. What don't you understand about that? The chart you linked to proves my point perfectly. If your video card doesn't support DX11, then the game is downgrading to whatever DX version your card supports, so a DX11 card will run in DX11, a DX 10.1 card will run in DX 10.1 and a DX10 card will run in DX10. DX10 and 10.1 cards will NOT run in DX11. This isn't even a feature of DX11, games have have been auto-detecting hardware in software and running at an appropriate detail level for years, no..decades.
No need for a new video card until games drop below 60fps avg, gl
What you said would only be true if all of the improvements in DirectX11 were directly connected to having DirectX11 hardware when in fact they are not. There are numerous architectural and efficiency improvements in the DirectX11 API itself that apply regardless of which downlevel hardware path is being used. Being able to run on downlevel hardware is indeed a feature of DirectX11. Note that I never said it was introduced in DirectX11 🙄
Everything I have said has been 100% spot on accurate. I never once claimed my hardware could ever do anything beyond it's abilities. There is more to DirectX11 than the hardware itself. Your arguments have nothing to do with the topic of this thread and are borderline trolling, and you seem to be disagreeing more with your own misinterpretation of my posts than anything.
I'd like to upgrade my existing cards before summer if for no other reason than the heat they put out. I'm not dissatisfied with their performance, but i'm not planning to throw my old cards out when I upgrade either. My 2nd rig is currenly running 2x 4850 and i'd like to retire those and move my 2x 4870x2 over to that box.
No, it is your misinterpretation of the chart that you linked.
You said you were playing in DX11 on DX10 and 10.1 hardware. I pointed out your error.
You are not getting anything close to a full DX11 experience on any hardware that is not capable of it.
If your video card is only capable of using shader model 3.0, that is all you get. You will not be seeing your games running with any shader model that came later, so just admit that your DX10 card is only playing your games in DX10 and your DX10.1 card is only playing in DX10.1, already.
If it's not using all DX11 features, then it is not DX11. What don't you understand about that? The chart you linked to proves my point perfectly. If your video card doesn't support DX11, then the game is downgrading to whatever DX version your card supports, so a DX11 card will run in DX11, a DX 10.1 card will run in DX 10.1 and a DX10 card will run in DX10. DX10 and 10.1 cards will NOT run in DX11. This isn't even a feature of DX11, games have have been auto-detecting hardware in software and running at an appropriate detail level for years, no..decades.
It's hard sometimes to understand. His card does not support Dx11, but Dx11 supports his card and Dx10. Him saying he's running these games in Dx11 is a bit misleading. It's just that Dx11 doesn't require a separate code path to run on Dx10 hardware.
And that's precisely the point I tried to make but apparently failed to do, though I don't understand how. It's a simple enough concept to understand. Hardware is only capable of running the standards that it supports. It is not capable of doing anything else. DX11 downgrading the gameplay experience to accommodate older hardware is not the same thing as running the game on a DX11 card. The hardware is still only capable of supporting the standards that it was made to support. DX11 cannot magically transform a DX9 card into a DX11 one, which is the impression that was given by the original post.
I personally think a lot of the hd7970 reviews showed that there are obvious driver issues with DX9 games that will most likely be fixed in future updates. The drivers for these cards are still very new, and this is a completely different architecture than what AMD has been using. I expect to see some pretty impressive performance increases from driver updates for GCN hardware.
Russian, please buy some 580s to end the misery 🙂
I can and do play many different games in DirectX11 on my 4870x2. I never claimed it is able to use all of the DirectX11 features. It runs in DirectX11 using the DirectX10.1 feature level,
I know what you meant to say in your post and you clarified it above. A card that cannot run DX11 code automatically defaults to the next level that the game engine uses. If the game supports DX10 or DX10.1, then your card will run the game in DX10/10.1 mode. If the game only supports DX9 or DX11 (like WOW or Dirt 2 and 3), then your HD4870 series will automatically default to DX9 code path, not a DX11 codepath. But you already know that.
What you are missing is that DX11 code in WOW allows for DX11 videocards to perform certain operations quicker than they can do in DX9 mode. This is why in WOW, there is a very large performance increase from running a DX11 videocard in DX11 instead of a DX9 mode. For example, you could run an HD7970 in DX9 but it would be faster in DX11 mode.
In your case, your card cannot take advantage of this increased speed level since it cannot execute DX11 code (only subset of DX11, which doesn't share those speed increases). Which is why you should upgrade to a DX11 capable videocard and run WOW in native DX11 mode.
Running a DX10 card in DX11 mode will still improve the efficiency of the rendering engine, yes. The game will fall back to using Shader Model 4, which is still an improvement over 3.
If you enable DirectX 11 support the game will uses the optimized memory allocation present in 10/10.1 which should in most cases offer a performance improvement.
In addition, you can go ahead and enable DirectX 11. This will allow the game to utilize DX10's Shader Model 4, which may increase your framerates even further.
I'm sure someone has mentioned this, but WoW is all about processor speed. The fastest 2 cores you can throw at it the better its going to run. Video card really doesn't matter.
I'm sure someone has mentioned this, but WoW is all about processor speed. The fastest 2 cores you can throw at it the better its going to run. Video card really doesn't matter.
Having a high ping has nothing to do with FPS, which is the point of this thread. Yes, if you have a bad connection, you may see other players "teleport" around on your screen, though your screen will still be rendered at the same FPS.CPU speed doesn't mean jack if you have high ping or ping spikes on your internet connection. I think people overlook this a lot with WOW. Throw all the hardware you want at the problem but if your internet isn't absolutly rapid the game is going to look jerky and I suppose it would be very easy to start blaming your GPU at that point. This jerkyness is going to be limited to other players and random movement npc's though not environments so times when you have lots of players stacked together on the screen at once are going to accentuate the issue.