Conduit !!!!! =O

ed21x

Diamond Member
Oct 12, 2001
5,411
8
81
Originally posted by: ducci
The graphics look like the original Halo.

The variance between the aiming and the motion made me a bit nauseous.

The graphics do NOT look anything like the original Halo, both in style and quality. Go back and take a look at the original Halo (or Halo 2 for that matter). I applaud High Voltage, and there is very little comparison.
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
the glock and the other gun looks like something taken from CS:S. is it running via the source engine cause that's what it partially reminds me of. The other gun looks like the carbine from halo 2/3. It looks...decent at best.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I think this game looks fun. :)

I hear the controls are really spot on and they still have an expected 9 months left of development. This could be the darkhorse of E3.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Pew pew pew!

Is this a Wii exclusive? I can't seem to find that anywhere.

KT
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: KeithTalent
Pew pew pew!

Is this a Wii exclusive? I can't seem to find that anywhere.

KT

Below is what Remo had to say from E3 yesterday:

Originally posted by: Chris Remo[/i]
I interviewed High Voltage's creative director, and he said some stuff similar to what the team has said before regarding trying to fill a niche on the system that's largely untouched.

"It seems that no developer was really pushing the system, and we wanted to really take advantage of the hardware and show that the Wii is capable of doing much more than what people were actually doing on it.

The Wii is a really cool game system. It's worth better games than it's getting right now. There are some great games out there for the system, but it just seems like there's such an opportunity to do so much more with it. Considering it's such a popular system right now, it just doesn't make sense to not focus on making really quality games.

The system can actually display some really quality visuals, and right now the bar has been so low that it was easy to exceed that bar at first - and now we feel we're just going way beyond that point
."

There's a bit more at: http://www.gamasutra.com/php-b..._index.php?story=19439

But also, our site doesn't really do previews, so I'll give my impressions to GAF instead.


The Conduit feels really good to play. The team employed a really interesting (maybe controversial in a minor way) decision to heavily limit the Y-axis aiming--so you can't look straight up, for example. This does mean the gameplay won't be particularly vertical--Corso noted that level design is of course affected by that choice--but it makes you feel hugely more stable and in control. [EDIT: Just to clarify this, you can aim as far as you want up on the screen, but you can't move the entire camera up very far.]

Basically, you never get that thing that I even got in Metroid Prime 3, which I did really love as a game, where your cursor goes gets sort of "stuck" at the edge of the screen and you start spinning around. The Conduit's controls are very tuned to the point where the game does a lot of work smoothing out your aiming and keeping everything even.

There's a nice array of weapons, including pistols, zoomable rifles, a gun that shoots what is essentially a bolas made out of energy, and a thing that acts like the Half-Life 2 rocket launcher that you can guide after firing with the cursor.

Design-wise, I would say the biggest thing to improve at this point would be creating a little more visual guidance through levels--I had a few times where I'd kill all the enemies in an area, then not be sure where to go next, until I finally noticed a hole, or an open door, or something. Some of the city environments have sort of a Half-Life 2 vibe--so if the developers take any further influence from that series, that would be a good place to do it.

It looks quite nice--obviously you aren't going to be mistaking it for a 360 or PS3 game, but is genuinely good-looking. I fought a pretty large normal-mapped multi-legged boss that was pretty unusual for the system, and there were no framerate drops I saw there either. I also didn't notice any loading throughout the whole level I played, which is nice.

Apparently the game is largely content-complete, but there are about nine months left of development, and the team will be doing optimization passes among other things. I don't know if it's going to blow the doors down in terms of revolutionary FPS game design (it still has that kind of "find an area that happens to be populated with a bunch of aliens, kill them, move on" thing going, but so do a lot of other games), but as far as taking advantage of the Wii graphically and control-wise I'm pretty sold.

It was a lot of fun just using the controls--and, thankfully, unlike most console shooters regardless of system, you can remap every single button. (Why doesn't every game do this? Come on now.) I didn't get a chance to look at the options for tweaking the remote dead zone and all that, but I was promised that's pretty extensive as well.

Anyway, looking forward to it, we'll see how the whole thing shapes out.


EDIT: I forgot to mention the locking on. The lock on is sort of like Prime 3's expert mode, where the camera locks to the enemy but the reticule doesn't, except it's even softer--so the camera isn't hard-locked either, it just sort of roughly focuses on the enemy. It works really well, and makes locking just feel like a slightly more focused version of regular aiming, rather than a separate "mode."

I think it sounds very interesting. :)