- Mar 10, 2007
- 3,577
- 517
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The Day Before
TDB Steam Page
Concord
Concord Steam
I find it incredibly fascinating how these two games are almost miles apart, yet they both failed in the most impressive ways. The Day Before was created and published by small teams but had a massive marketing team that was all over the internet with trailers, AMAs, footage, screenshots, etc. whereas Concord was created by a small team but was published by Sony and had next to no marketing at all. TDB was also highly anticipated and received over 15,000 negative reviews within the first two days with just over 38,000 concurrent players on release, but within only two days, fell down to barely 9,000 players. On the other hand, Concord peaked at a staggering 660 players and no, that's not a typo. They never even crested 1,000 players for a brand new hero shooter. Concord managed to hold out for a whole 11 days before announcing the game will be taken offline and refunds issued whereas TDB made it an impressive four days before the developers announced the game had "failed financially" and that the studio had to shut down. There was plenty of controversy surrounding TDB developers "Fntastic" with many people claiming they were flipping assets and was just using the game for a quick payday with no intention of actually trying to release an actual game.
It's still up in the air for Concord to be re-released as a F2P but given the abysmal launch on Steam, I don't have high hopes for them to recoup their losses.
TDB Steam Page
Concord
Concord Steam
I find it incredibly fascinating how these two games are almost miles apart, yet they both failed in the most impressive ways. The Day Before was created and published by small teams but had a massive marketing team that was all over the internet with trailers, AMAs, footage, screenshots, etc. whereas Concord was created by a small team but was published by Sony and had next to no marketing at all. TDB was also highly anticipated and received over 15,000 negative reviews within the first two days with just over 38,000 concurrent players on release, but within only two days, fell down to barely 9,000 players. On the other hand, Concord peaked at a staggering 660 players and no, that's not a typo. They never even crested 1,000 players for a brand new hero shooter. Concord managed to hold out for a whole 11 days before announcing the game will be taken offline and refunds issued whereas TDB made it an impressive four days before the developers announced the game had "failed financially" and that the studio had to shut down. There was plenty of controversy surrounding TDB developers "Fntastic" with many people claiming they were flipping assets and was just using the game for a quick payday with no intention of actually trying to release an actual game.
It's still up in the air for Concord to be re-released as a F2P but given the abysmal launch on Steam, I don't have high hopes for them to recoup their losses.