Showcasing next-generation VR-optimized GPU hardware – AMD today demonstrated for the first time ever the company’s forthcoming Polaris 10 GPU running Valve’s Aperture Science Robot Repair demo powered by the HTC Vive Pre. The sample GPU features the recently announced Polaris GPU architecture designed for 14nm FinFET, optimized for DirectX® 12 and VR, and boasts significant architectural improvements over previous AMD architectures including HDR monitor support, industry-leading performance-per-watt2, and AMD’s 4th generation Graphics Core Next (GCN) architecture.
http://videocardz.com/58486/amd-to-demonstrate-polaris-10-gpu-in-steam-vr-benchmark-at-gdc2016
Perhaps we will find out Polaris 10 score later today.
Feels like Gemini is already dead.
I forget which is which, Steam VR is the Nvidia joint project, correct? Also HTC Vive?
And Oculus is AMD Liquid VR?
Feels like Gemini is already dead.
I don't think the partnerships you're describing exist. In the infancy of VR, the headset makers would be stupid to not have their systems perform as well as possible on whatever computer.
"The [steamvr] readiness test also implements one of AMD’s LiquidVR features known as Affinity multi-GPU, which lets each GPU render a scene for just one eye. AMD does note, however, that while multi-GPU is working in the SteamVR Performance Test, it’s nowhere near being finished, although “significant uplift” in performance is possible over a single GPU’s performance."
http://www.forbes.com/sites/jasonev...nce-test-no-vr-headset-required/#56a692307c2e
Conversely, all of the "oculus ready" PCs listed on oculus.com come with nvidia GPUs.
Gemini could be for the elitest market and little Polaris for the common man. Bringing entry level VR at a reasonable price(ignoring headset cost) is one of AMD's goals.
What's Starbucks without nerds on laptops with VR headsets.
Too little too late. All the fun belongs to Pascal/Polaris GPUs now.
Our FRAPS data also suggests that AMD's cards tend to have more regulated frame rates. You can see from the minimum and maximum frame rate graphs that AMD GPUs target the minimum frame rate more accurately at 100 FPS across the board. In comparison, Nvidia seems to favor a higher minimum frame rate. But this data doesn't tell the full story.
AMD is pleased to report that our Radeon R9 390, Nano, and Fury series GPUs are all able to achieve ‘VR Recommended’ status. This performance is a great testament of the work AMD has done with Valve and other technology partners to deliver the best VR experience with our products through the AMD LiquidVR™ initiative.
I forget which is which, Steam VR is the Nvidia joint project, correct? Also HTC Vive?
And Oculus is AMD Liquid VR?
I've seen perfect 11s... IDid they mention what clockspeeds the 980 TI was running at? Its scoring a perfect 11 even though most people I've seen post results are mid 10s at best.
SteamVR uses LiquidVR for AMD cards so it makes sense that its optimized well.
https://community.amd.com/community...-recommended-for-vr-by-steam-performance-test
Also why CFX is supported
Did they mention what clockspeeds the 980 TI was running at? Its scoring a perfect 11 even though most people I've seen post results are mid 10s at best.
CFX is "supported" yet gives no zero benefit over a single card (as per Tomshardware's testing).
Only a reference 980ti should score below 11. Any factory OC model will max it out from what I've seen.
This is what a completely stock 980ti's results look like:
![]()
It doesn't take much to make that a completely flat line
I don't think the partnerships you're describing exist. In the infancy of VR, the headset makers would be stupid to not have their systems perform as well as possible on whatever computer.
"The [steamvr] readiness test also implements one of AMDs LiquidVR features known as Affinity multi-GPU, which lets each GPU render a scene for just one eye. AMD does note, however, that while multi-GPU is working in the SteamVR Performance Test, its nowhere near being finished, although significant uplift in performance is possible over a single GPUs performance."
http://www.forbes.com/sites/jasonev...nce-test-no-vr-headset-required/#56a692307c2e
Conversely, all of the "oculus ready" PCs listed on oculus.com come with nvidia GPUs.
Did they mention what clockspeeds the 980 TI was running at? Its scoring a perfect 11 even though most people I've seen post results are mid 10s at best.
CFX is "supported" yet gives no zero benefit over a single card (as per Tomshardware's testing).
Only a reference 980ti should score below 11. Any factory OC model will max it out from what I've seen.
This is what a completely stock 980ti's results look like:
![]()
It doesn't take much to make that a completely flat line
Got a source that's not behind an ad wall?