Mahigan
Senior member
- Aug 22, 2015
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Partially true,The reason why Rise of the Tomb Raider doesn't feature DX12 is because they weren't finished implementing it ...
Not because Nvidia paid them to rip it out ...
You need to know that DX12 on the Xbox One is NOT the same as DX12 on PC! Both have different compilers and different exposed feature sets!
But the differences are minimal compared to porting it onto DX11.

This image assumes PS4 and DX11 console code hence low-medium. DX12 code takes a rather low effort.
This doesn't mean NVIDIA themselves forced the non-adoption of DX12 (though possible if you take a glance and their history with Ubisoft). Another possibility is that SquareEnix wanted the extra sales that DX11 would bring them (Windows 10 adoption rate comes to mind).
The end result is a game that could have run smoother and allowed for 4K gaming on a single GPU being abandoned for the game we got.
Oh and Purehair/TressFX can run over Asynchronous compute. That could have been a nice feature.
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