railven
Diamond Member
- Mar 25, 2010
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This was the original Ashes unveil very early on, running on Mantle.
https://www.youtube.com/watch?v=t9UACXikdR0&feature=youtu.be&t=101
You notice a lot of dynamic lights on all the projectiles, lots of smoke trails, basically similar to the images we see on the side by side comparison for the 390X.
Notice Oxide specifically mentions "Thanks to Mantle & you can do this on DX12 or Vulkan too... every single shot is casting light." You can clearly see dynamic lighting of the projectiles.
I noticed it was clearly absent in the first alpha benchmark that tech sites did.
On the 970 @ Digital Foundry
http://www.eurogamer.net/articles/digitalfoundry-2015-ashes-of-the-singularity-dx12-benchmark-tested
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There is absolutely zero dynamic light casting in that initial release for NV GPUs.
Compared to the 390 @ Digital Foundry
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Notice there is some dynamic lights, but much less than the initial Mantle reveal and much less than the recent 390X side by side video.
Then it makes sense when you put that into context with what Oxide have said, they disabled async compute at NV's request. That there is indeed a vendor specific path and it's for NV only.
The Radeons are rendering a scene with many dynamic light sources all that time while the NV GPUs according to these shots from tech sites above are not.
You mean like this?

You used the first image in the slide show, that is image #3.