computerbaseAshes of the Singularity Beta1 DirectX 12 Benchmarks

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Vaporizer

Member
Apr 4, 2015
137
30
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Since this game is now released i am really looking forward to the Game ready Driver of some GFX vendor that will enable Async compute in Ashes as promised 6 Month ago.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
A10-7870K @ 4.2GHz
HD7950 @ 1GHz

Win 10 pro 64bit
Catalyst 16.2

1080p High MSAA=0

Look at the GPU bound between Async Compute ON and OFF.

DX-12 , Async Compute = On

oaw6tu.jpg


DX-12 , Async Compute = Off

20pt4c5.jpg
 
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TheELF

Diamond Member
Dec 22, 2012
4,027
753
126
You sure you didn't mix the pictures up?
The amount of GPU bound is how much slower the GPU is then the CPU so in your pictures async makes your GPU slower.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
You sure you didn't mix the pictures up?
The amount of GPU bound is how much slower the GPU is then the CPU so in your pictures async makes your GPU slower.


Re-tested to be sure, yeap the pics are not mixed up.

Async Compute = off


vg4co7.jpg
 
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TheELF

Diamond Member
Dec 22, 2012
4,027
753
126
So it's not just an nvidia problem...good to know.
Actually the setting in the ini file is
AsyncComputeOff=0 0 meaning no,so no to the OFF meaning it is using async
AsyncComputeOff=1 1 meaning yes,so yes to the OFF meaning it is not using async
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
now amd wins even in dx11. what kind of crazy optimizing did they do for dx11 or did they downgrade the game somehow? What are the differences between dx12 and 11?
 

TheELF

Diamond Member
Dec 22, 2012
4,027
753
126
now amd wins even in dx11.
1440 and up,nothing new.


This game especially is a GPU compute prOn demo so obviously it's best suited for AMD.
Look at this crap,if you turn off all effects going from 768 to 1080 hardly looses any FPS(in fact it's even a little faster) ,why? low cpu usage = only GPU compute and the amount of compute (units/effects on screen) is the same no matter the resolution.
https://www.youtube.com/watch?v=Le5zNn5dEpI
https://www.youtube.com/watch?v=WqC2OuwBhxU

Also the celeron is supposed to be able to reach ~36FPS... :eek:
wGF1iHX.jpg
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
Look at this crap,if you turn off all effects going from 768 to 1080 hardly looses any FPS(in fact it's even a little faster) ,why? low cpu usage = only GPU compute and the amount of compute (units/effects on screen) is the same no matter the resolution.

What? Can you explain the point you are trying to make here?
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,595
6,067
136
What? Can you explain the point you are trying to make here?

Sounds like he is somehow trying to say that being GPU bound is a bad thing, and that's why the AMD cards are performing better. Never mind that you want GPU bound testing situations to be able to clearly tell which card is better...
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
1440 and up,nothing new.


This game especially is a GPU compute prOn demo so obviously it's best suited for AMD.
Look at this crap,if you turn off all effects going from 768 to 1080 hardly looses any FPS(in fact it's even a little faster) ,why? low cpu usage = only GPU compute and the amount of compute (units/effects on screen) is the same no matter the resolution.
https://www.youtube.com/watch?v=Le5zNn5dEpI
https://www.youtube.com/watch?v=WqC2OuwBhxU

Also the celeron is supposed to be able to reach ~36FPS... :eek:
wGF1iHX.jpg

Well thats the point of DX12, remove CPU/Driver overhead and let the cards run at their full potential.
 

TheELF

Diamond Member
Dec 22, 2012
4,027
753
126
Sounds like he is somehow trying to say that being GPU bound is a bad thing, and that's why the AMD cards are performing better. Never mind that you want GPU bound testing situations to be able to clearly tell which card is better...
No I'm saying that in any other game going from a lower to a higher resolution you are going to loose a lot of FPS.
If you are GPU bound at 768 then 1080 should be a catastrophe and not just as fast.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
No I'm saying that in any other game going from a lower to a higher resolution you are going to loose a lot of FPS.
If you are GPU bound at 768 then 1080 should be a catastrophe and not just as fast.

He is CPU bound. Dual core can only do so much. The results in 1080p are little better because all the background software are not killing his little CPU.
Also, NVNetworkServise?! with AVGuard. is killing his CPU
you can see his GPU is not maxed with utilization dropping to 50%! I guess nv need to release Ready Game Ready drivers mkII for ashes.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
No I'm saying that in any other game going from a lower to a higher resolution you are going to loose a lot of FPS.
If you are GPU bound at 768 then 1080 should be a catastrophe and not just as fast.

iirc they did something specifically to make it so changing resolution did not have that kind of impact
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
Actually the setting in the ini file is
AsyncComputeOff=0 0 meaning no,so no to the OFF meaning it is using async
AsyncComputeOff=1 1 meaning yes,so yes to the OFF meaning it is not using async

Ahh heh you are right. :thumbsup:

Ill fix my post
 

TheELF

Diamond Member
Dec 22, 2012
4,027
753
126
Also, NVNetworkServise?! with AVGuard. is killing his CPU
you can see his GPU is not maxed with utilization dropping to 50%! I guess nv need to release Ready Game Ready drivers mkII for ashes.

That's just for a few seconds and it's not like it has a massive drop at that point.
What about all the rest where the game only uses about 50% of the CPU and the GPU is at ~100%

Also,so what? The whole point is that in 1080 I should be getting close to half the FPS,the only reason I can get up with for this not happening is that the whole thing is GPU compute and not much more.
 
Feb 19, 2009
10,457
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now amd wins even in dx11. what kind of crazy optimizing did they do for dx11 or did they downgrade the game somehow? What are the differences between dx12 and 11?

AMD released optimized drivers for Ashes DX11 awhile back, during beta 2. It mostly fixed their crap DX11 performance in this game.

Again, showing how driver reliant DX11 is.
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
AMD released optimized drivers for Ashes DX11 awhile back, during beta 2. It mostly fixed their crap DX11 performance in this game.

Again, showing how driver reliant DX11 is.

AMD's DX11 driver's were never the issue for the most part ...

It was mostly their front-end with the command processor, you just have to be more aggressive in batching more triangles per draw call with AMD hardware ...
 
Feb 19, 2009
10,457
10
76
AMD's DX11 driver's were never the issue for the most part ...

It was mostly their front-end with the command processor, you just have to be more aggressive in batching more triangles per draw call with AMD hardware ...

Hard for me to agree with that when AMD's DX11 performance in Ashes skyrocket with one "Game Ready" driver from AMD. :)

I mean the cause can be command processor limited as you say, but the performance was gained via a driver update.
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
Hard for me to agree with that when AMD's DX11 performance in Ashes skyrocket with one "Game Ready" driver from AMD. :)

I mean the cause can be command processor limited as you say, but the performance was gained via a driver update.

Skyrocket how exactly ? Show me the graph ...

AMD is still very much behind Nvidia when it comes to minimum frame rates in DX11 on Ashes ...