Mercennarius
Senior member
- Oct 28, 2015
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Video I took of me running the Ashes Benchmark in the latest Beta update (v.092). This is Max (Crazy) Settings at 1080P on my stock R9 390X:
Sorry for the poor quality. Anyone know a better way to record my on screen gameplay?
https://youtu.be/NR8tQyvVKPI
You really believe this?
I would think it's more a monetary reason. Remember that the top executives for the studios might be mainly financially focused. The employees might be gaming enthusiasts, but the bean counters call the shots. Gameworks is lower cost initially, but as some are probably beginning to realize, very costly in the longer view as sales are diminished.
15-20% of the market now. That work also got them a game that should age magnificently, a lot of PR because they're breaking new ground so all the tech news interested in what that new ground means covers their game (the marketing alone is probably worth the cost of the work), and most importantly that work doesn't cost them performance on other cards.
-skipping the noncense-
Anyway, in just 7 days Unity3D will add full DX12 support, so expect a crapload of DX12 games soon.
It pushes the industry forward by applying pressure on the IHVs.Yeah, good luck with that, what kind of project is that? someone that wish to loose money? With about 20% improvements on some cards/resolutions, this feature does not add ANY value to the game, its not something to allow you to do other stuff, and you still need to keep the game playable for all, even under DX11, what is a MAYOR block.
You know what is a good feature? something that adds 20 to 40%+++ fps under DX11 for everyone well over 60fps, so you can take that and add more VALUE to your game by adding something extra you could not do previusly because you where against the wall.
This is a very basic concept, same reason of why DX11 Context Lists where never really used, who cares about 10-30% more fps on some nvidia cards? Its not something you can use for something else, same reason of why Mantle died, even the guys who "asked for it" jumped out the boat.
Yeah, good luck with that, what kind of project is that? someone that wish to loose money? With about 20% improvements on some cards/resolutions, this feature does not add ANY value to the game, its not something to allow you to do other stuff, and you still need to keep the game playable for all, even under DX11, what is a MAYOR block.
You know what is a good feature? something that adds 20 to 40%+++ fps under DX11 for everyone well over 60fps, so you can take that and add more VALUE to your game by adding something extra you could not do previusly because you where against the wall.
This is a very basic concept, same reason of why DX11 Context Lists where never really used, who cares about 10-30% more fps on some nvidia cards? Its not something you can use for something else, same reason of why Mantle died, even the guys who "asked for it" jumped out the boat.
People always forget that new DX-12 Game Engines are made not only for the PC but for the Consoles.
So, TAM (Total Available Market) for Async Compute is not only present in AMD PC Graphics Cards but in more than 50 Million GCN based Consoles.
Creating a DX-11 Game Engine after 2014 is a suicide for Game developers.
I would love to see someone try and run something as demanding as ashes on a console...People always forget that new DX-12 Game Engines are made not only for the PC but for the Consoles.
I would love to see someone try and run something as demanding as ashes on a console...
Ashes is Dx12 pushed to the extreme, it needs pretty high end hardware to run well,console games on the other hand use Dx12 to lower demands on the hardware.
It wasn't long ago you estimated DX12 PC titles would require CPUs stronger than i5 in order to show their potential, in other words one would need a high performance 8 threaded CPU. Ashes of the Singularity, as an RTS built to push the limit of what can be technically done in strategy games would be a perfect candidate for this projection.Yea i dont see why Ashes couldn't run on the consoles when an R7 370 can run the benchmark at 1080p High at 30fps on the PC.
It wasn't long ago you estimated DX12 PC titles would require CPUs stronger than i5 in order to show their potential, in other words one would need a high performance 8 threaded CPU. Ashes of the Singularity, as an RTS built to push the limit of what can be technically done in strategy games would be a perfect candidate for this projection.
I'm a bit intrigued by your stance: how can a game, be it AoS or another future title, maintain it's core looks and functionality yet require a Core i7 for PC and just 8 cat cores on the consoles, especially now with DX12 leveling the playing field?
if they remove most of the pp filters i dont why not i mean its not like you will care to see perfect shadows on a rts or having rounded edges while zoomed inOn a single athlon 5350? (game only has 4 threads)
Yeah love to see that.
Simple, current consoles iGPU doesnt have high performance to need more CPU performance.
In Desktop, the new 14/16nm High End cards (those to replace Fury X and GTX 980Ti) will have the power to require more CPU performance in games that will utilize more than 4-6 threads.