I wasn't aware you can run GPUView in a DX11 game and it splits up the queues in the DX12 fashion.
The question though is if they can run in parallel, why is it GPU PhysX hurts graphics performance so much? That goes against the point of async compute.
Well, physx can be pretty demanding, and async compute is really only a benefit if the tasks you want to run concurrently use different parts of the gpu.