Project Cars runs better on Windows 10 with the latest driver - the performance is 20-25% better than on Windows 8.1: http://www.computerbase.de/2015-05/...ch/3/#abschnitt_amd_radeon__gibt_es_loesungen
Project Cars runs better on Windows 10 with the latest driver - the performance is 20-25% better than on Windows 8.1: http://www.computerbase.de/2015-05/...ch/3/#abschnitt_amd_radeon__gibt_es_loesungen
GameWorks failed to recognize amd beta win10 drivers as amd driver and didn't execute amd performance shader paths.
This is purely nonsense. There is no Gameworks feature in this game. AMD massively failed, driver overhead too big. Suddenly they are starting to work on this game, this is so typically for AMD. Project Cars wasn't important enough for them apparently.
Well the dev said they just sent AMD 20 game keys for them to optimize their hardware. Such cooperation is astounding (not!). "Here have some game keys. See if you can figure out what we did that killed your performance since your last driver you sent us".
Well the dev said they just sent AMD 20 game keys for them to optimize their hardware. Such cooperation is astounding (not!). "Here have some game keys. See if you can figure out what we did that killed your performance since your last driver you sent us".
Well the dev said they just sent AMD 20 game keys for them to optimize their hardware. Such cooperation is astounding (not!). "Here have some game keys. See if you can figure out what we did that killed your performance since your last driver you sent us".
Well, if you want to take things out of context to fit an argument be my guest. Just don't expect to be taken seriously.
AMD was involved in the development of this game which was mostly crowd funded to begin with. After a while AMD support/communication dropped off and a new driver started performing worse. Why? Who knows but it's not up to the developer to beg AMD to write a driver that works.
Need for Speed: Shift Patch 2 - Background
When Need for Speed: Shift was released, we criticized the surprisingly low performance of AMD's Radeon cards. Especially in scenes with many vehicles the framerate was bad - no matter if the resolution was set to 800 x 600, 1920 x 1200 or any other resolution. The first time the racing game was updated, the problem was not solved, but the second patch for Need for Speed: Shift delivers more frames per second - according to the readme because of "Improved ATI graphics card support. The reason for the up to now poor performance of Radeon cards has not been unveiled although rumors say that certain Shader routines had not been optimized. Honi soit qui mal y pense - Shift is part of Nvidia's TWIMTBP program.
I wonder if backers who had access to alpha can shed light on why their communication with AMD dropped off.. I think it may explain the sudden appearance of NV logos everywhere in the game.
Contact didn't drop off. They have exchanged several hundred emails over the course of the project with lot's of communications around March and just before release. As Ian said they were invited to work with them for years.
Edit - More info below. Lot's of communications with them around March and more yesterday.
Gains that were made with an earlier driver they released were lost in a later release. Our internal analysis shows only very marginal gains available from our side (around 1%) with an excessive amount of work.
We've had emails back and forth with them yesterday also. I reiterate that this is mainly a driver issue but we'll obviously do anything we can from our side."
Some great gains we saw from an earlier driver they released have been lost in a later driver they released. So I'd say driver is where we start.
"And a quick update from me, since today I did some profiling with the various driver versions, all running on Windows 7SP1, i7-5960X@3.5ghz:
Brands, 9AI, 5PM, BMW GT4, graphics settings at High except reflections at Medium:
Driver v14.12 - 59FPS
Driver v15.4 - 67FPS
Driver v15.2 - 72FPS (engineering sample 15.200.1018.1 from Guru3D)
[...]
Note that this isn't conclusive yet - their engineering team are also doing some analysis across driver versions, and also another more general review (although it should be said that we've exchanged several hundred emails over the course of the project between the two teams, with many previous reviews and re-reviews as we've made progress during the games development)"
http://hardforum.com/showpost.php?p=1041593386&postcount=59
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http://hardforum.com/showpost.php?p=1041593400&postcount=60
AMD is the only one to blame for the performance.
http://hardforum.com/showpost.php?p=1041593386&postcount=59
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http://hardforum.com/showpost.php?p=1041593400&postcount=60
AMD is the only one to blame for the performance.
Again, if there's anything we can do we will.
I've now conducted my mini investigation and have seen lots of correspondence between AMD and ourselves as late as March and again yesterday.
The software render person says that AMD drivers create too much of a load on the CPU. The PhysX runs on the CPU in this game for AMD users. The PhysX makes 600 calculations per second on the CPU. Basically the AMD drivers + PhysX running at 600 calculations per second is killing performance in the game. The person responsible for it is freaking awesome. So I'm not angry. But this is the current workaround without all the sensationalism.
Finally this is what they are basing the assertion that it is an AMD driver issue on. Straight from the software engineer at SMS whom I think is a wonderful person and knows more about this than 99.9% of us. Note that they are NOT doing this test with the rain effects on, there are only 9 AI on the track, and the game is running at HIGH / Medium settings; not Ultra which Nvidia's slowest card (GTX 560Ti) from 4 generations ago will run "laps" around AMD's fastest card in this game currently. Also they are testing on a i7-5960X and it can't handle the load of the game and the AMD driver
At this point with some of the screen caps of the dev (Ian), what he says holds as much water to me as anything AMD could say. It's a bad case of "he said she said" but the fact that other issues (not even performance; such as handling, physics, etc) were all feedback to the devs as far back as 2012 only to still be persistent release date in 2015 tells me the devs were either A) over their heads or B) not listening.
EDIT: And worse, in light of the whole "hush-hush" Barbra Streisand bullblop the gaming communities have been experience, trying to silence negative criticism is not what you want to do right now:
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Ooops forgot link of who they're trying to shut up:
http://pretendracecars.net/2015/05/06/the-community-assisted-review-of-project-cars/
Read through that and yikes what a mess.
At this point with some of the screen caps of the dev (Ian)
Confused why his scores are almost double the score of OP? If those were the scores on the OP I don't think we'd even be having this conversation(s).
The PhysX runs on the CPU in this game for AMD users.