Computer generated people look great

tigersty1e

Golden Member
Dec 13, 2004
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So I was playing Need for Speed: Most Wanted and my initial impressions are that it's a great game.

Anybody know how they create the computer generated people?

Nothing too technical, but just explain it simply.
 

f4phantom2500

Platinum Member
Dec 3, 2006
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i don't know specifically, but i know they use a lot of motion capture and that sometimes they even like take a 3d picture of an actor's face and put it on characters.
 

nullpointerus

Golden Member
Apr 17, 2003
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Are you talking about the FMV's (Full-Motion Videos)?

For NFS:MW, they used real actors but applied some video filters and overlayed them on the 3D game world.

Have you ever seen the Star Wars "blue room" articles where they detail how they cut the characters out of one scene (i.e. an entirely blue room) and use sophisticated software to overlay the people into a computer-generated room? I believe this is the technique that was used here.

The blurring and HDR stuff you see in the NFS:MW FMV's is just to blur the distinction between the real actors and the computer generated world.
 

JAG87

Diamond Member
Jan 3, 2006
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yea dude, the cinematics in NFS MW are not renderings. they are real videos with filters and overlays to make them look rendered.

And in any case pre-rendered cinematics usually render at a fraction of the frame rate that is actually needed for smoothness. They are then compilied into 25 or 30 fps movies, and they look great, but if they were to be rendered by your machine in real-time, they would play back at less than decent fps.
 

Raider1284

Senior member
Aug 17, 2006
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any good computer generated actors are almost always done with motion capture. With motion capture you can make the characters move/behave exactly like a human would, every movements and motion is recorded. Now to make the model for the captured data to look good has been struggle since the start of computer games. The new crytek engine, looks like it is going to have incredibly impressive human models.

check out the face on page 4 of this pdf http://www.crytek.com/CryENGINE2Features.pdf

I dare you to say you have seen better ;)