Company of Heroes 2 - fascinating CPU benchmarks

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SPBHM

Diamond Member
Sep 12, 2012
5,068
423
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"Although we didn't show SLI performance in this review, we did try it and the scaling was very poor. It was much the same when testing Crossfire, and with no profiles for either technology we did a little digging into the subject. It turns out CoH will never feature SLI or Crossfire support -- at least not without some major work. Relic has confirmed that support won't be introduced and Nvidia has said that it is powerless when it comes to adding SLI." - Techspot

that's weird but, whatever, overclock that titan with some ln2 and you might see some gains with clocks higher than 2.5GHz at "maximum" settings :eek:

or lower a few of the details.

their test does not cover a 100% of the game, so my money would be on the fastest CPU from the medium benchmark to perform better under more extreme conditions (if there is any), even at maximized.
 

BigChickenJim

Senior member
Jul 1, 2013
239
0
0
"Although we didn't show SLI performance in this review, we did try it and the scaling was very poor. It was much the same when testing Crossfire, and with no profiles for either technology we did a little digging into the subject. It turns out CoH will never feature SLI or Crossfire support -- at least not without some major work. Relic has confirmed that support won't be introduced and Nvidia has said that it is powerless when it comes to adding SLI." - Techspot

I'm still flabbergasted that any large development studio would build a modern game engine that can't support multi-GPU configurations. That's especially true for a game with relatively high recommended specs like CoH 2. A HUGE number of PC gamers use Sli or CFX, and Relic has now essentially given them the finger.

That sucks for them; they'll see none of my cash until I'm allowed to use ALL my hardware for their game and I know others who feel the same. 30 FPS on a single card ain't gonna cut it.