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CodeCreatures: New DirectX 8.1 Benchmark - post your results

Leon

Platinum Member
1. A minimum of 512 MB RAM and Windows XP is
recommended (1 GB to measure pure graphics card
power) !
2. Requires DX8.1 (and ensure that Direct3D release,
not debug, is selected) !
3. Your graphics card should have hardware support
for Pixel Shaders !
(e.g. NVIDIA: GeForce 3 and GeForce 4 Ti,
ATi: Radeon 8500)
4. AGP Aperture size: This benchmark requires a total
video memory greater than 128 MB. This means that
if your graphics card has less than 128MB of memory,
then you MUST set your AGP Aperture size to 128MB
or greater. Anything less than this can result in
inconsistent results or stability issues.
5. Write protection must be disabled for all benchmark
files !
----------------------------------------------------------------------------------------------------------------------------

Download here

Screenshot

P.S. Your card must support DX8 PS/VS (at least GF3/Radeon 8500) in order to run this benchmark.
 
Ran the unofficial bench cause my monitor resolution will not support 1600X1200...I have a 17" LCD

Anyhow heres what I got:

30.3 Avg Frames/Sec

11.0 Avg Polys/sec

Nothing overclocked, not even a wee bit 🙂
 
Ok...@ the office now...I will do before and after lol if my kids don't attack me when I get home...I will get bizy 🙂
 
I was getting about 10 fps a second before the program just stopped. The graphics are amazing and taxes your video card bigtime. My Geforce 3 ti200 @ 200/500 could barely hold on.
 
1GhzPIII with g-force3, Motherboard at 105Mhz Max FPS 11, what can I say, an awsome benchmark prog. I expect 3Dmark 2002 will look somthing like this. You will need a P4 2.2Ghz with a G-force 4 to get any decentFPS with this. I trust we will be playing games with these Graphics in a few years. Now where did I leave my walet!
 
edit - ok, i was an idiot and left my forced 4xFSAA setting on during this benchmark! here's my new scores without AA on:

I had to run on the user defined benchmark cause my 15" LCD only does 1024x768...here's my results:

Total:

Avg. FPS = 25.3___Max FPS = 33
Avg. Polys/sec = 9.1Mio___Max Polys/sec = 13.6Mio
Total Frames = 3314

Per Section:

Grass Section (cam 1,2,3,4):

Avg. FPS = 27.8___Max FPS = 33

Water Section (cam 5,6,7,8):

Avg. FPS = 23.3___Max FPS = 31

Here's my system specs, everything's running default speeds:

Pentium 4 1.5GHz
ASUS P4B266-C
512MB PC2100 Mushkin CL2-3-3
Gainward GeForce4 Ti4400
WinXP Pro

I think that's all the important stuff!
 
OMG, I started running the default bench and at 1600x1200 i was getting between 4-10FPS with a Geforce3 @ 225/550 and 1.3G T-bird (200MHz FSB). What a monster, but the grafx look amazing.

 
:Q wow, i would love to test this benchmark... to bad i dont have 512 Megs of memory. Or even a 128 Meg vid card (?!?!?!?!?).

Can't wait till ram prices come down a little bit. This benchmark sounds like it's what the games of TODAY should look like (have to maintain stupid backwards compatibility with older systems).
 
I couldn't do the benchmark's with the 3 different resolution settings cuz my monitor doesn't support the first one... but I got 23fps max and 17.3fps average running the other benchmark with my Gainward GF3 Ti200 🙂
 


<< wow, i would love to test this benchmark... to bad i dont have 512 Megs of memory. Or even a 128 Meg vid card (?!?!?!?!?). >>



If you have 256Mb and at least GF3 level card, benchmark will run, albeit a bit slowly.
 
Anyone out there with an nforce board and a GF3 or radeon 8500?

I would be extremely interested to hear your results on this benchmark.

All the reviewers and commentators have so far claimed that 128 bit mode yields no benefits for nforce when using an addon 3d card. This should be the benchmark to prove that wrong (this benchmark meeds 128mb of graphics memory - on GF3 or Radeon8500 it has to get at least 64mb of that 128 from the AGP aperture, bringing the twinbank architecture into play).

I would do the test myself, but until the GF4 4200 becomes easily available in Australia, I'm limited to a GF2 Pro (which means I can't run the test - no pixel shader support).

Greg
 
hmm i couldnt run official test 1600* res cuz of my crappy monitor

but i did 1024x768
avg fps 12
avg polys 4.1 mio

pretty graphics

g3 ti500, xp 1800 @ 1700mhz.
 
I have some scores using a 1.2 Athlon, 512 ram, ATI 8500, and the original Windows 98.

resolution 1024 x 768
avg. frames/sec = 12.6
max frames/sec = 15
polys/sec = 4.7

second test with Anti-Aliasing X2
resolution 1024 x 768
avg. frames/sec = 11.3
max frames/sec = 13
polys/sec = 4.2
 
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