• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

COD4 SP Campaign final thoughts

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
What's up with the bonus mission on the airplane after the credits end? I was surprised it was there, but also couldn't figure out how it tied into the storyline. Seemed like maybe it was a level that was never finished and was taken out of the game at some point?
 
Originally posted by: chizow
Typically not a big fan of the linear hold-your-hand and guide you style of gameplay in this game, but it worked pretty well for CoD4. I guess more games will probably continue in this fashion as more of an interactive movie rather than open-ended adventures.

I really enjoyed some of the fights that some in this thread thought were too hard. Another thing was this game really made me actively search out sniper rifles and ammo and enjoy sniping more than any other game I've played. I typically don't like sniping in most FPS, but CoD4 combined lots of action, lots of enemies, lots of sniping without that claustrophobic feeling you're getting boxed in.

The story has such a huge scale I think it would take a very long time if they didn't force you to follow someone around.
 
Originally posted by: Slick5150
What's up with the bonus mission on the airplane after the credits end? I was surprised it was there, but also couldn't figure out how it tied into the storyline. Seemed like maybe it was a level that was never finished and was taken out of the game at some point?


I've tried to figure this out myself. The optimist in me believes that I hear both Gaz and Captain Price talking on this level, and that it thus signifies that they survived at the end. Couple problems with that, though. You don't get to see anyone's names when you point at them, so it's all British accents to me.

Also, my first time through the game, I didn't notice Gaz getting drilled in the head at the end. While I can hold onto hope that Price is alive somehow, I don't think the same works for Gaz.

Been going through the game a second and third time in putting together a COD4 video compilation... it's amazing how much you miss the first time around. Should be done in about a week, will post video in this forum.
 
I think it's just a single bonus mission. It takes all of 30 seconds. It sort of looks like the inside of Air Force One from the movie "Air Force One".
 
Amazing story, but oh-so-short. I want more...

That said, the game was frustrating at some points, especially before you really have an idea how to save yourself from grenades. I probably re-did the TV station at least 20 times because I kept getting shot or grenaded and I didn't know how to avoid them. Otherwise, the game was amazing. Definitely one of the most satisfying FPSes I've played in a looooong time.
 
Loved it. However I never got the "awe" feel I got from the riding in the Jeep mission of COD 1.
 
Originally posted by: abaez
The level when you were in the empty city struck by the radiation. Best level design I had seen in any game ever. The little touches like the empty swings, empty common rooms where you could see signs that people lived here, the pool.. all awesome.

That city (Pripyat) exists in reality and the city in the game actually resembles the real one. I've been to Pripyat two months ago and actually recognized quite a few places in the game!
 
I played through it on the hardest setting.
Only thing that annoyed me was the voice overs.
Like when I wanted to take my time with some points, the captain repeats "grab the javelin and take out those tanks", after the 5th time hearing it, it gets really annoying.

I bet I spent 8 hours on the ending of the sniper mission.
Damn dogs !
 
Originally posted by: Hanky
Originally posted by: abaez
The level when you were in the empty city struck by the radiation. Best level design I had seen in any game ever. The little touches like the empty swings, empty common rooms where you could see signs that people lived here, the pool.. all awesome.

That city (Pripyat) exists in reality and the city in the game actually resembles the real one. I've been to Pripyat two months ago and actually recognized quite a few places in the game!

Ohh that is so cool! Have you played STALKER ? its said that STALKER features all the real thing , is that true ?
 
didnt buy/play it but watched it on video and it seemed entertaining, but now that ive watched the linear sp, probably wouldn't buy it
 
I loved the game. It was awsome. I played the game on hardened but had to go down a level once I gotto the sniper helicopter pick up, it was just taking to many tries. Over all great game though.
 
Back
Top