Originally posted by: chizow
Typically not a big fan of the linear hold-your-hand and guide you style of gameplay in this game, but it worked pretty well for CoD4. I guess more games will probably continue in this fashion as more of an interactive movie rather than open-ended adventures.
I really enjoyed some of the fights that some in this thread thought were too hard. Another thing was this game really made me actively search out sniper rifles and ammo and enjoy sniping more than any other game I've played. I typically don't like sniping in most FPS, but CoD4 combined lots of action, lots of enemies, lots of sniping without that claustrophobic feeling you're getting boxed in.
Originally posted by: Slick5150
What's up with the bonus mission on the airplane after the credits end? I was surprised it was there, but also couldn't figure out how it tied into the storyline. Seemed like maybe it was a level that was never finished and was taken out of the game at some point?
Originally posted by: abaez
The level when you were in the empty city struck by the radiation. Best level design I had seen in any game ever. The little touches like the empty swings, empty common rooms where you could see signs that people lived here, the pool.. all awesome.
Originally posted by: Hanky
Originally posted by: abaez
The level when you were in the empty city struck by the radiation. Best level design I had seen in any game ever. The little touches like the empty swings, empty common rooms where you could see signs that people lived here, the pool.. all awesome.
That city (Pripyat) exists in reality and the city in the game actually resembles the real one. I've been to Pripyat two months ago and actually recognized quite a few places in the game!