RiDE
Platinum Member
- Jul 8, 2004
- 2,139
- 0
- 76
Only problem with that is that CoD games usually don't hit the bargain bun until the next one comes out a year later.
Bargain bin for Activi$ion is $40 LOL D:
Only problem with that is that CoD games usually don't hit the bargain bun until the next one comes out a year later.
ok took the 360 version back traded it in towards the PC version..
not having any bad issues at all.. SP and Bots run like glass.. MP very playable but every once in a while it lags..
watching system monitor only during loading does the CPU really work hard..
this is a i7 920 with dual EVGA 460s FTWs
and it could be optomized better but its 100% playable with no horrid lag or hesitations.
glad I traded in.. too bad BO basically cost me 100 bucks though.
Most people's MP stuttering issues have zero to do with their own PCs. The most plausible theory that I've heard is that the MP server suffers from the 100% CPU use some people have experienced. Considering that there are multiple dedicated servers on the same physical box, all of them clamoring for 100% of the CPU would lead to the kind of weird lag, delays, and dropped frames that almost everyone has been seeing.
Then again, there are clearly issues with the game code itself -- the 100% CPU usage on the SP menu, the consistently choppy killcams, etc.
Hopefully they'll care enough to fix it.
Odd thing for me is that I had my Task Manager open on my 2nd monitor last night during Multiplayer, and my CPU was only at 100% for seconds during the loading screens. Other than that, it was around 50-60 during gameplay. I still got the stutters everyone else is having though.Single player ran perfectly smooth for me, with a CPU around 50-60% as well.
Same here - almost seems worse post-patch. The review is up on Ars for the PC version and they say "don't buy." Nice to see my poor purchase is being validated, at least.
MP is still stuttering too
even the friggin menu screen stutters and lags...
only PC.
apparently everything is smooth as butter on the consoles
I spent all day yesterday trying to identify the problem here, and it finally came down to Black Ops Live Stat Streaming.
How I Identified it:
My friend was having big lag issues, even though he has a monster of a PC (i7), far better than mine, but was barely pulling 40 fps. I told him my puny Phenom II X2 was getting an average of 80-100 fps. He was as perplexed as I was, until I suggested he bring his PC round to my house and use my connection (50 down, 30 up). Once he was setup on my connection, his PC did much better, with an average of 90+ fps. So, we concluded that it was the connection - he had a meagre 1 meg up at his home, but with the 30 up I have at mine, it managed much better. Why?
Well, from the moment you log into Black Ops it starts live streaming your stats. This is why even the menus lag - it is getting data to display about game events, such as bombs destroyed, wager contracts made and fulfilled, etc, etc. This data is sent every 2 game frames, both up and down. It is constant.
How I Solved the Problem:
I set to work building a program that runs Black Ops in a shell, and wanted to block the port used for the Live stats streaming. However, doing that kills the game dead, as it "thinks" the stats server is offline, and it wont let you play, displaying a "our stats are offline at the moment please try later" type message. So, I "spoofed" it into thinking it was sending and receiving (with a null byte data packet) and that cured the lag. However, it meant no levelling up etc.
What I did next was cache the game data to the side in a holding sub program, and held it for 4 seconds (had to play around with the timing to find the sweet spot), then transmitted it. Bingo! We have a winner. Started pulling better than 125 fps.
All this informed me that this was the reason some people are getting lag, while others aren't getting it nearly as bad, and it all had to do with their up speeds - if you have a good up speed, the lag isn't nearly so bad.
What I did with these Findings:
I sent all this info over to Treyarch, and was pleased to hear they had been working on something similar. I was concerned I may have incurred a VAC ban because of the game shell, so they said they would speak to Valve for me.
Let's hope they rolled this fix out for everyone (console and PC alike) asap.
has anyone read this?
saw it on another site
Who said it does?its sad that you need like a 50MB connection to play a fps game smoothly.
it should never require more than isdn speeds
Who said it does?
I've got 8 down 2 up and I havent had any issues. Everybody complains in EVERY server about how terrible the lag is. Fact is, i've only ever had bad lag in 1 server.
It seems the lag issue is hit or miss, my friends and I seem to have gotten lucky.
Saw my first hacker today. When you're running around with 100 sensitivity and locking on heads, its pretty safe to say your aim botting.