Question CLI (console) 64 bit DOS and Multiple Instances

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huffandy

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Feb 8, 2019
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So, I know that Ubuntu and other linux(s) use multiple instances UNIX's Such as like.. Between CTRL-ALT-F1 is Graphical instance number 1 and CTRL-ALT-F2 is GUI #2. And for text, CTRL-ALT-F3 and plus. Is it possible to create a DOS version in this fashion? By assigning instances and allocate RAM according to each one? Is this superior than running a GUI and running straight instances from there?

Just curious...
 

whm1974

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Jul 24, 2016
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And I don't expect that. Console is just a different experience than Windows. What I am saying is pertinent to the Windows shell which takes up a huge amount of resources, a system like this would be considerably better. I said the GUI COULD be an option.
That describes both Linux and BSD as the GUI is an option.
 
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mxnerd

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Jul 6, 2007
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And I don't expect that. Console is just a different experience than Windows. What I am saying is pertinent to the Windows shell which takes up a huge amount of resources, a system like this would be considerably better. I said the GUI COULD be an option.
Every one knows Windows take a lot resources, modern Linux too.

Now you drive a car to go everywhere, it takes a lot of resources too, but do you go back to the age that rides horses?
 

huffandy

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Feb 8, 2019
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Every one knows Windows take a lot resources, modern Linux too.

Now you drive a car to go everywhere, it takes a lot of resources too, but do you go back to the age that rides horses?
No this not like going back earlier in time. Take various computers for example. Suppose Crisys could theoretically on on a Pentium iii instead of a core 2 duo. That's what I mean. Let's take this arguement to 1999, before Windows 2000 was first being shipped. That's when original DOS when "dead". A high level game developed at that time required MMX Pentium at the DOS console (1998). This was a fantastic game, however, switching to a full GUI interface required increased requirements.
 
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mxnerd

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No this not like going back earlier in time. Take various computers for example. Suppose Crisys could theoretically on on a Pentium iii instead of a core 2 duo. That's what I mean.
So how exactly this has anything to do with DOS?

You don't know OS and you have no idea of programming.

Sorry, I'll stop here.
 

huffandy

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Feb 8, 2019
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So how exactly this has anything to do with DOS?

You don't know OS and you have no idea of programming.

Sorry, I'll stop here.
Well, it's been possible in linux... Suppose you create a low level graphics api for this, like a DirectX for this type of system. That's all I'm talking about. Vulkan has already done this. And can be ported.
 
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huffandy

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Remember everyone, this is NOT traditional DOS we are talking about. It can have registries and everything like Windows. But without the GUI. Which the GUI has a posibility. And the GUI can run like Windows, with icons and tray icons, only easier than linux.
 
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huffandy

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Feb 8, 2019
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Every one knows Windows take a lot resources, modern Linux too.

Now you drive a car to go everywhere, it takes a lot of resources too, but do you go back to the age that rides horses?
You're thinking the GUI, use linux distros w/o the GUI, and make shure that all instances do not include a GUI instance. Burn a cd/dvd and let 'er rip! "sudo hdutil - (options) (*.iso) (to destination ISO)'
 
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huffandy

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Thanks, but I think these aren't truely cross-platform forums that deal with ALL OS's so now, I'm out. Bye, and will deactivate my Anandtech account.
 

whm1974

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So how exactly this has anything to do with DOS?

You don't know OS and you have no idea of programming.

Sorry, I'll stop here.
Yeah really, I have idea what this is guy is trying to do, and yes this is a multiple OSes forum.

Linux and the BSDs already do what this guy wants to do with DOS. So why would anyone even bother?:rolleyes:
 
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VirtualLarry

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Aug 25, 2001
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No this not like going back earlier in time. Take various computers for example. Suppose Crisys could theoretically on on a Pentium iii instead of a core 2 duo. That's what I mean. Let's take this arguement to 1999, before Windows 2000 was first being shipped. That's when original DOS when "dead". A high level game developed at that time required MMX Pentium at the DOS console (1998). This was a fantastic game, however, switching to a full GUI interface required increased requirements.
Let me just say, as someone that was involved with a startup company working on one of the first commercial MMOs, DOS was a dead-end. No real native multi-tasking/threading, and doing networking at the same time as graphics, and input, was a mess. I was involved in the DOS port of the game, which, was ported to Windows 95, as soon as the "Games SDK" aka DirectX 1.0 came out. The Win95 environment offered so much more freedom as far as programming possibilities, and gaming, it was 100% hands-down better than coding for DOS.

Some of you may pine for the "Good Old Days" of Yore, with DOS bare-to-the-metal gaming, but honestly, it was just a major PITA. The game programmers had to code for every different major brand/type of sound card, joystick, etc., not to mention, Super-VGA card, or the early nascent 3D "accelerators". I don't really miss it. Yes, it was straightforward, but it was also limited. Kind of like a horse and buggy. I like my Power Windows and Power Wipers, among other things, thank you.

Edit: And yes, I've also coded GUIs for DOS.
 

whm1974

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Jul 24, 2016
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Let me just say, as someone that was involved with a startup company working on one of the first commercial MMOs, DOS was a dead-end. No real native multi-tasking/threading, and doing networking at the same time as graphics, and input, was a mess. I was involved in the DOS port of the game, which, was ported to Windows 95, as soon as the "Games SDK" aka DirectX 1.0 came out. The Win95 environment offered so much more freedom as far as programming possibilities, and gaming, it was 100% hands-down better than coding for DOS.

Some of you may pine for the "Good Old Days" of Yore, with DOS bare-to-the-metal gaming, but honestly, it was just a major PITA. The game programmers had to code for every different major brand/type of sound card, joystick, etc., not to mention, Super-VGA card, or the early nascent 3D "accelerators". I don't really miss it. Yes, it was straightforward, but it was also limited. Kind of like a horse and buggy. I like my Power Windows and Power Wipers, among other things, thank you.

Edit: And yes, I've also coded GUIs for DOS.
I used to be a DOS diehard until I started using OS/2 and later on Win95. Plus I also was using BeOS until I switched to Linux. There is no way in Hell I will go back to a DOS environment as like you said it is very limited.