AMD wants to push for 3), which I find unacceptable.
Consoles are all sub-DX11. AMD owns 90% of the DX11 market. You will not get your way anytime soon. As the owner of a 768MB video card, trust me, I'd prefer more tessellation and less VRAM usage, but the realistic time for mass-adoption of tessellation is with the next-gen consoles, not now.
I agree with blastingcap in that we need to wait till the nextgen of consoles.
Don't tell me, tell the developers of HAWX 2 and Civ5. They're the ones already using tessellation in this way (starting with very low detail geometry, and generating everything on the fly).
I think you're the one not going to get your way, and you're just in denial.
What I'm saying is not my way, but is exactly what Microsoft, AMD and nVidia have been saying since the introduction of DX11.
Stop misrepresenting it as my opinion. It's purely a technical fact. Don't deny the facts. It makes you look like an idiot.
I'm not in denial, I'm probably the only one here who actually understands tessellation. So I'm the only one who actually has an informed opinion on the matter.
We will continue to see tessellation make inroads but it'll be a slog until consoles get in on the action. I'm afraid it is you who is in denial. Whether you want to admit it or not, AMD's Barts tessellator is indeed "good enough" for this generation of GPUs (Cayman/Fermi). NV's approach is much better, but by the time it matters, we will be talking about Kepler or (more likely) a GPU newer than Kepler, since 2012 is rumored to be the earliest realistic date for a new console gen.
We will not see tessellation like in this demo for quite a while barring some sort of gaming messiah.
That's going in my sig line.![]()
Yeah and without tesselation they look like 20year old games with only the absolute minimum of recognizeable shapes.. oh wait, no they don't and if looking at Civ 5 - while a 10% performance delta is noticeable - no doubt - it's by far not earthshattering and we've got no idea how much of that are drivers (although I've got no doubt that Nvidia can also improve their drivers there)We already have Civ5 and HAWX 2, mere months after Fermi released..
Yeah and without tesselation they look like 20year old games with only the absolute minimum of recognizeable shapes.. oh wait, no they don't
I'm not in denial, I'm probably the only one here who actually understands tessellation. So I'm the only one who actually has an informed opinion on the matter.
I'd have to agree with blastingcap with this. By the time we see tessellation being the main bottleneck in 6xxx in most games the next generation of cards will be out.
TL;DR version: What's so special about HawX 2 and Civ 5 compared to say Crysis?
Does it have to be parallel? If so please explain the significance of this to us non-technical folk?Question is, will AMD have a parallel tessellator by then?
If that's the path they choose sure why not? Let me guess, you don't think they're capable of this tremendous achievement right?
Does it have to be parallel? If so please explain the significance of this to us non-technical folk?
