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City of Heros

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very interesting. The devs actually sound like they play the game and care about how much fun it is. Balancing will be tough, but they've been working on CoV for a long time right? I'd guess since CoH was released at least.

So villains and heroes will have the option of travelling the world just as before, avoiding pvp altogether?

I don't need convincing on WoW. No WoW discussion, let's leave that out of a thread for once, eh Gurck/CV/ggnl?
 
Sounds like they're taking a page from Dark Age of Camelot, where there will be specific areas to fight if you want to... and everything wont be PvP. That's good.
 
Thought i'd post a recent email from a friend of mine who plays CoH currently, gives an idea of where the game is today:

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Let's see... Archtypes - Yes, there are 5, but there are many combinations within each archtypes. You pick an archtype, then under that archtype, you pick a primary power type and a secondary power type. At level 6 and beyond you can pick alternative tertiary power types giving each Archtype many different combos. The Origins actually have only a minor effect on the game. They help you with writing up your biography if you wish to write one up. The drops in the game are power enhancers. They fall in 3 types, Training, Double Origins and Single Origins. Training, anyone can use. Double Origins (DO), you have to have 1 of the 2 origins designated and of course Single Origin (SO) has to match your Origin for you to use it. SO's are the most powerful enhancers. You can start buying SOs in the early 20s but they are expensive. You use influence to purchase enhancers. If you get a drop that is within 3 levels of your level, you can use it. Naturally you want them to be higher then your level for the most enhancing.

City of Villians - I understand they are going to add an arena for voluntary PvP prior to CoV, which must be a testing feature for it. What I have heard is that there will be voluntary PVP, you accept a challenge. It can be individual PVP or whole Super Groups can accept a challenge from another SG and have an all out war. I have heard that there may eventually be bases available for Super Groups to buy along with items to enhance the SG. If this is the case, then I would guess that they might tie this into the SG vs SG battles. I have not read up on CoV in a couple months so there may be more info out there by now.

The costume design system is pretty amazing. At level 20, you can quest to get a cape and quest for a 2nd costume. At 30 and 40 you can quest for another costume each. At 30 you can quest for particle effects to really set your character off as a higher level character and make him/her stand out.

I deleted my first characters while trying out different combos of powers. Sea Wasp is my primary. She is a level 31 Katana/Regen Scrapper. My style of play best fits the scrapper type so far. Super Bug is another scrapper of mine that was created as a joke, but I found I liked her. My tank is Steel Ravenger. He is level 18 and was created as The Thing from Marvel comics, but Marvel threw a fit so I had to change him. Those are my 3 favorite characters. Most of my others are lower level experiments that I toy with.

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One of the reasons I said this game has the best "first week" experience ever is that, as you run around the city, it's actual populated with citizens. They are driving cars and walking down the sidewalk. Every block or so, you'll find a citizen in trouble. They may be running from something or getting mugged and you can jump right in and save them.

Back in Beta, the citizens felt too much like the virtual ones in the movie Virtuosity and it started to creep me out and make me sad because it was SO close to being something enthralling. But if they added more variety (in terms of their appearance and reactions) so the patterns didn't repeat so much, it would really be cool. I guess I'll when the patch download starts working. It reminded me of the first year of UO when there were actually orc camps that would spawn randomly in the wilderness. There were three orcs and an orc lord and they'd have a prisoner and be guarding a treasure chest.
 
Wow, that's sounds pretty cool 🙂 I'm looking forward to it. My buddy just picked up a copy of CoH:Collector's Edition at Wal*Mart for $19.99.
 
Originally posted by: HeroOfPellinor
One of the reasons I said this game has the best "first week" experience ever is that, as you run around the city, it's actual populated with citizens. They are driving cars and walking down the sidewalk. Every block or so, you'll find a citizen in trouble. They may be running from something or getting mugged and you can jump right in and save them.

Back in Beta, the citizens felt too much like the virtual ones in the movie Virtuosity and it started to creep me out and make me sad because it was SO close to being something enthralling. But if they added more variety (in terms of their appearance and reactions) so the patterns didn't repeat so much, it would really be cool. I guess I'll when the patch download starts working. It reminded me of the first year of UO when there were actually orc camps that would spawn randomly in the wilderness. There were three orcs and an orc lord and they'd have a prisoner and be guarding a treasure chest.
😀:thumbsup:
 
Well, got it on Friday and have tried out a few characters and currently have my main up to lvl 7 almost 8.

I still think what I thought before. Here's a brief synopsis. First the bad.

It's still your standard MMO. You'll kill lots of things in the same way lots of times to get more levels. As you all know, I HATE this style of MMO.

The GUI has some brilliant elements, but, overall isn't as intuitive as most others.

Just like WoW, you have no freaking clue what spell effects mean. Uh...this guy next to me cast a spell and now the mob is covered in a green haze.....wtf does that mean?

There's lots of running early on. Maybe later you can teleport, flying or super speed would make this much less of an issue, but it's noticeably tedious early on.

The good.

Character design. Obviously. I, again, ended up spending a few hours designing my character. There are so many possibilities. At first glance, it just looks like a lot of combinations, but, once you start to play with the color schemes and some of the more obscure designs, you can really get creative and personalize your character.

The community. By FAR the best community of any MMO. The first half hour I was in the game, a costume contest was announced and I partipated. I didn't win, but I had fun checking out everybody else. You get really awful monstrosities, very "silver age" looking traditional superheroes, pop culture parodies, and some very inventive creations. The official message boards are also full of mostly helpful people...I was surpsied since I expect a game a year old to be full of jaded people.

The mission environments are pretty varied. They go from burning office buildings to crystal caverns to sewers...and I've only done four so far.

The powers, while sometimes vague, are pretty cool. Lightning zaps are pretty violent. Gravity controllers lift mobs off the ground and then send them crashing down. Ice holds encase the mob in ice, etc. It's all very comic book-esque.


Overall.....I maintain my original statement. The game offers plenty of fun and challenge for 1-2 months of play. It's VERY solo player friendly, which is good fo the casual player, but also means about half the people you run into at low levels have very little group skills and it's mostly a free-for-all scrum when you take on some mobs.

They're expaniding the character creator as you can see on the test server. Most of the differences are in head and body shape, but there are a few more costume pieces too.

This is nothing but the standard MMO shlock, but with the flexible character design and solo player leanings, it's worth a look for a casual player. CoV will obviously offer a new dynamic, but that's still lookig like late Q3 at the earliest.
 
CoH is a great game. But it gets stale after awhile.

This is an example of a dialog that my friend and I had when he was watching me play:

Friend: So what's the point of you killing all those guys?
Me: Oh! you kill them to level up.
Friend: Do you get any cool items from killing them?
Me: On no, not really. Occasionally they will drop enhancements or influence for you.
Friend: So you basically you kill them to level up and get stuff to make you stronger?
Me: Yep
Friend: And then what?
Me: Uhhh...you fight stronger villains.
Friend: And?
Me: You get stronger...

hopefully pvp will change some of this. the idea of no loot and no items is good in a sense, but it takes a lot away from the mmorpg experience in that you want to find strong and unique items. who knows, it might have changed sense i last played back in October. nevertheless, it was a good game when i played it.
 
Ok, so I got the game last night (courtesy of our friendly neighborhood Warcrow-man) and loaded it up hardcore. The patching went ultra-fast (no problems with it at all). First problem came when I ripped the sticker off to reveal my serial number... Yeah, part of the number came off on the sticker, so I had to compare partial letters and come up with the missing ones... that took about 20 seconds. 😉

I jumped into the game and started creating a hero. My issue here was that I had no idea what I wanted to become... So I just made a temporary guy that I dont plan on using... I'll make a real guy next week.

Jumped into training and the game is VERY new-user friendly, which is almost a negative for me. Still, I did the training mission and messed around a bit. The city is really nice looking, I'm going to have to take screenshots later on.

I'll be playing on the Guardian Server if anyone wants to join me. I've got a real life buddy that just bought the game and is on there.
 
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