City of Heroes

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Dec 27, 2001
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Originally posted by: Pollock
Originally posted by: HeroOfPellinor
I said it before, but I'll mention again that the CoV Mastermind may be the most fun class ever in an MMORPG.

What makes the Mastermind the most fun? I just started playing a few days ago, and I have one of them. Pets are fun, but it takes a long time to kill people.

The array of pets you end up with along with all the activity and the fact that you can also be involved in the action standing with your team firing away.

With mercs, for example, you eventually have three soldiers who rush up to your side when you call on the phone.....then you can call and two spec ops guys will rapel down beside you, then you can call for a commando and one will parachute down. The soldiers are firing machine guns, the spec ops guys are lobbing flash and web grenades and shooting their SMG, the commando uses everything from a rocket launcher to a flame thrower, and the whole time you're firing your shotgun or using hatever super powers you have. Same goes for ninjas, zombies, and thugs (one of the guys rides in on a motorcycle), and robots (the killer mech things you end up with).

As I said, PvM in CoH is entertaining. Lots of powers going on and a drastically reduced need for traditional groups means your missions will very often feel different depending on the group you're in. Masterminds are a great example. You don't have "a pet" which you stand back and heal and buff. You've got a whole team of guys and some are dropping and you're calling in reinforcements and you're right there in the thick of the action the whole time.

No class in an MMORPG is going to leap off the screan and give you a lapdance. Sorry.
 

Arglebargle

Senior member
Dec 2, 2006
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Originally posted by: HumblePie
I played this game at release for awhile. I was the one making all the OMGWTFBBQ" templates for characters that got nerfed over at the official forums. I had alot of fun with my original character a fire/ice tanker who could herd 400+ mobs in the eden and what not and just lay waste to them all without batting an eye. Made a few other chars that were quite nasty at the time like a fire/rad controller. Can you say 30-60 fire imps out all the time?

Then I quit and resubbed when CoV came out. My hero chars were decidedly nerfed pretty badly. I made a dark dark brute and had some fun. Just got boring real fast without feeling "herioc" anymore. The fact that the game once allowed just abotu any archetype to take on hordes of mobs if built right was what I liked in the game. The fact that you get your butt handed to you by more than a few mobs at once is no longer fun for me. In fact the last time I log on, my level 50 fire/ice tanker couldn't take on a single level 50 nemesis boss. Not that it could kill me, but it was pointless sitting there for 15 minutes and his health tick so slowly off I might as well be watching paint congeal. So I respec some powers around, did a little bit better, but it wasn't enough to make me feel like a "hero" anymore. More like a slightly stronger 80 year old, grand mother with a heavy purse. Maybe the purse has a brick in it I guess, but that's how powerful my characters felt.

Unless that has changed, and the dynamics of customizing your character have changed, the game was just whack a mole over and over.

The game was whack a mole for you too, you just got to whack 400 moles at once.

The Devs for CoH were doing their first MMO and some of the early stuff was way out of balance. You know, like fire tanks, fire controllers, Assault Rifle blasters, etc. All that stuff needed to be stepped on, hard! And other builds that couldn't walk straight down the street without knocking themselves out. Now most ATs have their uses.

Fire tankers were such one trick ponies: Did a respec run once with a fire tanker who had only Burn and the first attack power he was forced to take. Did not have another offensive power. Didn't say 10 words, was a terrible teamplayer, and just taunted and burned constantly. Was there anything so boring as being on a fire tank team as he rounded up villains into a dumpster and burned them, over and over again. While everyone else sat around. Made me feel heroic!

Because you experianced the easy unbalanced days, the slightly tougher experiance now may seem less heroic, but I certainly prefer it. And there are still builds that can plow through foes like tissue paper. Fire/Kinetics controllers seem to be the prefered AT for that now.

 

Craig234

Lifer
May 1, 2006
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I always thought they should do more with the environment - it just felt so barren with the buildings mostly locked, the vehicles irrelevant, the people just saying a few things every time. Sort of hurts the immersiveness for me.
 
Dec 27, 2001
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Originally posted by: Craig234
I always thought they should do more with the environment - it just felt so barren with the buildings mostly locked, the vehicles irrelevant, the people just saying a few things every time. Sort of hurts the immersiveness for me.

That always really bothered me. The people walking around the street like automotons from a bad virtual reality simulator from the earluy 90's. Like the movie Virtuosity. It really creeped me out and kept me from getting immersed at all in the environment.

They tried to spice it up by having the citizens flee the bad guys and run up and bow to you when you saved them or wave as you pass......but it didn't help. Frotunately that's just in the low level areas in CoH. The higher elvels of CoH and all the levels of CoV are generally citizenry free.