- Mar 31, 2003
- 4,618
- 0
- 71
Again, these are demos but you'd think they'd only release a demo that was relatively indicative of the actual game.
Project Snowblind
--------------------
Futuristic FPS, fairly halo-esque. More serious graphics, worse animations.
All weapons have alt fire. The usual gamut, including machine gun (carbine), sniper, shotgun, rocket launcher, emp gun. It's overall quite samey albeit somewhat polished - there's a neat objective beacon feature so you're never wondering what to do/where to go next. Nothing special based on this 1 short single player experience.
Bard's Tale
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I had some hope for this game...party based fantasy rpg
Viewing angle is annoying - top down, severely limiting the amount of action you see. Control system is frustrating and obscure - wierd menu system where you right click to bring a menu up then use wasd to select one of 4 options. Graphics are bland, with weapon glows being little more than a layer of solid colour pasted over the weapon. Voice acting is average with the main character below average.
Brothers in Arms
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WW2 squad based FPS. The main aspect that impressed me was the squad control system. You're a squad leader with 3 guys under you. You can order them to follow, go to a certain spot, lay down supressing fire or assault a position. The ai is awesome, the soldiers will automatically take up defensive positions behind whatever cover is available.
The means of controlling all this is all through mouse clicks. Right click and hold on enemy positions to suppress, right click then left click to assault, plain right click to move. Very intuitive. For example, i'd send my squad to take up position behind some storage crates, order them to open fire on an enemy position then flank them while they're ducking behind cover. If I mess up and don't get em right away they'll retreat to a safer position.
Graphics nothing special, but they definately do the job - gore aplenty too, with legs blown off by nades and blood spraying against walls after headshots. Highly realistic physics on "authentic" mode, no crosshairs, iron sights only. Hip and shoulder aiming. It's near impossible to kill enemies when they are behind cover.
Rising Kingdoms
-------------------
RTS. Reminiscent of Kohan with the independant colonies to capture. Benefits from much of what made warcraft 3 and kohan great.
Two major resources - gold and gems. 3 primary races 5 minor races. Minor colonies are captured to provide glory pts (read on), additional special units to hire and 1 of 2 unique abilities bestowed on the owner of a colony. For example controlling a troll colony allows you to choose either a 50% gold injection every 5 mins or a troll cannon which fires 3 trolls (stone beings) like cannonballs, in addition to 2 unique units. If they survive you can use them for 1 minute before they expire.
It is closer to war 3 than kohan, with the standard unit hiring (not formation/squad based) and champion (hero) selection. Champions and their individual abilities and certain building/upgrades require "glory" points to acquire. Glory is gained various ways, usually by conquering minor colonies, turning that act into a third kind of resource acquisition.
Polished look to the whole game and a nice approach graphically.
No publisher for the US as of yet, but I'd bet on one taking it up.
Project Snowblind
--------------------
Futuristic FPS, fairly halo-esque. More serious graphics, worse animations.
All weapons have alt fire. The usual gamut, including machine gun (carbine), sniper, shotgun, rocket launcher, emp gun. It's overall quite samey albeit somewhat polished - there's a neat objective beacon feature so you're never wondering what to do/where to go next. Nothing special based on this 1 short single player experience.
Bard's Tale
-------------
I had some hope for this game...party based fantasy rpg
Viewing angle is annoying - top down, severely limiting the amount of action you see. Control system is frustrating and obscure - wierd menu system where you right click to bring a menu up then use wasd to select one of 4 options. Graphics are bland, with weapon glows being little more than a layer of solid colour pasted over the weapon. Voice acting is average with the main character below average.
Brothers in Arms
-------------------
WW2 squad based FPS. The main aspect that impressed me was the squad control system. You're a squad leader with 3 guys under you. You can order them to follow, go to a certain spot, lay down supressing fire or assault a position. The ai is awesome, the soldiers will automatically take up defensive positions behind whatever cover is available.
The means of controlling all this is all through mouse clicks. Right click and hold on enemy positions to suppress, right click then left click to assault, plain right click to move. Very intuitive. For example, i'd send my squad to take up position behind some storage crates, order them to open fire on an enemy position then flank them while they're ducking behind cover. If I mess up and don't get em right away they'll retreat to a safer position.
Graphics nothing special, but they definately do the job - gore aplenty too, with legs blown off by nades and blood spraying against walls after headshots. Highly realistic physics on "authentic" mode, no crosshairs, iron sights only. Hip and shoulder aiming. It's near impossible to kill enemies when they are behind cover.
Rising Kingdoms
-------------------
RTS. Reminiscent of Kohan with the independant colonies to capture. Benefits from much of what made warcraft 3 and kohan great.
Two major resources - gold and gems. 3 primary races 5 minor races. Minor colonies are captured to provide glory pts (read on), additional special units to hire and 1 of 2 unique abilities bestowed on the owner of a colony. For example controlling a troll colony allows you to choose either a 50% gold injection every 5 mins or a troll cannon which fires 3 trolls (stone beings) like cannonballs, in addition to 2 unique units. If they survive you can use them for 1 minute before they expire.
It is closer to war 3 than kohan, with the standard unit hiring (not formation/squad based) and champion (hero) selection. Champions and their individual abilities and certain building/upgrades require "glory" points to acquire. Glory is gained various ways, usually by conquering minor colonies, turning that act into a third kind of resource acquisition.
Polished look to the whole game and a nice approach graphically.
No publisher for the US as of yet, but I'd bet on one taking it up.