So being able to use different gpu vendors together isn't moving any bars? Ok....^^ This. Currently its just a glorified AFR mixed SLI/CF mode.
Cool first step, but its not moving any bars.
Why not test the freaking apu with high end gpu (and 2012 highend gpu) for crying out loud!
Much dissapoint anandtech.
Because the number of people with apus and high end gpus is a joke?Why not test the freaking apu with high end gpu (and 2012 highend gpu) for crying out loud!
Much dissapoint anandtech.
So being able to use different gpu vendors together isn't moving any bars? Ok....
Because the number of people with apus and high end gpus is a joke?
Edit:ntbmk may have a better reason above.
You know exactly what the post I'm responding to is talking about. Please don't nitpick it derails the conversation. Erenhardt asked for apus to be tested with high end gpus. He clearly did not mean the tests already done using the 6700k....i7 6700k? nearly every highend gpu is paired with a decent "apu" or "igp."
I agree but at least we are having less and less vendor locks.I know what you mean. But in the grand scheme of things no.
However it is alpha, it is early stage and what not. So I hope we see more than a crossvendor AFR in the future.
Why not test the freaking apu with high end gpu (and 2012 highend gpu) for crying out loud!
Much dissapoint anandtech.
Because the amount of CPU power (especially on a Kaveri) it'd take to balance out the load between the 512 shaders of the iGPU and the 4096 shaders of a Fury X would probably cancel out any performance gain you'd get from using the iGPU?
Not to mention that AMD themselves didn't extend support for iGPU+dGPU Crossfire to anything above the R7 250 on the graphics card side, so there's no reason to think that this solution would work any better.
Why not test the freaking apu with high end gpu (and 2012 highend gpu) for crying out loud!
Much dissapoint anandtech.
FWIW, direct quote from Ryan in the comments of that article:
Ryan Smith - Monday, October 26, 2015 - link
Since this early release is limited to basic AFR, there's little sense in testing an iGPU. It may be able to contribute in the future with another rendering mode, but right now it's not nearly fast enough to be used effectively.
Not sure that really clarifies things, but that is his comment.
This is really cool, but I think at least one - probably nvidia - and likely both of them will try to squash it. It IS part of the DX12 spec though, but we've already seen neither of them feel obligated to support all facets of the API.
It's reasonable that we could possibly see using a halo card from each vendor giving overall better performance than SLI or CF just using one vendor's cards. What gives gamers the best experience is not going to matter to them though if they feel it is losing them money.
They have no reason to squash it, if they do, they are actually NOT DX12 compatible and cannot put DX12 logos on their products, period.
The real interesting mode is SFR with iGPU helping dGPU rendering. A 10-20% performance uplift from the normally useless iGPU is a major win for PC gamers since we're mostly all rocking a CPU with an iGPU that's just being a waste of space & money in DX11.
Isn't the igp doing post processing (or something else) still in the most simplest of terms sfr? Since it's 2 gpus working together to complete the frame vs alternate frames?I dont think we gonna see SFR that way unless its in the low end. Just post processing.
And I fear any combo with the IGP involved=ekstra lag. Not a problem most games, but can be a huge problem in those needing the extra FPS.
FWIW, direct quote from Ryan in the comments of that article:
Ryan Smith - Monday, October 26, 2015 - link
Since this early release is limited to basic AFR, there's little sense in testing an iGPU. It may be able to contribute in the future with another rendering mode, but right now it's not nearly fast enough to be used effectively.
Not sure that really clarifies things, but that is his comment.
They have no reason to squash it, if they do, they are actually NOT DX12 compatible and cannot put DX12 logos on their products, period.
About the extra lag from using igp. AMD did a great job with kaveri +r7 gpu.
[/QUOTE] Right, but any AFR setu...s further ahead of when they'll be displayed.
Isn't the igp doing post processing (or something else) still in the most simplest of terms sfr? Since it's 2 gpus working together to complete the frame vs alternate frames?