CAT 4.3 out

JBT

Lifer
Nov 28, 2001
12,094
1
81
CAT 4.3 for XP link

Release notes

So far working great for HL2 beta and DC

These were posted in GH awhile ago figured some of you guys might not know yet ;)
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Installed with no problems using good old Driver Cleaner :).

This release was earlier then expected,mind you ATi are like that :).
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Unfortunately these drivers have the same gamma issues as the 4.2s have - OpenGL games such as Unreal and UT are far too dark.
 

Super56K

Golden Member
Feb 27, 2004
1,390
0
0
I had trouble with BF1942 after installing the 4.2 drivers. I would have stuff dissappear and reappear all over the place. It made the game look like crap. I even tried reinstalling the drivers a few times too. They say this in driver fixes, " Texture corruption is no longer seen when playing the game Battlefield 1942" hopefully this does it as it's an annoyance too me.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
no problems installing, haven't tried to play a game yet, but i will soon.

Unfortunately these drivers have the same gamma issues as the 4.2s have - OpenGL games such as Unreal and UT are far too dark.
My OpenGL driven COD plays just fine.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
That's because COD's method of controlling gamma is different to the games I mentioned.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Yes. Besides, they worked on Catalyst 4.1 so there's no excuse for them to not work now.
 

PliotronX

Diamond Member
Oct 17, 1999
8,883
107
106
Originally posted by: VIAN
Those games are old, do you still play them?
They're only what 4 years old... I still play classic DOS games. But that's beside the point, I've noticed the gamma problem in UT that BFG described.
 

ZimZum

Golden Member
Aug 2, 2001
1,281
0
76
Originally posted by: BFG10K
Unfortunately these drivers have the same gamma issues as the 4.2s have - OpenGL games such as Unreal and UT are far too dark.

I thought it was just me. Any fixes availabe?
 

Ackmed

Diamond Member
Oct 1, 2003
8,499
560
126
Try running them in D3D? I cant imagine anyone playing Unreal today.. but ot each their own.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
They're only what 4 years old... I still play classic DOS games.
They are like 5-6 years old. I still haven't beat Unreal, I started but never got to finish it. Now I don't have it. I wanna buy one though.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Just found some guy in the FS forum section. Bout to buy Unreal 1 from him.

I remember with my TNT2 M64, I would look at the waterfall in the beginning and nuttin but slides. LOL.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Any fixes availabe?
Not yet as ATi don't seem convinced there's a problem. Make sure you use the Catalyst feedback form and let them know what problems you're having.

Try running them in D3D?
In most cases their respective OpenGL renderers are far better.

I cant imagine anyone playing Unreal today.. but ot each their own.
With the latest OpenGL renderer the game still looks amazing. I've finished it eight times and it's one of the best games of all time IMO.
 

Ackmed

Diamond Member
Oct 1, 2003
8,499
560
126
Originally posted by: Genx87
I still play tribes.

That is coming up on 5 or 6 years now.


Since Dec. 98'. And thats cause Tribes is the greatest multiplayer game ever. :)
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: nemesismk2
Originally posted by: Ackmed
Try running them in D3D? I cant imagine anyone playing Unreal today.. but ot each their own.

I originally played Unreal using a Savage4 and the amazing 32bit graphics just blew me away, didn't think much of Unreal 2 however! :(

I played on my $350 Geforce 256! I felt so uber!
 
Oct 16, 1999
10,490
4
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ATI's opengl guy is an arrogant prick that apparently can't code worth sh1t. At the rage3d forums he consistantly denies problems when they are brought up or sidesteps the issue entirely when enough people confront him and attempt to get him to address it. He's also made several comments about just how he feels about us end-users. This gamma issue, the refresh rate issue (suprised no one has harped on that yet), the long-lived (but currently fixed) 16-bit texture bug, Neverwinter Nights performance, plus the myriad of other problems that seem to be exclusive to their OpenGL support are inexcusible for a company in ATI's standing. And this is on top of the entire driver team's habit of breaking previously working features (AA in several games, AF w/ real TF), horrid resource allotment decisions (adding VPU recover, smart shader, and that crap unified control panel instead of spending the energy to bug squash), their apparent lack of response to feedback from their beta testers (which shocks me, why even have a beta program when bugs reported by testers still make it into release drivers and aren't worked on until enough people bitch through their driver feedback page) and lack of response to consumer requests (SSAA, Digital Vibrance, game profiles). I'm no Nvidia fanboy, I own an ATI card, I even own ATI stock, but they are showing all the signs of a company that's growing too big for their britches and losing touch with the very people that put them on top. They are blowing their chance to establish a loyal consumer base, they have the best hardware out now, but a lot of long-time ATI users are getting tired of the same old driver crap and many new Nvidia converts are wondering why the hell they have to put up with these problems in the first place. I hope ATI gets a smack back from Nvidia like the one they handed Nvidia with this current-gen line because every driver release seems to be a slide further down the hill for them and I'm afraid that's what it will take to get them chugging back up that hill again.

Edit1: Oh, and I forgot to mention they still don't have any 64-bit drivers out. Beaten by Creative Labs to that table for crying out loud.

Edit2: One more edit and I'm done. Scroll down and look how good the Far Cry demo looks with AA here:
http://www.rage3d.com/board/showthread.php?s=ae81d02d23ca3e6f3c24b70c1027778f&threadid=33746890
Of course that's with the 3.5 drivers. Maybe they'll have it fixed again in the 4.4 drivers. But those won't be out until a few weeks after the full game comes out. Cross your fingers everyone.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
ATI's opengl guy is an arrogant prick that apparently can't code worth sh1t.
You mean Terry? I haven't seen that much of him but from what I have seen he seems like a decent guy.
 

charloscarlies

Golden Member
Feb 12, 2004
1,288
0
0
I tested the 4.3's and noticed some pretty significant "glitching" in counter-strike. Every couple of seconds I would get a slight freeze that lasted a few frames...then everything would come back. I also noticed some serious framerate drops that didn't occur before. I used driver cleaner and everything (which I've never had to do anyways before)....nothing fixed it. I switched back to the 4.2's and all is well. I love this card, but I'm really getting sick of how bad some of these drivers are. I still can't believe ATI hasn't released a 64-bit version. Very frustrating.