Originally posted by: Fingolfin269
Sorry man I stopped reading when I figured out one of your factors of 'casual v. hardcore' is whether you can solo or not. Level of difficulty can be exactly the same whether you are doing it alone or doing it with other people. These games are basically as hard core as you want to make them. Endless grinding can be considered hard core by some but I call it complete boredom. Take WoW for example. People think it's less hard core than Korean MMOs because you do quest grinding instead of endless same mob over and over and over grinding. It's all a big freaking grind no matter how you look at it.
Personally I think the toughest MMO grinds I've ever faced were those in MUDs but that's just me.
Originally posted by: Fingolfin269
Sorry man I stopped reading when I figured out one of your factors of 'casual v. hardcore' is whether you can solo or not. Level of difficulty can be exactly the same whether you are doing it alone or doing it with other people. These games are basically as hard core as you want to make them. Endless grinding can be considered hard core by some but I call it complete boredom. Take WoW for example. People think it's less hard core than Korean MMOs because you do quest grinding instead of endless same mob over and over and over grinding. It's all a big freaking grind no matter how you look at it.
Personally I think the toughest MMO grinds I've ever faced were those in MUDs but that's just me.
Originally posted by: josh6079
I played FFXI for a couple years. That MMO is probably about as hardcore as I've seen.
Dynamis zones weren't instanced, so getting relic weapons took a good while and a lot of money. They've made it a little easier by not having the event cost as much to enter.
Even if you finally got your relic, the long-time best weapons in the game, they recently introduced a new set of "relics" that are (mostly) better and take a lot more to get - albeit, some of the areas you have to partake in to get it are instanced.
There is a great deal of time one must spend in creating macros (if they want to be good) for their job. Notorious Monster pop times can be anything from 18-36 hours to 4 hours and can have a lot of competition. Crafters spend several million leveling their craft only to be locked in to a 25% chance or less at making a decent profit on just a few recipes. Etc, etc. It meets what you seem to label as hardcore.
But as far as wanting to play a game that does all of those things if it came out tomorrow, no, I wouldn't want that. It's hard to get on for "just an hour" and get anything done.
Originally posted by: josh6079
I played FFXI for a couple years. That MMO is probably about as hardcore as I've seen.
Dynamis zones weren't instanced, so getting relic weapons took a good while and a lot of money. They've made it a little easier by not having the event cost as much to enter.
Even if you finally got your relic, the long-time best weapons in the game, they recently introduced a new set of "relics" that are (mostly) better and take a lot more to get - albeit, some of the areas you have to partake in to get it are instanced.
There is a great deal of time one must spend in creating macros (if they want to be good) for their job. Notorious Monster pop times can be anything from 18-36 hours to 4 hours and can have a lot of competition. Crafters spend several million leveling their craft only to be locked in to a 25% chance or less at making a decent profit on just a few recipes. Etc, etc. It meets what you seem to label as hardcore.
But as far as wanting to play a game that does all of those things if it came out tomorrow, no, I wouldn't want that. It's hard to get on for "just an hour" and get anything done.
Originally posted by: Koudelka
@manticorps
I truely enjoyed DDO for some of the reasons you mentionedYou were forced to think, combat played like a FPS involving much of your own skill, and getting past most of the traps in the dungeon were very difficult at first involving lots of trial and error and teamwork between classes.
Unfortunately.. you can only play the same areas so many times before you memorize the location and how-to of everything by heart..
I think the game would still be thriving today with a substantial membership if they had a bit more character customization and some form of randomizing your encounters.
Its a real shame. I hope they attempt a new DDO sometime in the future. I think DDO absolutely got the combat gameplay right. It was always so much fun and never a grind. And you werent assaulted by 30+ messenger quests in a log book.
I did because of how much time the game occupied of my life, but anymore I just want to shoot people in the head with pretty graphics for an hour to an hour and a half.Originally posted by: Koudelka
Its just a poll for whether or not you considered yourself a hardcore gamer.
Originally posted by: OCNewbie
You had to be really selective with EQ1 if you wanted to solo. I played a Necro mostly so it wasn't too much of a problem. I did have a Rogue too that I really enjoyed, but I was never able to find a consistent group, so he didn't get much playtime. Necro's rocked in EQ1 and I'm assuming they still do. I love self-sufficient classes.
Originally posted by: rivan
I'm hardcore trapped in a casual player's schedule.
I'd play 5 times as much as I do now, if I didn't have other priorities.