R Nilla
Diamond Member
Apparently this is old news, but it's the first I've heard. Castlevania: Order of Ecclesia is coming to the DS this fall.
Link
IGN Interview with Koji Igarashi, series producer and key creative leader.
Some highlights:
I loved Aria of Sorrow and Portrait of Ruin, arguably two of the best DS games, so I'm looking forward to this!
Link
We're pretty sure that Castlevania series director Koji "IGA" Igarashi is out to claim an award for "most sequels in a series on Nintendo DS." His latest, Castlevania: Order of Ecclesia, was revealed by the long-bearded, whip-wielding IGA at last night's Konami presser (and before that, the ESRB), and is set to stir up renewed Castle-mania this fall.
Order of Ecclesia stars a new female heroine who is a member of the ... wait for it ... Order of Ecclesia, a group out to destroy -- who else -- that vile Count Dracula fellow. The game introduces a new Glyph system that Konami promises will offer "more than 100 different combinations" of weapon and spell attacks. These attack mash-ups enable players to unleash two blows simultaneously. Buying and selling items and weapons via the Nintendo WFC is also pegged for this latest, characteristically beautiful addition to the classic 2D franchise.
IGN Interview with Koji Igarashi, series producer and key creative leader.
Some highlights:
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IGN: During the presentation you mentioned that Order of Ecclesia takes place in a time where the Belmonts are all gone. That makes this the most futuristic entry thus far for the series, correct?
Igarashi: In regards to the timeline, this game takes place right after the era of Richter Belmont, where the last Belmont disappears with the whip. That's where the series fits overall in the timeline; right after the era of Richter Belmont.
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IGN: In the progression from Symphony of the Night until now, we've seen a huge mass of different battle systems. There have been soul systems, magic systems, card battling in Circle of the Moon, and soul harnessing in the Sorrow series. How did you come across the whole "glyph" concept, and is this a way to blend the best of everything into one large experience?
Igarashi: The main thing I really focused on in regards to how I wanted this version to play, was the feeling of it taking time and causing tension to grab these new skills away from enemies, sometimes in the heat of battle. Instead of just killing enemies, grabbing their weapons, and using the items right away, I wanted that feeling you get when you're actively pulling away the magic and taking time to absorb the new powers. So that certainly ties into the whole design on my end.
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IGN: Well we hate to ask, since I'm sure you've been asked a million times, but what was with the "Wii Connect" option on that first screenshot of the game? It was everywhere on the internet.
Igarashi: Ahhhh yes. Well, that's a secret. We'll have to wait on that for now. (laughs)
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IGN: Well, we do have to bring up one more thing, as the fans are asking like crazy. What do you have in mind for the future of Castlevania, specifically when in regards to the Wii? Also, do you feel that Castlevania works better as a 2D franchise than a 3D one? It has been very well received on PSX, then on GBA, and now on DS.
Igarashi: First let me answer the question about 2D and 3D. As you know, the 2D and 3D gameplay has been completely different, and I felt that on DS that 2D was best-suited for the platform, so that's why we stuck with it in 2D for all three games. It was the right type of game for the right system. In regards to the Wii, there's not really much I can say right now. I'm looking at the system, and we're looking to expand the franchise, so I'm sure that in the coming weeks or months you'll be hearing something new.
I loved Aria of Sorrow and Portrait of Ruin, arguably two of the best DS games, so I'm looking forward to this!