Carmacks Quakcon speech

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ronnn

Diamond Member
May 22, 2003
3,918
0
71
Originally posted by: Jeff7181

Oh I'm definately playing the beta... and I'm definately going to buy the game when it's released just like Doom 3. But that doesn't change the fact that the shadows are anything but spectacular. They're a step above blob shadows...


Thanks Jeff7181, I missed that in all the fun of Rollo bashing. I guess us bashers hijacked the thread.
:eek:

I have one question for the coders here. Is the lack of AI in Doom3 a feature of the engine or can the next game program it in?
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: ronnn
Originally posted by: Jeff7181

Oh I'm definately playing the beta... and I'm definately going to buy the game when it's released just like Doom 3. But that doesn't change the fact that the shadows are anything but spectacular. They're a step above blob shadows...


Thanks Jeff7181, I missed that in all the fun of Rollo bashing. I guess us bashers hijacked the thread.
:eek:

I have one question for the coders here. Is the lack of AI in Doom3 a feature of the engine or can the next game program it in?

Pathetic.

 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Originally posted by: ronnn
Originally posted by: Jeff7181

Oh I'm definately playing the beta... and I'm definately going to buy the game when it's released just like Doom 3. But that doesn't change the fact that the shadows are anything but spectacular. They're a step above blob shadows...


Thanks Jeff7181, I missed that in all the fun of Rollo bashing. I guess us bashers hijacked the thread.
:eek:

I have one question for the coders here. Is the lack of AI in Doom3 a feature of the engine or can the next game program it in?

Dont worry dude, its not a feature of the engine, the engine is solely supposed to run the graphics and thats it, modders and whoever can come and mod the AI to be better, tho it will be a lot harder for the individual modders to do that, as in other games, they relied on the game giving them the AI and they didnt have to touch it, they might have to with Doom 3.

But again, no the AI isnt a feature of the engine, the AI is a seperate entity.
 

ronnn

Diamond Member
May 22, 2003
3,918
0
71
So I must not write off all games with the Doom3 engine. That is good news, thought it may get expensive.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Ben, how can u say software dictates what hardware does, there is no 64-bit operating system for us desktop user is there, but we have 64-bit CPUs

There are multiple 64bit desktop OSs- but never mind that. Why do the most popular 64bit chips ever produced run 32bit x86 code?

Hyper Threading came out first then programs were being built for it

Because having a multi threaded application is the smart thing to do anyway.

I dont know how u can say that, i even read from one of the guys who work for Get In the Game for ATi, their equivalent The Way its Meant to be Played for nVidia, said that they have a small team for europe who go out to games companies and sit down with them and optimise the game code for their cards, it isnt the other way round...

They optomize the game for their cards, not their features. Ask the person from ATi why they decided to put those features in to hardware.

PS2 comes out on GPUs, devs are only starting to use it... same with PS3 except devs are catching up now.

Game dev time is several years. With PS2 you are right- devs had very little interest in it and still don't. It was a fairly useless feature when it first hit(still is overwhelmingly). If you see a feature implemented in a game within a year of the feature being in hardware devs were waiting for it(hard T&L, Dot3, PS 1.1 etc).
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
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Ok from the same interview, they asked WHY they put 3Dc in, and they said its much better than the current compression programs out there, thats why, and its the reason why its open source, so even nVidia can use it. In the past everyones been using a nVidia compression program. They also optimise their game for their features as well, if of course the devs decide to add that feature in, or if its early in the process, they will probably try to sell them the idea of using it.

On the first 2 quotes, u never answered my question on why U think software dictates hardware, ive never seen it myself, i actually just recently read an Interview with Sweeney for the Unreal 3 games, and he never mentioned ASKING anything from the graphics card makers as u said in ur earlier posts.

And with ur last quote, of course they were waiting for it, u know why?

Because Microsoft of the ppl of OGL stated and probably put down as hard facts is that what the standard of the next gen DX and OGL will be. Sweeney can add SM3 in because he knows thats the standard he is making it too, the base line DX code is 9.0c, which has a standard of SM3 and nothing less.

T&L is another standard for DX, dont know about Dot3. So ur point is moot, as the Graphics company have to conform to a standard, and these are hardware standards, not software standards.

But i do understand where ur coming from with this, as in the DX code and OGL code is software, and that it makes hardware conform to a certain level. But then again ATi did show that they dont NEED to conform to it, as Geometry instancing can be performed without SM3, which happens to be the standard for 9.0c.