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Carmack speaks!

Awesome Wolfenstein 3D screenshot! Incredible game when it first came out. Interesting article overall - especially the comments regarding the dedicated Physics cards.
 
Carmcak new engine isn't technical advancement in graphic area(area as in the most pretty engine arround). Its sort of the easiest engine to develop unlike Unreal 3.0. The new engine focus on other area of engine advancement which has been blindly ignored by many other engine developers.
 
Originally posted by: letired
Carmack is a complete genius.

Whenever this dude speaks I listen because he is a genius. When he says we should move this direction, everyone should listen. The dude is fucking great at everything he does in the gaming industry.
 
Whew. Carmack interviews make for dense reading, but is fascinating, as always. Thanks for the heads up.

I'd like to think I understood most of it... after looking up a few terms. 😉
 
Originally posted by: bfdd
Originally posted by: letired
Carmack is a complete genius.

Whenever this dude speaks I listen because he is a genius. When he says we should move this direction, everyone should listen. The dude is fucking great at everything he does in the gaming industry.

Apart from making entertaining games 😛

 
Originally posted by: WelshBloke
Originally posted by: bfdd
Originally posted by: letired
Carmack is a complete genius.

Whenever this dude speaks I listen because he is a genius. When he says we should move this direction, everyone should listen. The dude is fucking great at everything he does in the gaming industry.

Apart from making entertaining games 😛

lol, If you've ever played a first person shooter that you liked, he invented that.
 
Originally posted by: jaredpace
Originally posted by: WelshBloke
Originally posted by: bfdd
Originally posted by: letired
Carmack is a complete genius.

Whenever this dude speaks I listen because he is a genius. When he says we should move this direction, everyone should listen. The dude is fucking great at everything he does in the gaming industry.

Apart from making entertaining games 😛

lol, If you've ever played a first person shooter that you liked, he invented that.

Kinda like the model T. 😛
 
The first FPS that I ever played was at an Atari convention in ~87 or so. It was called Midi Maze, and your character was a smiley face that went from happy to sad to dead. Pretty awesome, it was NETWORKABLE 🙂 It wasn't until Doom that Id/Carmack got on that wagon. Believe it or not, it even supported cross-platform networking, you can play the 8-bit version right along with the 16-bit ST version, though the 8-bit was just a prototype/alpha.

All that said, iD/Carmack remain legendary, and deservedly so, for innovation and technical brilliance. Pushing the envelope, developing new ideas, and supporting new technology have been shining gems in their history.
 
Originally posted by: Arkaign
The first FPS that I ever played was at an Atari convention in ~87 or so. It was called Midi Maze, and your character was a smiley face that went from happy to sad to dead. Pretty awesome, it was NETWORKABLE 🙂 It wasn't until Doom that Id/Carmack got on that wagon. Believe it or not, it even supported cross-platform networking, you can play the 8-bit version right along with the 16-bit ST version, though the 8-bit was just a prototype/alpha.

All that said, iD/Carmack remain legendary, and deservedly so, for innovation and technical brilliance. Pushing the envelope, developing new ideas, and supporting new technology have been shining gems in their history.

Weren't the "FPSes" before Wolf 3D just games that were in the First Person perspective, without shooting.?
 
I thought the first "first person shooter" was wolfenstien & wolfenstien 3d. by carmack. before doom, before quake. probably 1989-1990

well appears atari was first in 1973:

Origins
MIDI Maze (Atari ST)
MIDI Maze (Atari ST)
Catacomb 3D screenshot
Catacomb 3D screenshot
Wolfenstein 3D screenshot
Wolfenstein 3D screenshot

It is not clear exactly when the first FPS was created. Maze War is the most likely candidate, but even its developer cannot remember exactly when it was produced.[2] The initial development of Maze War probably occurred in the summer of 1973.[2]

In the early 1980s, the home computer market grew rapidly. While these machines were relatively low-powered, limited first-person-perspective games appeared early on. In these games, computer-controlled opponents were drawn using bitmaps. Phantom Slayer (1982) restricted the player to 90-degree turns, allowing "3D" corridors to be drawn with simple fixed-perspective techniques.

Later in the decade, the arrival of a new generation of home computers such as the Atari ST and the Amiga increased the computing power and graphical capabilities available, leading to a new wave of innovation. 1987 saw the release of MIDI Maze (aka Faceball), an important transitional game for the genre. Unlike its polygonal contemporaries, MIDI Maze used a raycasting engine to speedily draw square corridors. It also offered a networked multiplayer deathmatch (communicating via the computer's MIDI interface).

In 1991, the fledgling id Software released Catacomb 3D, which introduced the concept of showing the player's hand on-screen, strengthening the illusion that the player is viewing the world through the character's eyes. In 1992, id improved the technology by adding support for VGA graphics in Wolfenstein 3D. With these improvements over its predecessors, Wolf 3D was a hit. It would be widely imitated in the years to follow, and thus marked the beginning of many conventions in the genre, including collecting different weapons that can be switched between using the keyboard's number keys, and ammo conservation.

In the year that followed the success of Wolfenstein 3-D, many imitators quickly arose, including Ken's Labyrinth by Epic Games, and several games licensing the Wolfenstein 3-D technology like Blake Stone: Aliens of Gold. Softdisk also released a series of sequels to Catacomb 3D using a modified version of id's engine, but id had no involvement with these games. Because of this sudden boom of games with a pronounced influence from id's games, the term "first-person shooter" was coined to describe the budding genre.
 
Originally posted by: jaredpace
Originally posted by: WelshBloke
Originally posted by: bfdd
Originally posted by: letired
Carmack is a complete genius.

Whenever this dude speaks I listen because he is a genius. When he says we should move this direction, everyone should listen. The dude is fucking great at everything he does in the gaming industry.

Apart from making entertaining games 😛

lol, If you've ever played a first person shooter that you liked, he invented that.


OOOkay so because of some primitive games in the early to late 90's he's God, ok.
 
Apart from making entertaining games

Uhm, Carmack builds technology platforms- what does that have to do with you not liking the levels, design, pacing etc of games that happen to use his software code?

What you are saying would be akin to knocking Yokohoma because some car that came with their tires happened to be junk.

 
Originally posted by: WelshBloke
Originally posted by: jaredpace
Originally posted by: WelshBloke
Originally posted by: bfdd
Originally posted by: letired
Carmack is a complete genius.

Whenever this dude speaks I listen because he is a genius. When he says we should move this direction, everyone should listen. The dude is fucking great at everything he does in the gaming industry.

Apart from making entertaining games 😛

lol, If you've ever played a first person shooter that you liked, he invented that.


OOOkay so because of some primitive games in the early to late 90's he's God, ok.


It's all perspective. Those games weren't primitive at all when they came out - they were "bleeding edge". Wolfenstein 3D was way ahead of everything else at the time - and Doom was even more amazing. I guess you had to be there...
 
Wolf 3D was the first game I ever played!! I still remember when I used to sit next to my father - I did the shooting while my father controlled the person. I remember every level of wolf 3D like the back of my hand!
 
Networked DOOM matches in my neighbor's computer room in 4th grade were one of the highlights of the year. His dad was an architect and had 3 PC's for CAD stuff networked (he was also a technology freak) and we would sneak in there and play doom when we weren't supposed to...
 
Originally posted by: BFG10K
OOOkay so because of some primitive games in the early to late 90's he's God, ok.
He's done a lot more than that. The interview hints just what an influence he's had.

Exactly...the man freaking gives one of the biggest technology companies in the world advice on where their development efforts should be focused. He's done a little more than make a few games in the 90's.
 
Maybe a clarification of the first FPS on the PC would help. Before that, games were either side-scrolling (Commander Keen, original Duke Nukem,) or basically didn't move at all. There was no such thing as a graphics card in the days of the 386 - games were on game consoles. (Atari, Nintendo.) PCs were little more than glorified typewriters, so creating a 3D environment with freedom of movement on a PC was a really big deal.
 
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