Originally posted by: TerryMathews
Best version is for the Dreamcast. Due to framebuffer sizing issues, all the other ports look overly jaggy.
CvS2 is a good game. I recommend.
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
man I have 3 NIB DC and a used one and only 2 games 🙁. DOA2 and Shenmue 🙁. Although Shenmue was superb. One of my all time favs.
*needs to buy all the great capcom fighting games for DC.
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
Originally posted by: JackBurton
Originally posted by: TerryMathews
Best version is for the Dreamcast. Due to framebuffer sizing issues, all the other ports look overly jaggy.
CvS2 is a good game. I recommend.
Not true, the XBox version Capcom vs SNK2:EO is nothing short of perfect. And when you combine it with Live, AWESOME! That's really all I used my original XBox for.
Originally posted by: I4AT
Originally posted by: JackBurton
Originally posted by: TerryMathews
Best version is for the Dreamcast. Due to framebuffer sizing issues, all the other ports look overly jaggy.
CvS2 is a good game. I recommend.
Not true, the XBox version Capcom vs SNK2:EO is nothing short of perfect. And when you combine it with Live, AWESOME! That's really all I used my original XBox for.
Actually they removed roll cancelling from both the Xbox and GC versions, also in the EO versions you can cancel into supers with the P groove, which wasn't allowed in any other version.
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.
The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.
Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.
Originally posted by: ed21x
if you get it for the gamecube, I recommend the Thrustmaster T-wireless or the SNES to Gamecube controller adapter, as the gamecube controller isn't laid out to accomodate capcom fighting games.
This is what stopped me from buying it on the GC. A simple flick of the yellow C stick results in a special move being performed.Originally posted by: m0mentary
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
man I have 3 NIB DC and a used one and only 2 games 🙁. DOA2 and Shenmue 🙁. Although Shenmue was superb. One of my all time favs.
*needs to buy all the great capcom fighting games for DC.
no power stone or power stone 2?
...and the Gamecube version of Capcom vs SNK 2 didnt get great reviews. They also added in some Gamecube exclusive controls I think. Something about easier special moves but Im not sure.
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.
The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.
Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.
so are you saying that the snk characters look better than the capcom ones???
Originally posted by: CasioTech
Originally posted by: I4AT
Originally posted by: JackBurton
Not true, the XBox version Capcom vs SNK2:EO is nothing short of perfect. And when you combine it with Live, AWESOME! That's really all I used my original XBox for.
Actually they removed roll cancelling from both the Xbox and GC versions, also in the EO versions you can cancel into supers with the P groove, which wasn't allowed in any other version.
wait, what?!?
Originally posted by: DirtMcGirt
This is what stopped me from buying it on the GC. A simple flick of the yellow C stick results in a special move being performed.Originally posted by: m0mentary
no power stone or power stone 2?
...and the Gamecube version of Capcom vs SNK 2 didnt get great reviews. They also added in some Gamecube exclusive controls I think. Something about easier special moves but Im not sure.
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.
The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.
Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.
so are you saying that the snk characters look better than the capcom ones???
You don't?
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.
The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.
Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.
so are you saying that the snk characters look better than the capcom ones???
You don't?
not really... are we thinking with the same head?
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.
Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.
The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.
Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.
so are you saying that the snk characters look better than the capcom ones???
You don't?
not really... are we thinking with the same head?
It was the first pic that came up for cvs2 on Google Images. You don't see all the bleed and jaggies on Dhalsim? Look specifically on his left knee and around his purple gauntlets.
I really don't know why we're even debating this. You could simply use Google and see for yourself that Capcom reused old sprites and SNK drew new ones. It's not like it's some big secret.
Also FWIW, look at Garou Mark of the Wolves for an example of how much effort SNK was willing to put into their sprites. Capcom has never invested that much effort, from what I've seen.
Originally posted by: randay
2002 called, they want thier fighting game thread back.
Originally posted by: spittledip
Originally posted by: randay
2002 called, they want thier fighting game thread back.
Sure, as soon as 2008 makes a decent 2d fighting game. SF4 is coming out soon though so... hoping that is good.