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Capcom vs. SNK 2

CasioTech

Diamond Member
I'm ready to master a new SF game. The game looks great, I have been focusing my time on SF3 lately. Looks very similar.


I'm gonna snag one up from ebay for like $20. The GC is my preferred console of choice as opposed to buying it for the xbox or ps2.
 
Best version is for the Dreamcast. Due to framebuffer sizing issues, all the other ports look overly jaggy.

CvS2 is a good game. I recommend.
 
I've never been a fan of the snk style or characters. Mainly the SNK games feel broken and shallow. But this is a Capcom game all the way so I'm sure I'll love it.
 
Originally posted by: TerryMathews
Best version is for the Dreamcast. Due to framebuffer sizing issues, all the other ports look overly jaggy.

CvS2 is a good game. I recommend.

Not true, the XBox version Capcom vs SNK2:EO is nothing short of perfect. And when you combine it with Live, AWESOME! That's really all I used my original XBox for.
 
yeah I don't see why the later gen consoles would be worse than the DC.


man I have 3 NIB DC and a used one and only 2 games 🙁. DOA2 and Shenmue 🙁. Although Shenmue was superb. One of my all time favs.


*needs to buy all the great capcom fighting games for DC.
 
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.


man I have 3 NIB DC and a used one and only 2 games 🙁. DOA2 and Shenmue 🙁. Although Shenmue was superb. One of my all time favs.


*needs to buy all the great capcom fighting games for DC.

no power stone or power stone 2?

...and the Gamecube version of Capcom vs SNK 2 didnt get great reviews. They also added in some Gamecube exclusive controls I think. Something about easier special moves but Im not sure.
 
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.

Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.

The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.

Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.
 
Originally posted by: JackBurton
Originally posted by: TerryMathews
Best version is for the Dreamcast. Due to framebuffer sizing issues, all the other ports look overly jaggy.

CvS2 is a good game. I recommend.

Not true, the XBox version Capcom vs SNK2:EO is nothing short of perfect. And when you combine it with Live, AWESOME! That's really all I used my original XBox for.

Actually they removed roll cancelling from both the Xbox and GC versions, also in the EO versions you can cancel into supers with the P groove, which wasn't allowed in any other version.
 
if you get it for the gamecube, I recommend the Thrustmaster T-wireless or the SNES to Gamecube controller adapter, as the gamecube controller isn't laid out to accomodate capcom fighting games.
 
Originally posted by: I4AT
Originally posted by: JackBurton
Originally posted by: TerryMathews
Best version is for the Dreamcast. Due to framebuffer sizing issues, all the other ports look overly jaggy.

CvS2 is a good game. I recommend.

Not true, the XBox version Capcom vs SNK2:EO is nothing short of perfect. And when you combine it with Live, AWESOME! That's really all I used my original XBox for.

Actually they removed roll cancelling from both the Xbox and GC versions, also in the EO versions you can cancel into supers with the P groove, which wasn't allowed in any other version.

wait, what?!?
 
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.

Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.

The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.

Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.

so are you saying that the snk characters look better than the capcom ones???
 
Originally posted by: ed21x
if you get it for the gamecube, I recommend the Thrustmaster T-wireless or the SNES to Gamecube controller adapter, as the gamecube controller isn't laid out to accomodate capcom fighting games.

Funny, I found the GC controller to be one of the most ergonomic.
 
Originally posted by: m0mentary
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.


man I have 3 NIB DC and a used one and only 2 games 🙁. DOA2 and Shenmue 🙁. Although Shenmue was superb. One of my all time favs.


*needs to buy all the great capcom fighting games for DC.

no power stone or power stone 2?

...and the Gamecube version of Capcom vs SNK 2 didnt get great reviews. They also added in some Gamecube exclusive controls I think. Something about easier special moves but Im not sure.
This is what stopped me from buying it on the GC. A simple flick of the yellow C stick results in a special move being performed.

 
you know how many times I lost because a DOWN, FORWARD motion didn't work. C stick flick could be nice just like in smash bros but takes away from the satifaction/skills.
 
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.

Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.

The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.

Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.

so are you saying that the snk characters look better than the capcom ones???

You don't?
 
Originally posted by: CasioTech
Originally posted by: I4AT
Originally posted by: JackBurton
Not true, the XBox version Capcom vs SNK2:EO is nothing short of perfect. And when you combine it with Live, AWESOME! That's really all I used my original XBox for.

Actually they removed roll cancelling from both the Xbox and GC versions, also in the EO versions you can cancel into supers with the P groove, which wasn't allowed in any other version.

wait, what?!?

Roll cancelling is a glitch in the game that allows special moves to be cancelled into rolls, giving them startup invincibility. It requires very strict timing and is almost impossible to pull off consistently, but it allows you to counter through other attacks, including supers, without taking damage. Here's a video showing off roll cancelling in action.

Some people think roll cancels break the game, others think it's integral to high level play. If you like the idea of RC's, you have to get either the DC or PS2 port, they were removed from the EO versions.

And in the EO versions you can cancel special moves into supers when using the P groove, meaning there's a lot more heavily damaging combos with easy openers. Most people agree it was a stupid addition to the game, and a lot of people on XBL use and abuse it.

Originally posted by: DirtMcGirt
Originally posted by: m0mentary
no power stone or power stone 2?

...and the Gamecube version of Capcom vs SNK 2 didnt get great reviews. They also added in some Gamecube exclusive controls I think. Something about easier special moves but Im not sure.
This is what stopped me from buying it on the GC. A simple flick of the yellow C stick results in a special move being performed.

This is up to the user, when selecting a groove you have the option of choosing EO (easy operation) mode or normal mode. They added the EO mode to the Gamecube and Xbox ports due to the crappy layout of the stock controllers for these consoles, but it's not forced on the player.
 
CVS2 is not a game worth learning. It's not very popular anymore and this is probably the last year it will be held at EVO
 
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.

Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.

The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.

Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.

so are you saying that the snk characters look better than the capcom ones???

You don't?

not really... are we thinking with the same head?
 
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.

Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.

The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.

Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.

so are you saying that the snk characters look better than the capcom ones???

You don't?

not really... are we thinking with the same head?

It was the first pic that came up for cvs2 on Google Images. You don't see all the bleed and jaggies on Dhalsim? Look specifically on his left knee and around his purple gauntlets.

I really don't know why we're even debating this. You could simply use Google and see for yourself that Capcom reused old sprites and SNK drew new ones. It's not like it's some big secret.

Also FWIW, look at Garou Mark of the Wolves for an example of how much effort SNK was willing to put into their sprites. Capcom has never invested that much effort, from what I've seen.
 
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
Originally posted by: TerryMathews
Originally posted by: CasioTech
yeah I don't see why the later gen consoles would be worse than the DC.

Quick history lesson:
CvS2 was designed for Sega's NAOMI hardware. Which was an arcade version of the Dreamcast with support for both carts and GD-ROMs.

The Dreamcast (and NAOMI) used a smaller framebuffer than that generation of consoles. 640x400 if I'm not mistaken, with a full-screen background capability to fill in the blank space.

Really what it boils down to is a scaling issue. Rather than redrawing their sprites like SNK did, Capcom simply took sprites from older arcade games like SF3 and Darkstalkers and scaled them. So you're looking at two seperate scaling operations, arcade->CvS2->Xbox/GC/PS2 port.

so are you saying that the snk characters look better than the capcom ones???

You don't?

not really... are we thinking with the same head?

It was the first pic that came up for cvs2 on Google Images. You don't see all the bleed and jaggies on Dhalsim? Look specifically on his left knee and around his purple gauntlets.

I really don't know why we're even debating this. You could simply use Google and see for yourself that Capcom reused old sprites and SNK drew new ones. It's not like it's some big secret.

Also FWIW, look at Garou Mark of the Wolves for an example of how much effort SNK was willing to put into their sprites. Capcom has never invested that much effort, from what I've seen.

Yeah, it is true that NeoGeo /SNK had much smoother looking characters. Always noticed it but never thought about it. I never liked NeoGeo fighting games though. I would not waste my time on CvS2.
 
Originally posted by: randay
2002 called, they want thier fighting game thread back.

Sure, as soon as 2008 makes a decent 2d fighting game. SF4 is coming out soon though so... hoping that is good.
 
I dunno, I always thought the sprites in sf3/mvc2 were among the best.



also, who drew new ones, capcom or SNK since it is a capcom game, did they make all the sprites?

I don't see how they could reuse the SNK sprites seeing as they probably can't obtain them or incorporate them the way they would like to suit their style and make them look natural so it was easier to redraw them but I still don't think they beat the capcom ones and don't see any jaggies which I don't see elsewhere.

Dhalsim has jaggies because he has muscles and bones the girl is smoother for obvious reasons.
 
Originally posted by: spittledip
Originally posted by: randay
2002 called, they want thier fighting game thread back.

Sure, as soon as 2008 makes a decent 2d fighting game. SF4 is coming out soon though so... hoping that is good.

SF4 in the beginning looked like it'd be real shitty. But since the first gameplay videos were released, it's gotten a lot smoother and they've polished the gameplay quite a bit. It really looks 50/50 whether it'll be good or not.
 
There has been plenty of good fighting games out lately.

There are plenty coming later this year too. The genre is not old.

KOFXIII looks 10 billion times better than SF4.
 
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