jeff_rigby
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- Nov 22, 2009
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Please read the cites.neogaf and wikipedia theoreticals have no bearing on real life.
DVD's holding more than 9 GB of data were demonstrated as well. Nothing ever came of it.
And those articles have NO bearing on UHD blu-rays whose layers are a different size, AND require h.265 decoding. And let's remember that HDCP 2.2 is HARDWARE controlled.
My mom's TV was "3D-upgradeable." I'll save you the time and say that it never arrived, and it wouldn't have been compatible if it had. It's all smoke and mirrors. The sooner you catch on to how thin, theoretical, and tangential your sources are, the more time you can spend on something productive.
This one is part of an exchange with the EU board regulating power use by consumer products. The first page has a link to another paper and mentions the XB1 and PS4 as UHD Capable Game Consoles. The link takes you to a Letter from Microsoft, Sony and Nintendo stating that UHD Game Consoles shipped in 2013 and will be firmware updated in 2016.
UHD Capable means HEVC and HDMI 2 with HDCP 2 taking place in the TEE as well as a HTML5 browser with WebTV W3C extensions.
UHD Capable tells us alot if you understand what that implies. For the first time due to the CE industry supporting CEA2014 and HTML5, everything uses the same standards based on open source HTML5 <video> MSE EME. For the hardware we have standards for DRM based on a hardware TEE which everyone is following.
ALL UHD media delivery schemes use the same standards INTERNATIONALLY for the first time. ATSC 3 (UHD Antenna TV) will also be supported internationally. If you can support one UHD media you can support them all. Vidipath for media sharing in the home also follows the same standards with a common DRM called Playready and from the Microsoft master list of Playready adopters, it's also a international DRM standard.
A Console model has the same features for the life of the console so for the PS4 and XB1 the Launch models have the same MAJOR features that the second, third and final versions of a model have; this applies to UHD Blu-ray support, ATSC 3, Vidipath, VR, Games, APPs etc. There are 40 million PS4 models on the market and it's necessary for the success of UHD Blu-ray that those PS4s and XB1s support UHD Blu-ray. Sony has a license for Embedded players which mentions Game Consoles (XB1 and PS4) and a separate license for PCs. Cost to support the XB1 and PS4; $.025 per console. The cost only includes the licence fee and programmers labor as the drive is firmware update-able and it uses the same software stack the browser uses and the same TEE the other media uses. This means that writing a UHD Blu-ray player for a platform that has a Browser is easier than it has ever been and likely that every UHD Blu-ray player will include a browser.
Ignorance has caused articles to insist the Launch PS4 can't support UHD Blu-ray for several reasons; HDMI 2, HEVC and Drive. The Official papers I cited state that the PS4 is UHD Capable which means it supports HDMI 2 and HEVC as well as a complete HTML5 Browser with W3C Web TV extensions. The drive is another matter not supported officially but it is firmware update-able if you read the BDA papers and the Mount Fuji book and 2010 patents from Sony-Panasonic on the 33GB/layer firmware tweek. Again the Console model would be broken in the Launch model didn't support UHD Blu-ray and later models did.
For UHD 3D HEVC multi-view plus depth is used. UHD Blu-ray needs 4X speed drives and UHD 3D will need 6X drives. HD 3D used Side by side frame packed h.264 while UHD uses HEVC plus depth map which makes it 1.5 times larger than 2D.