Ok, so I need a sound card. X-Fi, X-Plosion, Montego DDL, what to get? I'm a little confused over how positional audio works in EAX 3 and EAX 4. Does EAX actually include hardware positional audio encoding on X-Fi?
For instance, say I'm playing "Dreamfall." Currently on my SoundStorm system i have to choose "5.1 (Software)" which I take to mean the actual positional audio is done in software on the CPU but then the SoundStorm takes over and does the encoding of the signal into Dolby Digital in hardware.
I'm assuming this is how something like the X-Plosion or Montego DDL would handle things as well, where the positional audio would need to be calculated predominantly on the CPU. However, with an X-Fi, if a game supports EAX 3 or EAX 4, does the EAX system include hardware positional processing on the board, completely offloading this workload off the CPU? Obviously, the X-Fi doesn't have the Dolby Digital encoding though.
Now, for instance, how about Oblivion. Unless I'm missing something (and correct me if I'm wrong) the only sound options the game gives me are volume sliders, but playing it through soundstorm demonstrates positional audio, so I'm assuming the game is doing the positional audio in software since it doesn't seemingly support EAX of any kind. Since there's no EAX are the X-Plosion, Montego DDL, and X-Fi all in the same boat? That is, the positional audio is being processed by the CPU and basically just using the soundcard to get the audio processed and out to your speakers? In the case of the X-Plosion and Montego they'll be able to encode in dolby Digital whereas the X-Fi will just pass it out to the analog outputs.
Am I correct in any of my assumptions? I'm just trying to figure out if many of the games I play will actually benefit from the X-Fi by offloading positional audio calculations off of the CPU - even if they don't support EAX.
Thanks guys.
For instance, say I'm playing "Dreamfall." Currently on my SoundStorm system i have to choose "5.1 (Software)" which I take to mean the actual positional audio is done in software on the CPU but then the SoundStorm takes over and does the encoding of the signal into Dolby Digital in hardware.
I'm assuming this is how something like the X-Plosion or Montego DDL would handle things as well, where the positional audio would need to be calculated predominantly on the CPU. However, with an X-Fi, if a game supports EAX 3 or EAX 4, does the EAX system include hardware positional processing on the board, completely offloading this workload off the CPU? Obviously, the X-Fi doesn't have the Dolby Digital encoding though.
Now, for instance, how about Oblivion. Unless I'm missing something (and correct me if I'm wrong) the only sound options the game gives me are volume sliders, but playing it through soundstorm demonstrates positional audio, so I'm assuming the game is doing the positional audio in software since it doesn't seemingly support EAX of any kind. Since there's no EAX are the X-Plosion, Montego DDL, and X-Fi all in the same boat? That is, the positional audio is being processed by the CPU and basically just using the soundcard to get the audio processed and out to your speakers? In the case of the X-Plosion and Montego they'll be able to encode in dolby Digital whereas the X-Fi will just pass it out to the analog outputs.
Am I correct in any of my assumptions? I'm just trying to figure out if many of the games I play will actually benefit from the X-Fi by offloading positional audio calculations off of the CPU - even if they don't support EAX.
Thanks guys.