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Can I turn VSYNC on in games where it is not an option? ("Rippling" effects and vsync)

snik

Senior member
Some games do not have the VSYNC option and these games drive me nuts. I can't stand the "rippling" effect on the screen. MOHAA is one example. Is there any way of turning vsync on for games that don't have it as an option?

I tried this: advanced display settings, opengl, vertical sync "on by default" still no go.

Maybe there are other solutions?

Any help is appreciated.
 
Since MOHAA is based on the Q3 engine, setting r_swapinterval to 1 should turn on vsync in game. By default, it is 0 in most Q3-based games. Try that and see what happened.
 
Originally posted by: SmuvMoney
Since MOHAA is based on the Q3 engine, setting r_swapinterval to 1 should turn on vsync in game. By default, it is 0 in most Q3-based games. Try that and see what happened.

Thanks, SmuvMoney worked perfectly! Now I can play MOHAA with complete satisfaction. Frames are lowered of course, but now that "rippling" is completely gone!
 
Geez, when did Nvidia take that out? Sorry, I didn't know they had taken out the option to force Vsync =\ At least like SmuvMoney said, the swapinterval cvar should do the trick.
 
Originally posted by: Lonyo
Should be:
On by default
Off by default
Always off

Here's a pic to illustrate


I see these just fine. Looks like there is no force option that PliotronX was referring to.

My conclusion is that if I want to turn on vsync in games that don't have it as an option in video settings, I would have to fiddle with console commands?
 
Originally posted by: PliotronX
Geez, when did Nvidia take that out? Sorry, I didn't know they had taken out the option to force Vsync =\ At least like SmuvMoney said, the swapinterval cvar should do the trick.

They didn't. Direct 3D has a always on option. OpenGL however only has a On by Default option.
 
Hmmm...I thought "On by Default" would kick vsync in if a game in OpenGL had no way to set vsync on its own. Since Q3 has a cvar for vsync, you have to set it to 1 or it will override the driver setting. I think that is why Nvidia might have gotten rid of or not implemented "Always On": if a game had the vsync setting, just set it to on, but if no setting was available, On By Default would do its job correctly. Just a guess tho...

On the flip side/for Direct3D, my _somewhat limited_ understanding was that the game itself has to be able to set vsync on its own regardless or driver settings (could be completely wrong here though). This may be why there are no driver settings in D3D for Nvidia 43.45 drivers. They did exist previously.
 
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