fbrdphreak
Lifer
- Apr 17, 2004
- 17,555
- 1
- 0
I don't think Stopping Power was that big of an unbalancer. It just allowed you to compensate for a weapon's shortcomings. You could be killed easier by a weaker weapon with SP (e.g. M4) or a stronger weapon (e.g. AK-47) without it. Rather, it allows flexibility in choosing a weapon based on your other attachments and perks.
Really these changes mean people will have to be more strategic. Without Danger Close and no M203 replenishment via Scavenger, no more unlimited noob tubing. No more Lightweight/Marathon/Commando. You can't run for unlimited amounts of time AND be silent.
What is also interesting is that there are attachments to reduce reload time, which I like a lot. Sleight of Hand has been very useful for me, especially in FFA, and the ability to have faster reload + Warlord/Bling or Steady Aim is great.
I *do* think the effing RC cars and dogs will be a huge PITA tho :awe:
Attachments and other good info: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Attachments
Really these changes mean people will have to be more strategic. Without Danger Close and no M203 replenishment via Scavenger, no more unlimited noob tubing. No more Lightweight/Marathon/Commando. You can't run for unlimited amounts of time AND be silent.
What is also interesting is that there are attachments to reduce reload time, which I like a lot. Sleight of Hand has been very useful for me, especially in FFA, and the ability to have faster reload + Warlord/Bling or Steady Aim is great.
I *do* think the effing RC cars and dogs will be a huge PITA tho :awe:
Attachments and other good info: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Attachments
