- Jul 23, 2006
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I've recently been doing some work with embedded systems programming, and up until now I've tried to limit myself to mostly C features, but when I originally learned programming, I learned OOP, so I find myself spending a lot of time trying to figure out a good way of implementing things in a more procedural/C-style.
The project I'm working on is a simple GPS program (text only... no maps or anything) that runs on an Altera Cyclone II FPGA with a NIOS II processor on board. I guess until this point I assumed using classes was an unacceptable overhead, but is that the case? Should I stick it out with C or just go with what I know best (C++)?
The project I'm working on is a simple GPS program (text only... no maps or anything) that runs on an Altera Cyclone II FPGA with a NIOS II processor on board. I guess until this point I assumed using classes was an unacceptable overhead, but is that the case? Should I stick it out with C or just go with what I know best (C++)?
