SoundTheSurrender
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- Mar 13, 2005
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they areOriginally posted by: apoppin
Originally posted by: Czar
it can yes, but they are not saying it will look as nice as a dx10 version, it will be limited somewhatOriginally posted by: apoppin
Originally posted by: Czar
here is an opinion from some who should knowOriginally posted by: apoppin
Originally posted by: Piuc2020
Originally posted by: apoppin
it's a *wait and see* kinda thing
the Crysis Devs said the port to 360 is no problem
evidently xbox360 is more powerful than some PC elitists think ...
as to *controls* some people actually like the controller ...
me ?!? ... i'm sticking with PC gaming ... for at least awhile longer and it is becoming a good time to build a new gaming PC rig ... soon
r600 should push GPU prices down, barcelona might be a good alternative to conroe and RAM looks to be dropping in price ...
:thumbsup:
even the xbox might be getting a *makeover*![]()
Sure, Oblivion was ported to mobile phones, so much for PC elitists thinking mobile phones had crappy processing power...
The point is, you can port Crysis to the 360, hell even the Xbox, but it won't look or be as (technically) good as on PC.
sigh
http://www.joystiq.com/2006/10/06/cryte...m-crysis-could-be-ported-if-we-wanted/
Crytek lead artist Michael Khaimzon is saying he's confident that Crysis could be ported. "I don't think there would be any problem to convert anything we work on to the next-gen consoles," Khaimzon told GamesIndustry.biz ...
but what does he know compared to the legions of elitist PC fanboys here?
:Q
EXPECT Crysis to wind up on the Xbox360 and probably looking nearly as good at the same resolutions. ... and of course my opinion ...
... and 'you'll see'
no it "can't" be *ported* to a cellphone
:thumbsdown:
http://news.teamxbox.com/xbox/11651/Cry...-Gen-Consoles-Are-Too-Weak-for-Crysis/
Speaking at the Games Convention in Leipzig, Bernd Diemer, senior game designer of Crytek, explained that next-generation consoles don?t offer enough computational power to run Crysis, German publication Heise reported.
Although Crysis will support both current and the next version of DirectX, Crytek claims that only DirectX 10 allows the game to run as it was intended by the developers because the next-generation DirectX API, which will ship along with Windows Vista, allows more effects and more objects to be drawn on the screen with a smaller computational cost for the hardware.
Diemer explained that ?next generation consoles like the Xbox 360 and the PlayStation 3 do not offer the sufficient power? to assure the quality of gameplay Crytek demand for Crysis.
Crytek reiterated at GC 06 that currently, Crysis in only in development for Windows. We haven?t lost hope that we?ll eventually see an Xbox 360 version of this first-person shooter.
yours is OLD news
and Incorrect
:Q
that quote was CLARIFIED by the SECOND one ...
... Crysis *Can* be ported to the NextGen consoles
yeah, he SHOULD have known
:roll:
they are not saying it will be *limited* or look *worse*
--YOU are
and *i* am saying you are premature in any judgement you make about a future port![]()
The Xenon GPU in the Xbox 360 has some unusual features but is at heart a DX9 device. The console presented ATI an opportunity to try out some ideas that would be too great of a support hassle to unleash all at once in the PC market where so many other variable are involved. Yes, the Xenon is a nice bit of kit but it isn't even the top of the heap for DX9 devices. If implemented as a PCIe board for a PC it would produce scores only around the 80% mark for single GPU setups currently available for purchase. We're talking about a device that went into production just over a year ago. (There was an attempt to sell the Dreamcast's video processor as a PC part but by the time it reached market it was viewed as pathetic compared to where standards had reached in the PC realm.)
Xenon isn't the end-all, be-all of GPUs. It isn't even that for DX9 devices. Meanwhile, DX10 adds many new elements to the developer's toolkit. This includes enabling operations that are very difficult to perform under DX9, which is a major contributing factor to the existing GPUs being thoroughly exploited by just a handful of titles to date. Many of those things that are difficult under DX9 are far more easily achieved under DX10, and much of that can under be had with fully compliant hardware. (ExtremeTech had a good series of interviews with developers discussing some of this a while back.)
A high-end DX10 system is going to have some pretty hefty hardware aside from the GPU. A quad-core CPU using Intel and AMD's latest architectures, for starters. These will easily match or outperform the 360's CPU cluster. These systems will also have typically 2GB or greater RAM in addition to at least 256MB dedicated to the GPU.
A game intended to push such machines are going to offer visual splendor the latest consoles cannot match. Nor should they. The PC in question is bleeding edge hardware and has a cost substantially higher than the production cost of those consoles and far higher still than their heavily discounted retail prices. PC gamers assembling top of the line systems are already accustommed to paying as much for a single video board as a console shopper would pay for an Xbox 360 Premium System. If they're going really high-end they need two of those video boards. The CPUs alone can exceed $1,000.
If the software exists to really push that high-end PC it damn well better exceed the range of the 360. People spend a big premium to get premium results. Console buyers seek less spectacular but far more affordable and consistent results. They can count on seeing the same graphics at home as shown on the box, not an approximation affected by myriad system variables and finding the balance between graphics quality and playability.
When the original Xbox launched, DX8 was still pretty new and there was little out for PCs beyond the GeForce 3 and derivatives. Nobody else was yet shipping GPUs with hardware shaders. So the support in the PC market was limited while developers of Xbox games didn't have the same issues. Every machine would have an identical XGPU and there was no reason to do whatever shader tricks they could devise.
By the time the Xbox was a couple years old the PC market had caught up and pulled ahead. So long as a developer was willing to target the limited number high-end systems for their showcase they could easily do far more than an Xbox. They had big advantage in CPU, memory, and GPU performance. With the Xbox 360, DX9 was already established in PC gaming. The 360's primary advantage is in ease of use and low cost of entry but it cannot make any great claims against today's PC capabilites. Trying to suggest it will be comparable to a gaming PC of 2007 is just silly and misses the intent of game console design.
The PS2 is ancient in terms of capabilities but it can still managed to be visually pleasing while offering publishers an astonishingly large number of machines that will all run the same game identically. Consoles lose the cutting edge almost immediately but those big numbers are a joy to any publisher's hopes of making big sales.
There will likely be an Xbox 360 version of Crysis. It will be very much like the PC version in gameplay and have a great deal of visual appeal, but nobody sane will for a moment expect it to be a spot-on replica of the game on the targeted high-end PC setup.
Originally posted by: apoppin
Crysis will be launched as a DX9c game with DX10 *features* ...
Originally posted by: apoppin
DX10 will support higher resolutions and textures initially in these games and also feature 'efficiency' over the same DX9c games ... we'll *see* how it actually "compares" on the 360
Originally posted by: dguy6789
The 360 should have no problem handling a game like C&C 3 either.
Originally posted by: titan7
Originally posted by: apoppin
Crysis will be launched as a DX9c game with DX10 *features* ...
What do you mean by that?
Originally posted by: apoppin
DX10 will support higher resolutions and textures initially in these games and also feature 'efficiency' over the same DX9c games ... we'll *see* how it actually "compares" on the 360
Yes, DX10 has less overhead than DX9, but textures still take the same amount of ram. 1024x1024 dxt5 texture still takes a meg regardless of dx9/dx10/opengl, so don't expect higher resolutions or more textures just from a different API.
Originally posted by: Thraxen
Will this ever end? Anyone else get tired of the same PC vs Console debate all the time? It comes down to more than just graphics and M/KB. It has a lot do with with how most people use/place their PCs compared to how they use consoles. If you don't understand this most basic point just GTFO and STFU.
And I'm tired of the PC-only gamers always jizzing over KB/M controls. Yes, it's faster and better suited for FPS and RTS, but it's like PC-only gamers don't realize other genres exist and a controller trounces KB/M in many of them. They also don't seem to realize that dual analog works just fine for most FPS, it's just takes more skill to be as accurate. A mouse is point-n-click. That's it. It's the least realistic of the various control methods for FPS games other than perhaps using a stylus on a DS. IMO, this lends itself great to twitch shooters like UT3... which I am anticipating greatly for the PC. But that really doesn't make the mouse "better", just faster and less realistic. Slower paced shooters like R6 and like work great on controllers... in fact, having analog movement is a good thing.
Me... I'll game on anything. I tend to focus on one PC game at a time while I play the most games for the consoles due to the variety, Live, and the fact I like to sit in my recliner and game. My PC lives in the office upstairs... this is where my consoles live:![]()
Originally posted by: apoppin
exactly what i said ... Crysis started off as a DX9 game ... it has been in development for yearsOriginally posted by: titan7
What do you mean by that?Originally posted by: apoppin
Crysis will be launched as a DX9c game with DX10 *features* ...
since Vista and DX10 were released in the end of its development, the devs decided to add DX10 *features* ... these features are limited and will evidently expanded in PATCHES over the course of a years or so.
Originally posted by: apoppin
the POINT of DX10 is for your *uber-rig* to have more textures and resolution then is possible in DX9 ...
"Crysis will feature out-of-the-box 32-bit, 64-bit, DirectX 9, DirectX 10, and multithreading support," he said. That's a lot of technical jargon, so we'll go over each point one by one. ...
Yerli told us that if you have Windows Vista and an older DirectX 9 card, you should still see better performance with Windows Vista than Windows XP, even if the hardware remains unchanged. "DirectX 9 on Vista will run faster throughout due to the better device driver model...which is a great thing because just upgrading the operating system on the same rig, you get a better gaming experience," he said.
In general, we utilize the new interface of D3D10 to get better performance. We also use geometry shaders with texture arrays to accelerate shadow map and particle generation. We now can develop render algorithms easier because of the big guaranteed feature set of D3D10. For example, with DX9, the limited number of interpolators often prevented shader optimizations. There are many more useful features we want to utilize as well, such as texture lookups in vertex and geometry shader, stream out, and integer math. D3D10 hardware is now required to do high-quality texture filtering, which can result in better shading quality (such as specular effects or reflections)
