But can it run Crysis?

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Attic

Diamond Member
Jan 9, 2010
4,282
2
76
What is crazy to me to think about is how Crysis 1 was released a few months after the first iPhone. The game that would show us all how awesome the PC platform (which had a booming decade before that) could be comes out a few months after the device that would eventually undo the economies of scale for the entire PC industry. We have seen so much stagnation in this market since then that not all "gaming" PCs today can run Crysis maxed out, and no games except Star Vapor even attempt to push PC gaming past the high water mark for the consoles. Crysis is one of those ahead of its time games in the industry, like Atari's I Robot was in 1984.

I will say it was a point of pride for me when my rig could finally run the game maxed out, but it sad there is nothing else like it. Ryse (which isn't as bad of a game as everyone says) gave me hope that console ports can outdo the consoles without just piling Gameworks effects on top, but the trends aren't going in that direction.

Amen.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
I always considered Crysis' 60 FPS "issue" to be more CPU bound because the game only uses two cores max and CPU cores have not increased in IPC fast enough since 2007 to catch up without heavy overclocking.

Poofyhairguys statement about the iPhone/Smartphone phenomenon undoing the PCs trend of vastly increasing IPCs is certainly valid, though not the complete reason for stagnations we've seen.
 
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sm625

Diamond Member
May 6, 2011
8,172
137
106
I have a few old ISA graphics cards. None are as long as that thing. But one thing is certain: they are all completely and totally worthless. Not even John Titor would want these things anymore.
 

Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
AtyiKXz.jpg

Is this real life?
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,497
14
76
Ran Crysis at 1080p with 2x 460gtx soon after it came out. Can't remember exact settings, but NOT on low. Ran great and looked good.