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JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
Originally posted by: yosuke188
My stats:
---
I got 12 small cargo, 1 large cargo, 3 light fighter, 7 heavy fighters, and 3 episoage

2 missle launcher and 15 small laser as my only defense.

O yeah, I got 2 colonies.... just building mines on them for now. One has 8 6 3 and the other has 3 1 0 (just got it).

Having colonies make things so much busier... I don't know what I will do if I have 9 planets to control.

yeah i dont think ill catch you. heheh
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Originally posted by: YOyoYOhowsDAjello
Originally posted by: lozina
Originally posted by: YOyoYOhowsDAjello
Thanks for the message in game on the ones a lot farther away, Lozina.

Any idea on the kind of travel time I'd be looking at for something that far away (25 systems) on base cargo engines?

Anything out side of your system is always like 4 hours round trip. There's no difference whether you fly 20 systems out or the system next door (at least I have not noticed any differences yet)

Oh cool. I looked in some thread and thought I saw some complicated forumla about it but I didn't plug anything in.

I'll plug in some numbers next time I have a ship back home. Thanks again.

Oh right- there is a small difference the further you go. oops

If you go into your fleet window and select a ship then start playing with the corrds, it automaticall updates the travel time as you change the coords
 

YOyoYOhowsDAjello

Moderator<br>A/V & Home Theater<br>Elite member
Aug 6, 2001
31,205
45
91
Originally posted by: lozina
Originally posted by: YOyoYOhowsDAjello
Originally posted by: lozina
Originally posted by: YOyoYOhowsDAjello
Thanks for the message in game on the ones a lot farther away, Lozina.

Any idea on the kind of travel time I'd be looking at for something that far away (25 systems) on base cargo engines?

Anything out side of your system is always like 4 hours round trip. There's no difference whether you fly 20 systems out or the system next door (at least I have not noticed any differences yet)

Oh cool. I looked in some thread and thought I saw some complicated forumla about it but I didn't plug anything in.

I'll plug in some numbers next time I have a ship back home. Thanks again.

Oh right- there is a small difference the further you go. oops

If you go into your fleet window and select a ship then start playing with the corrds, it automaticall updates the travel time as you change the coords

Yeah that's what I meant to say when I said I was going to plug in some numbers. Now that I read what I wrote it looks like I said I was going to plug some numbers into a mathematical formula... that's not going to be happening ;) I'll wait for a ship to come back and have the program to the calculating. :D
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Me and my planet Tarsonis pledge our allegence to the AT alliance! Just started today and applied too :)

LONG LIVE THE ALLIANCE!
 

bondboy

Senior member
Apr 2, 2005
877
0
0
I cut n pasted a bunch of info together for building ships.

I put it together on a spreadsheet so it's easier to see. Here ya go. Hope this helps you.

Ships Info
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Good job bondboy- hey does anyone know what the speed in parenthesis means, like for small cargo ship?
 

YOyoYOhowsDAjello

Moderator<br>A/V & Home Theater<br>Elite member
Aug 6, 2001
31,205
45
91
On that 25 systems away question before:

Takes me 2:14 1 way from 143 to 138
Takes me 2:50 1 way from 143 to 118

Not as big a deal as I thought it way going to be.
 

bondboy

Senior member
Apr 2, 2005
877
0
0
Originally posted by: lozina
Good job bondboy- hey does anyone know what the speed in parenthesis means, like for small cargo ship?

When you get impulse engines, the small cargo engines are upgraded to those speeds.

Edit: Apparently, you need lvl 5 impulse engines for this upgrade to occur.
 

squirtle24

Senior member
Apr 17, 2001
253
0
0
Funny game. It seems so bland, but I find myself checking in quite often.

Unfortunately, I'm in the same solar system as this ReLe guy, who's ranked 189 on the server(his guild is Rank 7 with 17 members :Q). He has two colonies in my system, in addition to his home planet and probably other colonies. I think he'll crush me when I get within point range.

So far, I have:
Metal 11 / Crystal 9 / Deut 9 / Solar 13 / Fusion 2 / Robotic Factory 2 / Shipyard 6 / Research Lab 4

Espionage 2 / Computer Tech 1 / Weapon Tech 2 / Armour Tech 2 / Energy Tech 3 / Combustion 3 / Impulse 2 / Laser 6

6 small cargo ships, 6 probes, 1 light fighter
5 missile launchers, 9 small lasers, 1 heavy laser

Have some potential enemies nearby, so I've been focusing on raiding idle players, building a basic defense, and keeping my resources low. Seems like there's a long way to go, though. I think I may be trying to tech too far without building first; I've been focusing on getting shield tech for recyclers, gauss cannons, and the small shield dome instead of building a fleet. I'll probably build more cargo ships to expand my raiding income.
 

Kelemvor

Lifer
May 23, 2002
16,928
8
81
If I have ships in my queue on the Shipyard screen to be built, is there any way to cancel one that's at the bottom? It looks like it somehow is making me 2 ships when I only want 1... But they are lsited individually so if I can calcen one that'd be great.
 

YOyoYOhowsDAjello

Moderator<br>A/V & Home Theater<br>Elite member
Aug 6, 2001
31,205
45
91
A question for those more experienced than I am:

Until this point when I've been sending two small cargo ships to one planet in a single "attack" as described in bashing, I've been sending them in waves. Other than taking up another fleet spot, are there any dangers / drawbacks to doing this that I'm not aware of?

My thinking is that since I'm just sending cargo ships to idle players it's not going to be an advantage to have more "firepower" of a second cargo ship.

I think I maximize the resources I get from the attack

If for some reason something went wrong and my first one got destroyed, would I be able to use recall to send the second cargo back so it doesn't get destroyed by defenses on the planet? (I haven't used recall before)

The main reason I'm using this is to ensure that I get the most possible resources from people. Am I correct in the situation below?

Say player X has a pretty good (for me) amount resources of various types last time I got a probe check from someone / sent my own probe (I don't have them yet)

Situation #1
I send two cargo ships in 1 wave then 20000 is the critical amount of resources
Player X has ------ Then I get
20000+------------ 10000
20000 or less ---- 10000 or less (half of what's there)
examples
18000 ------------ 9000
15000 ------------ 7500
12500 ------------ 6250
10000 ------------ 5000
7500 ------------- 3750
5000 ------------- 2500
2500 ------------- 1250

Situation #2
I send one cargo and then a second one at either a slower pace or just wait and send it at full speed too so that they both arrive at the planet withing a 30 minutes window then 15000 is the critical amount of resources
Player X has ------ Then I get
15000+------------ 10000
15000 or less ---- 10000 or less
examples
18000 ------------ 10000
15000 ------------ 10000
12500 ------------ 5000 + 3750 = 8750
10000 ------------ 5000 + 2500 = 7500
7500 ------------- 3750 + 1875 = 5625
5000 ------------- 2500 + 1250 = 3750
2500 ------------- 1250 + 625 = 1875
Summary: For this example, if the planet has 15k or less, the wave attack gets you 50% more resources. Between 15k and 20k there are gains too but it is less significant. Above 20k it doesn't matter.

So basically if you send two cargos to one planet in a wave vs two at once
If the planet has less than 20k at the time the first ship gets there, you'll end up with more raided if the second ship arrives on its own later.

I guess the danger here would be that in the time between waves, someone else could come and raid the planet to take half of what's left or they could suddenly become active again and have something waiting there for you (seems unlikely)
Am I forgetting anything else?
Also since the planet will be producing between that period of time between waves it's a trade off between the chance that something will happen to add defense / another player will raid vs you getting more resources depending on how much that player produced additionally in that half hour

So is it basically trading a fleet spot for the chance of a possible 50% greater haul?
(And then adjust the times between waves for comfort level between possibility of a raid by a different player vs getting up to half of whatever they produce additionally in the time span)

*continues waiting for his cargo ships to reach their destination ;)*

EDIT: All three coming back with 5000 :)

And looking at the combat reports of course I thought about the ratio of different resources now.
Wave attacking will have the added effect of possibly increasing the amount of the resource the defender has the least of.
 

YOyoYOhowsDAjello

Moderator<br>A/V & Home Theater<br>Elite member
Aug 6, 2001
31,205
45
91
Hey lozina

It's 2am here but I'm already making plans for when I wake up.

I have three ships coming back from raids right now and with them about 2400 deuterium.
At my current rate of production I should have about 2000 produced on my own.

My tenative plan right now is tomorrow morning to load up a cargo ship with all the deuterium I have (should be around 4400) to you in hopes that I'll get a reasonable payment in return eventually from you.

I'm working on building up my main buildings right now, so I don't really need deuterium, or at least not nearly as much as you need it.

I hope you're still in need of it as last time you mentioned it you said

Originally posted by: lozina
I still need tons of deuterium if anyone is willing to trade it for metal and or crystal

So I hope the order still stands.
 

letdown427

Golden Member
Jan 3, 2006
1,594
1
0
A little question regarding my fleet. I just pwnd this n00b in a little battle, and alas, took a few hits. When my fighters and cargo ships return, will they be repaired to their pre war glory? Or will my fleet be weaker in the next attack? Are the 'units' you lose in a battle just used to figure out who wins, or do they have a lasting affect on your craft?

thanks

Currently:

Metal 12
Crystal 10
Deuterium 10
Solar 14
Fusion 3
Robotic 4
Shipyard 4
Research 5

Espionage 3
Computer 2
Weapon 2
Armour 3
Energy 4
Combustion 3
Impulse 2
Laser 5
Ion 4

Fleet

5 Cargo
2 Heavy Fighters
2 Light Fighters
2 Espionage Probes

Defence

1 Missile
11 Small Laser
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
one n00b question

in the galaxy view, what does a * mean beside the planet name mean and what does for example (18 min) mean?
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
My stats in universe 13 now, under the name of hex

Buildings:
13 Metal
13 Crystal
8 Deuterium
15 Solar (going to 16 right now)
3 Robotic
3 Shipyard
5 Research

Research:
2 Espionage
1 Computer
2 Armour
3 Energy
3 Combustion
2 Impulse
3 Laser (going for lvl4)

Defense:
10 missile launchers

Fleet:
3 Small Cargo
1 Light Fighter
2 Heavy fighters
1 Espionage Probe
 

garkon

Senior member
Aug 13, 2004
608
1
76
Resources on Sourceheat [1:179:11] at 02-23 13:15:19

Metal: 199267 Crystal: 103710
Deuterium: 15421 Energy: 1356

Fleets
Small Cargo Ship 19

Defence
Missile Launcher 99 Small Laser 5

Buildings
Metal Mine 15 Crystal Mine 13
Deuterium Synthesizer 8 Solar Plant 14
Fusion Plant 4 Robotic Factory 3
Shipyard 3 Metal Storage 1
Research Lab 3
Chance of counterespionage:1%

Thought i'd throw this up, as he's too strong for me, but meby someone else could hit him up. good little stash. PSA, he has Missile Launcher 99 Small Laser 5.
 

letdown427

Golden Member
Jan 3, 2006
1,594
1
0
So, this ion cannon.... does it actually knock out shields etc thus surely increasing effectiveness of other weapons, or is it all talk and in fact just inflicts the same weak 150 points of damage as a small laser?

I just like the name, ion cannon, sounds beefy :D

In about 3.5 hours, should have me research lab level 6, = shielding technology! w00t!
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
I saw that guy Garkon, way too strong for me too. It would take dozens of heavy fighters to take those launchers down.

WoW yoyo, that's some planning :Q

Letdown: ions down affect shields, they are just more badass than heavy lasers.
 

Staver

Senior member
Oct 10, 1999
909
0
76
Ion Cannon doesn't knock down shields, but It has a high shield power that protects the hulls of surrounding defenses. Run some speedsim simulations with them and without them. They are best used when you have 100s+ ML 100s+ SL. Put some Battleships fleets up against them. I'm researching them now since my colony ship will sail in a few hours. Here is a very good thread listing such information
 

LeonarD26

Senior member
Feb 12, 2004
826
1
71
Here's where I'm at now...

M12, C12, D9, S15, Robo4, Shipyard4, Research3

I have 4 different fleets out raiding now. I'm researching Impulse level 3... takes about 6 hours!

I find myself always short on crystal. I spend it as fast as it comes in. I do have tons of metal though.
 

letdown427

Golden Member
Jan 3, 2006
1,594
1
0
I'm finding myself short on a lot of things atm, haven't really focused on any mine building for a few days, got lost in the whole raiding thing :D Comparitively now, a mine upgrade seems pretty darn cheap at only say 6k metal, so i might focus on upping the mine production levels a bit.

Raiding IS quicker though. I've scouted out a few more targets to feel the force of my tiny fleet!

Anyone fancy some deuterium? I've got 8,000, and don't need it at the mo really. Would probably trade about 4-5k of it?
 

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
Originally posted by: letdown427
So, this ion cannon.... does it actually knock out shields etc thus surely increasing effectiveness of other weapons, or is it all talk and in fact just inflicts the same weak 150 points of damage as a small laser?

I just like the name, ion cannon, sounds beefy :D

In about 3.5 hours, should have me research lab level 6, = shielding technology! w00t!

Ion Cannon

In the description for this Defence, it says this disables the Shields of Ships, it doesn't, it is a normal Defence but has a very high Shield Power so it protects everything else from their Hulls getting damaged.
The Requirements for this Defence are Shipyard Level 4, and Ion Technology Level 4.
The cost for each of this Defence is 2,000 Metal, 6,000 Crystal, and 0 Deuterium.
Structural Integrity: 8,000
Shield Power: 500
Weapon Power: 150
 

iamwiz82

Lifer
Jan 10, 2001
30,772
13
81
Originally posted by: letdown427
I'm finding myself short on a lot of things atm, haven't really focused on any mine building for a few days, got lost in the whole raiding thing :D Comparitively now, a mine upgrade seems pretty darn cheap at only say 6k metal, so i might focus on upping the mine production levels a bit.

Raiding IS quicker though. I've scouted out a few more targets to feel the force of my tiny fleet!

Anyone fancy some deuterium? I've got 8,000, and don't need it at the mo really. Would probably trade about 4-5k of it?

I haven't upgraded my mines in 3 days. I can hit 20,000 of stuff every 4 hours, and sometimes as quickly as 2 hours (3 inactive players in my system).