Long time viewer - first post =P
I have been playing wow for while now. Doing the dailies, raids when I can. The game is starting to fall under the repetitive category. I know every game at some points comes to this. When AoC first came out, of course I was one of the sheep to jump over the fence, before the month was up, I jumped back over the fence. Same way with Warhammer, but thats another story.
Bored one day, I checked out Warhammer and AoC sites. Seems AoC had alot of interesting events happening. So I give you this thread from the AoC forums. Good read on AoC
For those that are site challenged, I give you cliffs.
Edited "Forgot 14 and 15"
I have been playing wow for while now. Doing the dailies, raids when I can. The game is starting to fall under the repetitive category. I know every game at some points comes to this. When AoC first came out, of course I was one of the sheep to jump over the fence, before the month was up, I jumped back over the fence. Same way with Warhammer, but thats another story.
Bored one day, I checked out Warhammer and AoC sites. Seems AoC had alot of interesting events happening. So I give you this thread from the AoC forums. Good read on AoC
For those that are site challenged, I give you cliffs.
If you didn't have the time to read all the above here is a tl;dr timeline version that outlines why Age of Conan is having so much success recently:
#1. Age of Conan is launched - 800k players - May / June 2008
#2. Age of Conan is found to be fun but some playability issues arise and some massive bugs still exist. - June 2008
#3. Feedback from the players regarding issues are ignored for weeks - July 2008
#4. Momentum and Gem Exploiting runs rampant. Gameplay becomes unplayable. Players are STILL being ignored - July / August 2008.
#5. Gaute Godager "retires" from the gaming industry - September 17th 2008
#6. The new lead game Developer Craig Morrison begins to talk to the community and start addressing the major issues. Some gem issues are FINALLY fixed just before Gaute Godager retires and more gem fixes happen just after Craig takes over. Momentum and other balancing issues are addressed as well. - September 2008
#7. PvP XP and Gear patch is released - September 17th 2008.
#8. Warhammer is launched - September 18th 2008.
#9. Issues are getting fixed and players are finally receiving frequent communication from Funcom. - October 2008.
#10. Wrath of the Lich King is launched - November 13th 2008.
#11. Population at an all time low. Estimated to be around 100k-120k. However the bleeding of players appears to have ceased. Announcement of AoC server mergers before the "holidays" - November 2008.
#12. Funcom releases more fixes and prepares for 2009. Lots of content on Testlive server. Massive increase in activity on Testlive server. Players are starting to get excited again! Mergers and 1.04 patch anticipation is driving players crazy. Population increases slightly. Dx10 makes it to the Testlive servers. - December 2008
#13. Server mergers occur and are a resounding success. Population increases by some estimates 30% during this month. Lots of resubs and new faces start appearing - January 2009.
#14. Population increases again by about 15-20%. Main servers are absolutely jammed packed. 1.04 patch is released at the end of the month. 1 major issue which was fixed within 48 hours. Players can't believe what is happening. Funcom begins to look less like Failcom. Major PvE content receives positive reviews by most players. Wing 3 of BRC finally opens. PvP starts occurring in more areas then Keshetta. PvP resources are being harvested now off of players in World PvP. Minigames are popping frequently on all the major servers. Forum activity jumps to numbers not seen in months. - Feb 2009
#15. Craig Morrison announces major fixes and enhancements to stats and gear. 1.05 details are released including a new 70-80 zone. - March 2009.
Edited "Forgot 14 and 15"