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Bored with WoW?

Sycor

Junior Member
Long time viewer - first post =P

I have been playing wow for while now. Doing the dailies, raids when I can. The game is starting to fall under the repetitive category. I know every game at some points comes to this. When AoC first came out, of course I was one of the sheep to jump over the fence, before the month was up, I jumped back over the fence. Same way with Warhammer, but thats another story.

Bored one day, I checked out Warhammer and AoC sites. Seems AoC had alot of interesting events happening. So I give you this thread from the AoC forums. Good read on AoC

For those that are site challenged, I give you cliffs.

If you didn't have the time to read all the above here is a tl;dr timeline version that outlines why Age of Conan is having so much success recently:


#1. Age of Conan is launched - 800k players - May / June 2008

#2. Age of Conan is found to be fun but some playability issues arise and some massive bugs still exist. - June 2008

#3. Feedback from the players regarding issues are ignored for weeks - July 2008

#4. Momentum and Gem Exploiting runs rampant. Gameplay becomes unplayable. Players are STILL being ignored - July / August 2008.

#5. Gaute Godager "retires" from the gaming industry - September 17th 2008

#6. The new lead game Developer Craig Morrison begins to talk to the community and start addressing the major issues. Some gem issues are FINALLY fixed just before Gaute Godager retires and more gem fixes happen just after Craig takes over. Momentum and other balancing issues are addressed as well. - September 2008

#7. PvP XP and Gear patch is released - September 17th 2008.

#8. Warhammer is launched - September 18th 2008.

#9. Issues are getting fixed and players are finally receiving frequent communication from Funcom. - October 2008.

#10. Wrath of the Lich King is launched - November 13th 2008.

#11. Population at an all time low. Estimated to be around 100k-120k. However the bleeding of players appears to have ceased. Announcement of AoC server mergers before the "holidays" - November 2008.

#12. Funcom releases more fixes and prepares for 2009. Lots of content on Testlive server. Massive increase in activity on Testlive server. Players are starting to get excited again! Mergers and 1.04 patch anticipation is driving players crazy. Population increases slightly. Dx10 makes it to the Testlive servers. - December 2008

#13. Server mergers occur and are a resounding success. Population increases by some estimates 30% during this month. Lots of resubs and new faces start appearing - January 2009.

#14. Population increases again by about 15-20%. Main servers are absolutely jammed packed. 1.04 patch is released at the end of the month. 1 major issue which was fixed within 48 hours. Players can't believe what is happening. Funcom begins to look less like Failcom. Major PvE content receives positive reviews by most players. Wing 3 of BRC finally opens. PvP starts occurring in more areas then Keshetta. PvP resources are being harvested now off of players in World PvP. Minigames are popping frequently on all the major servers. Forum activity jumps to numbers not seen in months. - Feb 2009

#15. Craig Morrison announces major fixes and enhancements to stats and gear. 1.05 details are released including a new 70-80 zone. - March 2009.

Edited "Forgot 14 and 15"
 
Re-subbed two days ago. I have two level 50s (Dark Templar and Ranger). Decided to make a new character to get a feel for it again. So far its seems less buggy, loading is faster, more voice overs, in all it seems more polished. Graphics were always awesome, but I can play in high mode with a minimal hit in fps. One major item I noticed was they changed the combos to register client side instead of server side.

So far, a few co-workers and I have re-subbed, playing on Tyranny(PvP) server and are enjoying chopping heads off again(fatalities ftw!).
 
I won't resub unless they add a penalty to dying, either PVE or PVP... Item loot, exp loss, something. Have they added that yet? There is nothing to gain if there is nothing to lose.
 
The usual corpse run is still there from day 1. I did not notice or looked to see if there was a penalty for dying to a npc.

Well from what I have read so far in the patch notes.
-PVP Levels enabled
-PVP corpse has a chance to drop materials for player keeps
-PVP Anti-Grief system - Outlaw buff applied to you when you kill a lowbie. Buff makes you kos to guards, you cannot travel from country to country.
 
Pcgamer just had an article on all mmos not wow; the short of it was aoc was last on the list.
 
IIRC they will be pushing out a "come back and try" email like warhammer just did. Think they want to push out 1 or 2 more big patches before they do.

Forgot to add - they added "miniPVP" like BGs from wow. Havent tried them yet, but looking forward to it.
 
I'll take a second look at it if they provide a free preview. I loved the graphics, I loved the IP, I loved the overall concept, but the gameplay and execution were terrible.
 
I had a good time playing AOC, things i hated though where
-Lack of content past 40
-Instance zones and the fact most zones are pretty linear

Things i liked
-plenty of classes
-graphics
-fatalities
-combat system
 
Originally posted by: KMFJD
I had a good time playing AOC, things i hated though where
-Lack of content past 40
-Instance zones and the fact most zones are pretty linear

Things i liked
-plenty of classes
-graphics
-fatalities
-combat system

big issue for me, that and level 40's being able to kill level 70+ because of over powerdness.
 
I never played an MMORPG before until just recently. I decided to give AoC a try, it looked like a game I would enjoy so I picked it up and figured I'd give it a month or two to see how I liked it. Well, I'm at level 31 now, I'm a Dark Templar.

I have to say, the voice acting in this game is top notch. The NPC's seem very alive. The tutorial level is probably as large as some smaller RPG's. So far I'm really enjoying the game, we'll see how it is in a month or two.

If I had one gripe about the game it's the amount of errand type quests. Some of the side quests are quite involved and are mini games in themselves, others are 'deliver a package to Joe in St. Louis" type quests. Hardly very imaginitive.
 
Originally posted by: KMFJD
I had a good time playing AOC, things i hated though where
-Lack of content past 40
-Instance zones and the fact most zones are pretty linear

Things i liked
-plenty of classes
-graphics
-fatalities
-combat system

i couldn't stand the zones and instances too. That was the big killer for me. It's suppose to be a wide open world and AoC is far from that. I'm kind of glad it didn't do so well, I don't want to see more games doing that.

The devs stated the instances would be like Anarchy Online but it's not. Most places in AoC are instanced even outdoors which they said they wouldn't do. Then there's zones at every corner.

The whole system makes the game feel like a multiplayer game not a mmo. Besides that it's not always easy meeting up with friends. I was trying to meet a friend that didn't know jack about mmos in AoC. It took about 30 mins to meet up in one zone because he didn't understand instances. @#$@#$@ annoying.
 
The quests were too generic, and i hated all the zoning. I'm use to zoning coming from EQ1 and EQ2, but even to me, AoC had too much of it. There's no reason why you should have to zone into a stupid tavern with only a few NPCs in it.
 
Originally posted by: Auryg
Yeah, I'll whip out my copy again if I get to try it for free.

Ditto. As it stands, I view AoC as my worst gaming purchase ever heh, but I'd definitely be willing to give it another shot if I get a couple weeks for free incentive type thing.
 
They'll never be able to balance the classes and I'll never resub.

If you played the game you know some of that summary is bull. The gem exploit did not render the game unplayable it simply changed the unplayability in favor of other classes. The gem nerf "what he calls a fix" is just a return to the previous state of fail. The nerf is temporary and is now being taken out with a gem overhaul.

A wall of whining will follow with the change and the unplayability with shift into a whole new state and the pattern will repeat itself.

The game also had this thing called a cultural server which was a ruleset that was borked and the only way the fixed it was to delete it completely.

A fix to them is basically a change and the change is a stall for them to actually think up a real fix.

Also that summary doesn't mention crafting is 100% useless and annoying as hell to level up in some cases.
 
I'm somewhat skeptical. The Gem nerf was necessary for PvP but it also took out most of the vets endgame equipment and caused many of them to quit. Widespread gameplay/item changes without compensation is terrible for customer retention (NGE?).

Can somebody who is playing now comment on the current state of the healer classes? I suspect my PoM and ToS either received a nerf or they are due one soon after the gem downgrade.
 
I had a lvl 80 barb and 55 temptest:

Things I liked about AoC:

Graphics
Sound
PvE
combat system

Things I hated about AoC:

PvP: PvP consisted of players killing you in literally 3 seconds because of massive imbalances and over-the-top damage across the board.

Broken castle warfare: this was buggy as hell

Lack of end-game content: I had nothing to do at lvl 80 other than raid.

Economy in General: This was poorly planned
 
Originally posted by: gizbug
AoC = Fail.
Next topic?

The game made FC millions and is still making them money. I believe the game cost them about 30 million and they sold over a million copies at $50 or more. They probably still have hundreds of thousands subscribed still. I wish I could fail like that.
 
Just tried the DX10 client. Game looks absolutely beautiful. Too bad my Barbarian dies within seconds by insane caster damage. Until they decide to fix the caster vs melee balance, I'm going to stay far away from that game.
 
Originally posted by: Zeppelin2282
Just tried the DX10 client. Game looks absolutely beautiful. Too bad my Barbarian dies within seconds by insane caster damage. Until they decide to fix the caster vs melee balance, I'm going to stay far away from that game.

You know, that's always been something that's bothered me - people cry "overpowered!!! NERF!!!" in situations like this.

But in reality... that's the way it should be, instead of all these "balance passes" nerfing each class into oblivion. Think about it - a barbarian - melee warrior. They're supposed to get their asses handed to them from a distance by magic. Casters on the other hand are supposed to get their asses owned by the assassin types. Assassins are supposed to have the crap kicked out of them in a fair fight (no surprise/stealth, no-man's land, melee against a warrior type). Bring the right tools to a fight, and you'll win. Plain and simple.

Disclaimer: I'm not defending AoC, I haven't even played it. I'm just bashing the "nerf everybody into oblivion for the sake of "balance" which doesn't exist in a real fight anyway mentality.
 
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