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Borderlands patch WARNING - corrupts saves!

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Haha should have known you would post the only fully-auto sniper rifle. 😉

In regard to those elemental rifles... what tech level are they? They don't have the usual prefixes. I actually had to go back and read up on elemental tech again:

http://borderlands.wikia.com/wiki/Elemental_Damage

Glorious machine gun (x3 shock) gets the tech boost from being barrel 3 and mag5.
Gearcalc for it
http://gearcalc.50webs.com/#urturkmmoikkrjllqfhkmgimnmorwbdhhzxtxsqonxxxxacjfxvttpmnftrii

The Massacre is a Draco, a legendary that's glitched and really should be orange not purple.
Gearcalc for it
http://gearcalc.50webs.com/#vsuvsknnpillsjmmrfilngjnompsxbeijzwtospnlxxxxadkmxussplmetpqq

I don't pay much attention to the wiki; it's well known to have inaccurate info, lack of info, etc. People on the forums have a strong dislike for the wiki due to it being less accurate than it should be.
The official Borderlands forums is where i hang out, with lots of people far more knowledgeable regarding game details than i'll ever be.
 
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No issues here and I have SLI Nvidia cards.

Borderlands was a favorite of my co-op group for quite a while and so I played each character through at least twice. I liked them all except for Brick, and suspect that is a pretty common opinion. The survivability and increased incap duration may be nice for playing in PUGs where nobody will get you up because they are racing for loot, but it felt very unnecessary in a group where we were acting like we were on the same team.

The Siren gameplay is hands down my favorite. The huge defensive bonuses coming out of phasewalk lead to an extremely aggressive style of play and the elemental crit bonuses work pretty well when you are shooting things in vulnerable spots from melee range. It's a great class for anybody who was a fan of the run and gun FPS games from the late 90's.
 
I play Brick in co-op and the point of his survivability and increased incap duration is that no one on your team has to risk getting killed to get to you. Because if something takes Brick down it will probably take you down also. I play him in the run in guns (rockets in my case) blazing and don't look back style. I know if it get taken down, I will have plenty of time to get a second wind and be back at almost full health to keep fighting. Being down for me is like an invincibility skill.
 
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