Blurry aspect ratio scaling on nVidia..

yusux

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Aug 17, 2008
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Running 640x480 and 800x600 games on a widescreen lcd seems blurrier than ATi cards, anyone else notice this?
 

will889

Golden Member
Sep 15, 2003
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Why not 16x10 or 19x12? You have a 280 and native WS 19*12 right? Are the games like DOS 3.1 era or something? MAME?
 

birdwax

Junior Member
Feb 3, 2008
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Are you allowing the GPU to scale in both cases?

I just installed a 8800GS on a 780G mobo, and the only obvious difference I noticed is that default brightness of the nvidia is much higher.
 

yusux

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Aug 17, 2008
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Originally posted by: birdwax
Are you allowing the GPU to scale in both cases?

I just installed a 8800GS on a 780G mobo, and the only obvious difference I noticed is that default brightness of the nvidia is much higher.

rly I thought ATi's contrast/brightness was higher, and yes I'm using GPU to scale it
 

yusux

Banned
Aug 17, 2008
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Originally posted by: will889
Why not 16x10 or 19x12? You have a 280 and native WS 19*12 right? Are the games like DOS 3.1 era or something? MAME?

just some old old game
 

Blazer7

Golden Member
Jun 26, 2007
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You should be expecting this. This is normal. When using an LCD there's always a degree of blurriness when running in any non native resolution. That degree varies depending on the monitor, it's native res, and how distant from it is the res that you're using.

For instance, some 1280x1024 monitors are better than others when running at 1024x768 so the ?level? of blurriness that occurs differs from one monitor to another. That's regardless of the card you are using.

I'm using a 1920x1200 24? LCD and the best non native res for old games is 800x600, at least for me. I can stretch the 800x600 res to display at 1600x1200 (with black stripes on both sides of the screen). That means that I will still have blurriness due to the stretching but the image is stretched across both ways equally (horizontal and vertical ? (800x2)x(600x2) = 1600x1200) so at least the aspect ratio remains the shame and the shapes are not distorted.

If I got it right you're saying that this blurriness is more noticeable when using nVidia cards right?

I can't comment on that but it is not very easy to compare blurriness so are you sure about this? AA may have an impact on the overall blurriness but since the res is stretched to fit the monitor, blurriness will occur. Besides, stretching is more or less the exact oposite of AA. Under these circumstances I do not believe that AA really makes much difference, if any, and if it does I do not believe that there're many that can tell.
 

PliotronX

Diamond Member
Oct 17, 1999
8,883
107
106
I definitely notice this. What I also notice with the ATI scaling is a sort of interpolation pattern that crawls like poor texture filtering at odd angles, but the NVIDIA scaling forgoes this with blurry details. I actually prefer the blurry scaling.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
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If you run a resolution other than your LCD's native res, the quality will not be optimal. Playable, yes. Optimal, no.
 

yusux

Banned
Aug 17, 2008
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Originally posted by: Blazer7
You should be expecting this. This is normal. When using an LCD there's always a degree of blurriness when running in any non native resolution. That degree varies depending on the monitor, it's native res, and how distant from it is the res that you're using.

For instance, some 1280x1024 monitors are better than others when running at 1024x768 so the ?level? of blurriness that occurs differs from one monitor to another. That's regardless of the card you are using.

I'm using a 1920x1200 24? LCD and the best non native res for old games is 800x600, at least for me. I can stretch the 800x600 res to display at 1600x1200 (with black stripes on both sides of the screen). That means that I will still have blurriness due to the stretching but the image is stretched across both ways equally (horizontal and vertical ? (800x2)x(600x2) = 1600x1200) so at least the aspect ratio remains the shame and the shapes are not distorted.

If I got it right you're saying that this blurriness is more noticeable when using nVidia cards right?

I can't comment on that but it is not very easy to compare blurriness so are you sure about this? AA may have an impact on the overall blurriness but since the res is stretched to fit the monitor, blurriness will occur. Besides, stretching is more or less the exact oposite of AA. Under these circumstances I do not believe that AA really makes much difference, if any, and if it does I do not believe that there're many that can tell.

my lcd can't display 4:3 properly I have to rely on video card scaling

update, i just made a profile with the low res 4:3 games and turned off all AA/AF and it seems to be a lil sharper