Looks like it will be fun. I showed the trailer to my sons(7&12)and they thought it looked awesome. Trailers are always misleading though. Until the beta drops in 2015 we won't know for sure, but for now it looks really cool.
The trailer gives the impression that there's an actual fleshed-out "universe"/setting behind it, and that each one of the game's playable characters also their own respective stories. But alas, it's only multi-player. I mean, Overwatch's trailer is not exactly like TF2's "
Meet The..." character videos for example. I'm saying this because Overwatch tries to be multi-player only just like TF2, even though some people might also think that TF2's characters have what it takes for a single-player story-driven campaign, but I don't think that's the case. That's probably because right from the start when Valve designed TF2 they had "multi-player only" in mind, that's why when I look at the TF2 characters they really don't give me the feeling that they "could belong" to a story-driven game. I know some people sometimes say that Valve should make a Pixar-style movie with TF2 characters and, yes, it could be funny, but the point is that Valve would have to readjust their characters for that purpose (could be done, but it never was the original intent, in my point).
Now, in Overwatch's case... not sure exactly what happened but I do have the feeling that originally it was designed with "single-player / story-driven" in mind (and of course would have included an extra multi-player mode). I might be wrong, perhaps they did design Overwatch as MP-only as soon as they started to brainstorm about it (but the trailer anyway really doesn't give me that feeling). The way Overwatch characters are presented in its trailer literally gave me the impression (the first time I watched it) that Blizzard was in fact announcing a full-fledged complete single-player + multi-player game package à-la StarCraft, WarCraft or Diablo. And then later on I discovered that it was instead multi-player only, which honestly left be baffled for a moment ("
Wait, but... the trailer I just watched... that's not a trailer for a multi-player only game is it? It looked so... fleshed-out.", is what I thought).
To be honest I would genuinely been very interested by Overwatch had it also included a good semi-linear/semi-open story-driven game in the veins of Boderlands 2 (and on top of that, include a couple of multi-player modes, perhaps even a co-operation mode). Especially because there seems to be the obvious "Good Guys" Vs. "Bad Guys" theme (not to mention that each characters of each side seem to have their respective nemesis). I'm saying this because I would have totally imagined
TWO single-player campaigns for Overwatch, each one allowing the player to play as any of the "good" characters, or any of the "bad" ones, seeing their own stories and playing the game's events viewed with their own perspective of things. I have DC Universe Online in mind right now, in which we can play as either a Hero or a Villain, being given missions and being 'trained' under a heroic or a villain Mentor as we progress in leveling (or we could take a more classic example, such as the Command & Conquer series, playing either as the GDI, or the NOD).
I do think that Blizzard missed a
great opportunity by limiting Overwatch to multi-player.