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Blizzard suing Valve over DOTA name.

Honestly I was surprised I didn't hear about it earlier...oh say when Valve ANNOUNCED it was making DOTA.

True it is a modded game based off a game Blizzard produced but I thought it was very strange that Valve capitalized on it before Blizzard did. Guess they were banking on the idea that DOTA would always be a WC engine based game/mod.
 
Just from reading article it looks like Blizzard is just preventing Valve via opposition filing from getting a trademark on "DOTA". The reasoning seems kind of thin, as I never associated DOTA with W3 but whatever. Thats what the patent and trademark process is for. Not the same as suing.
 
Just from reading article it looks like Blizzard is just preventing Valve via opposition filing from getting a trademark on "DOTA". The reasoning seems kind of thin, as I never associated DOTA with W3 but whatever. Thats what the patent and trademark process is for. Not the same as suing.

I've never heard of DOTA referencing a non-blizzard product until I found out VALVE was releasing a game called DOTA
 
They aren't "suing" them. Blizzard is just trying to stop Valve from trademarking DOTA, as they really don't have a claim to the trademark. Makes sense for Blizzard to do this, or any other game that calls itself a "DOTA game"

Blizzard has filed a Notice of Opposition with the US Patent and Trademark Office, seeking to block Valve's registration of the word.
 
I've never heard of DOTA referencing a non-blizzard product until I found out VALVE was releasing a game called DOTA

I have never heard of DOTA until maybe the last 6 months or so when Valve was putting out their game. And to be honest, I dont even know what DOTA is.

Dota 2 Wikpedia said:
According to Valve's founder and managing director, Gabe Newell, Valve's investment in DotA was sparked from the collective interest of veteran employees who had attempted to partake in team play at a competitive level. As their interest in the game grew, they began corresponding with DotA's developer, IceFrog, over a series of emails, inquiring what long-term plans the scenario's developer had.[8] The emails eventually culminated in an invitation from Valve's project manager, Erik Johnson, offering IceFrog a tour of the company's facilities and as a result, claimed to have "hired him on the spot".[9] The first public notification regarding the development of Dota 2 was a blog post made by IceFrog, stating that he would be leading a team at Valve.[10] No official word was given until its official announcement on October 13, 2010, when the website of magazine Game Informer revealed specific details about the game and its development,[2] creating traffic on the website nearly to the extent of crashing their servers.[11] Later that day Valve released the official press release for the game.[12] Erik Johnson addressed the confusion over the written form of the brand name, citing it as "Dota," rather than "DotA," due to its increasing context as a concept, rather than an acronym for "Defense of the Ancients".[9]
Shortly following a Q&A by IceFrog on the website of Defense of the Ancients, elaborating on his recruitment by Valve, a trademark filing claim was made by the company on August 6, 2010.[13] Steve "Guinsoo" Feak, the original developer of the DotA Allstars variant and Steve "Pendragon" Mescon, the creator of dota-allstars.com and director of community relations for Riot Games, expressed their concern that Valve should not trademark the DotA name, due to their views that it should remain as a community asset. On August 9, 2010, Mescon filed an opposing trademark for "DOTA" on behalf of DotA-Allstars, LLC, a subsidiary of Riot Games, in order to "protect the work that dozens of authors have done to create the game".[14] Rob Pardo, the executive vice president of Blizzard Entertainment, the developer of Warcraft III, expressed a similar concern, explaining that the DotA name should remain within the Warcraft III community. Blizzard acquired DotA-Allstars, LLC from Riot Games in 2011, to enforce their claim as not only the creators of the Warcraft III World Editor, but to have the rights from a company that made a claim to the mod previously.[15] During the game's unveiling at Gamescom 2011, Gabe Newell explained Valve's perspective on acquring the trademark, which was that IceFrog desired to develop a direct sequel to DotA and that players would likely recognize it as such.[16] Blizzard filed an opposition against Valve in November of 2011, citing the Warcraft III World Editor and their ownership of DotA-Allstars, LLC as a proper claim on the franchise.[15]

Valve bought the dev who created dota, so their action seems reasonable. If it was that important to Blizzard, they should have done it a long time ago.
 
I have never heard of DOTA until maybe the last 6 months or so when Valve was putting out their game. And to be honest, I dont even know what DOTA is.



Valve bought the dev who created dota, so their action seems reasonable. If it was that important to Blizzard, they should have done it a long time ago.

DOTA has been used as a game type for awhile now. Many games refer to themselves as DOTA games, similar to how games are labeled as FPS/RPG/RTS games. Valve is trying to trademark DOTA, which would be like Activision trying to trademark FPS. From what I've read Blizzard doesn't want the name trademarked at all, not that they want it for themselves. Blizz owning DOTA-allstars is also a point in their favor.
 
DOTA has been used as a game type for awhile now. Many games refer to themselves as DOTA games, similar to how games are labeled as FPS/RPG/RTS games. Valve is trying to trademark DOTA, which would be like Activision trying to trademark FPS. From what I've read Blizzard doesn't want the name trademarked at all, not that they want it for themselves. Blizz owning DOTA-allstars is also a point in their favor.

I think the distinction could be these "dota" games are in fact mods of a mod , versus "DotA", the original. I would think the original mod would take precedence, and Valve bought it. Not that different than TFC/TF2. Perhaps I need a better understanding on what makes DotA so different than any other RTS which warrants an actual generic DOTA classification.

I obviously see the potential danger for the dota modders with Valve getting the trademark, but in essence these are W3 mods. If Valve acts douchey and sends out C&Ds, just change the name to W3-Allstars, etc.
 
I have never heard of DOTA until maybe the last 6 months or so when Valve was putting out their game. And to be honest, I dont even know what DOTA is.



Valve bought the dev who created dota, so their action seems reasonable. If it was that important to Blizzard, they should have done it a long time ago.

No, Icefrog did not create DotA. He maintained the project after others stopped.
 
If anyone "owns" Dota it's probably Guinsoo or Eul. Guinsoo is with Riot. Don't know what Eul is up too. But I can't see how Icefrog "owns" Dota after developing it for awhile.
 
While I'm not a big fan of Blizzard anymore, I kind of support them with this. Valve trying to hijack the DOTA name left a really bad taste in my mouth.
 
No, Icefrog did not create DotA. He maintained the project after others stopped.

OK, but there is a distinction from an acronym and the actual phrase. You can trademark anything. Valve is creating a game called Dota 2, not Defense of the Ancients. Trademarking Dota is perfectly valid. Although it is a sequel to Defense of the Ancients. Sneaky way to co-opt a segment of the RTS market, but its above board...in a sneaky way. I have no horse in this race, but I dont see anything wrong here on any side.

Interesting trademark dates....first filing for FPS was in 1972. ASAP 1974. SOS 1919. LOL 1994. BBW 1968. RTS 1973. Has nothing to do with anything.
 
OK, but there is a distinction from an acronym and the actual phrase. You can trademark anything. Valve is creating a game called Dota 2, not Defense of the Ancients. Trademarking Dota is perfectly valid. Although it is a sequel to Defense of the Ancients. Sneaky way to co-opt a segment of the RTS market, but its above board...in a sneaky way. I have no horse in this race, but I dont see anything wrong here on any side.

Interesting trademark dates....first filing for FPS was in 1972. ASAP 1974. SOS 1919. LOL 1994. BBW 1968. RTS 1973. Has nothing to do with anything.

Trademarks generally protect against things that could fool someone into thinking it's related to the original. I would think a trademark for a MOBA game called Dota 2 when the original was Dota would fit right along those lines.
 
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nvm was said above.

I don't believe Blizzards has malicious intent here, and I'm inclined to think Valve doesn't either. I hope that the two companies can come to an agreement about it.

Currently Blizzard owns, Dota-allstars, is making a game called "Blizzard DOTA", and was the home of the original mod. While Valve employs people who worked on the mods, and is making "DOTA2". Can see both arguments.
 
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Man people are just suing people left and right here

It feels like the name Dota is something that can't even really be trademarked it was something that was made by an entire community over so many years.. it should be public domain
 
Do you honestly believe that Blizzard will not grab Dota trademark as soon as it's free? Srsly. Why do you think they bought DotA-Allstars, LLC?
I doubt Valve bully those that use term "dota" reasonably. Blizzard... not so sure.
 
I don't think you can call DotA a genre like FPS. Technically the genre is MOBA (mulitplayer online battle arena). DotA is actually an acronym for Defense of the Ancients, which is the actual game. I've got to slightly side with Valve on this one. I'm not convinced a Valve trademark would prevent other companies or modders from referring to their game as "DotA-esque," but it would stop them from making "DotA 3" or wonky spinoffs like "Super DotA," "Space DotA" and so on, which seems entirely legit to me.
 
If the mod developer bought by valve wants dota to be a valve ip, then I see the case as closed. But if valve wanted to grab the dota brand for themselves without such permission, that would be a pretty big dick move.

And unless blizzard has some sneaky-dicky clause in the eula which states that all fan custom content made for the game (WC3) is property of blizzard, then they are even bigger dicks, and should have absolutely no claim in the IP.
 
I agree with Blizzard here. If they were to let Valve get away with claiming a trademark on DoTA, then Valve could stop all the people who made DoTA from using that name.
 
Hasn't Blizzard already stated DotA doesn't belong to anyone except the community? Isn't that the reason Riot and S2 get away with making DotA clones (HoN much more so than LoL).

I am inclined to believe Blizzard is simply blocking Valve from trademarking DOTA rather than trying to "steal" the name. Blizzard should be looking out for the community of the DotA clone genre (whatever it is even called these days because MOBA is only what LoL refers to it as and Action RTS is what DotA is called).
 
I sort of side with Blizzard on this, assuming their complaint is centered on Valve trying to trademark DOTA. It was a community mod so it should be community owned. Kudos to Blizzard for not trying to keep the name for themselves - they probably could have whipped out the WC3/Battle.net license agreement and just outright taken the name from the guy who created the mod, but they didn't.
 
If anything, DOTA belongs to the biggest modders that made the game, who are currently employed by Riot and Valve. None of which are employed by Blizard
 
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