No, the RMAH doesn't. If you think the problem is itemization is balanced around the RMAH you are mistaken. The best items are found on the gold AH PERIOD because of the hard price cap on RMAH; anything in between can generally be found on both Auction Houses.
My objection to the rmah is how it pits the financial interests of Blizzard against the interests of the player who doesn't want to use the rmah.
I'm open to the possibility that the gold auction was actually a bigger problem than the rmah on this, and would object to that as well, but there is that issue of the Blizzard cut.
Itemization may be a problem, but its not the RMAH that is doing it. The game has a lot of other issues - from bad story, to repetitive enemies...people have already mentioned it. RMAH didn't touch any of these.
Neither did I. My concern with the auctions is not changed whether those other things are terrible or very good.
Regardless of the existence of RMAH, farmers will still farm, bots will still bot, and the market will get pushed underground; revenues will go completely to the illicit traders just as it currently does in World of Warcraft or any MMO.
By making it legitimate (and capping the sale price) Blizzard is essentially taking a cut from a market that has always existed and will continue to exist. In fact, 3rd party dealers still exist for Diablo3, but their ultimate cut is a little smaller.
There are differences between the black market and the Blizzard market.
For one, I suspect that a Blizzard market will get far, far higher player use than the black market. Reports say 'basically every player used the Blizzard auctions'.
I never used the black market in Diablo II and I'd say many didn't.
Second, Blizzard has options to address or reduce the black market if they wanted to do them that they lose with the Blizzard market.
Third, Blizzard has a financial incentive to screw up and drastically lower the itemization with the rmah in place that it does not have with the black market.
In practice the gold market may cause the same problem, but I don't like that Blizzard has incentive to do it financially.
A better way to put it would be like this: even if RMAH didn't exist, we'd still face the exact same dilemma.
I'm open to clarification but I prefer what I said to that.
Maybe you're right and Blizzard totally ignored the financial incentive, and the problem was only auctions, and the rmah didn't do more than the gold auction.
OK, maybe that's the case, but it still creates that incentive and 'looks bad'.
Bottom line: the more trading that goes on, the lower the itemization has to be compared to offering a balance for non-trading players.
I'm open to the idea of different models. Maybe I just don't like trading and other players love it and its fine for Blizzard to do that.
The possibility of that is why I give less weight to the gold ah even if it's the bigger problem - though player feedback is suggesting they don't like it it seems.
Rather, it's what seems like a money grab that incents Blizzard to embrace the low itemization, rather than the priority of good gamplay, I don't like.
Why should Blizzard care much about the preferences of the non-trading player when they get paid by their cut not to?